Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.
- 2 GB of RAM — meets the 2 GB minimum for Free Fire.
- Chipset in the high category (Qualcomm Snapdragon 800) — meets the "mid" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 2 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- Chipset in the high category (Qualcomm Snapdragon 800) — meets the "mid" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 2 GB of RAM — meets the 2 GB minimum for Brawl Stars.
- Chipset in the high category (Qualcomm Snapdragon 800) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 2 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the high category (Qualcomm Snapdragon 800) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 2 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the high category (Qualcomm Snapdragon 800) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (high chipset).
- 2 GB of RAM — meets the 2 GB minimum for Call of Duty Mobile.
- Chipset in the high category (Qualcomm Snapdragon 800) — meets the "high" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (high chipset).
- 2 GB of RAM — meets the 2 GB minimum for PUBG Mobile.
- Chipset in the high category (Qualcomm Snapdragon 800) — meets the "high" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Genshin Impact
Won't run2 GB of RAM is below the 4 GB minimum required by Genshin Impact.
- 2 GB of RAM is below the 4 GB minimum required by Genshin Impact.
Fortnite
Won't run2 GB of RAM is below the 4 GB minimum required by Fortnite.
- 2 GB of RAM is below the 4 GB minimum required by Fortnite.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 2 GB of RAM — meets the 2 GB minimum for Minecraft.
- Chipset in the high category (Qualcomm Snapdragon 800) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 2 GB of RAM — meets the 2 GB minimum for Pokémon GO.
- Chipset in the high category (Qualcomm Snapdragon 800) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Honkai: Star Rail
Won't run2 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
- 2 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
Honor of Kings
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.
- 2 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the high category (Qualcomm Snapdragon 800) — meets the "mid" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 2 GB of RAM — well above the 1 GB minimum for Habbo.
- Chipset in the high category (Qualcomm Snapdragon 800) — meets the "mid" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Mobile Legends: Bang Bang
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.
- 2 GB of RAM — meets the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the high category (Qualcomm Snapdragon 800) — meets the "mid" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Won't run2 GB of RAM is below the 3 GB minimum required by League of Legends: Wild Rift.
- 2 GB of RAM is below the 3 GB minimum required by League of Legends: Wild Rift.
Love and Deepspace
Won't run2 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 2 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.
- 2 GB of RAM — meets the 2 GB minimum for Standoff 2.
- Chipset in the high category (Qualcomm Snapdragon 800) — meets the "mid" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Won't run2 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
- 2 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
Among Us
Won't run2 GB of RAM is below the 2.1 GB minimum required by Among Us.
- 2 GB of RAM is below the 2.1 GB minimum required by Among Us.
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 2 GB of RAM — meets the 2 GB minimum for Stardew Valley.
- Chipset in the high category (Qualcomm Snapdragon 800) — meets the "mid" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Wuthering Waves
Won't run2 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
- 2 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
Zenless Zone Zero
Won't run2 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 2 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Won't run2 GB of RAM is below the 4 GB minimum required by eFootball.
- 2 GB of RAM is below the 4 GB minimum required by eFootball.