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Phones for gamingDoogee
Doogee T30 Max

Is the Doogee T30 Max good for gaming?

55

Gaming score

Good for casual gaming

Generate sensi for this phone

Specifications

Summary

The Doogee T30 Max was announced in 2024 by Doogee and scores 55/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 12.4", IPS LCD and 243 ppi. It packs Mediatek Helio G99 processor, Mali-G57 MC2 GPU and 8 GB of RAM and 512 GB of storage. Battery life comes from a 10,800 mAh battery and 33W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.0, USB Type-C 2.0, OTG, charging/accessories connector pins. The phone weighs 678 g and measures 285.1 x 185.4 x 7.9 mm. It ships with Android 14. For Free Fire, the Doogee T30 Max runs on high — runs on high graphics with room to spare (400,000 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

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Doogee T30E

Blade 10 Energy

2025 · Unisoc T7250

64

Blade 10 Pro Energy

2025 · Unisoc T7250

65

Blade 10 Ultra Energy

2025 · Unisoc T7250

65

Blade 20 Pro

2025 · Unisoc T7200

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Blade 20 Max

2025 · Mediatek Helio G100

56

Fire 5 Pro

2025 · Mediatek Helio G81

54

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact25× 1.8= 45.0

Display

Size
12.4"
Type
IPS LCD
Resolution
1600 x 2560
Density
243 ppi

Performance

Chipset
Mediatek Helio G99
CPU
Octa-core (2x2.2 GHz Cortex-A76 & 6x2.0 GHz Cortex-A55)
GPU
Mali-G57 MC2
Memory
512GB 8GB RAM
AnTuTu
400,000

Battery

Capacity
10,800 mAh
Fast charging (wired)
33 W
Details
33W wired

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
Bluetooth
5.0
NFC
No
USB
USB Type-C 2.0, OTG, charging/accessories connector pins
Headphone jack
No

Sensors & unlock

Gyroscope
No
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, compass, proximity (accessories only)

Build

Dimensions
285.1 x 185.4 x 7.9 mm (11.22 x 7.30 x 0.31 in)
Weight
678 g
Material
Glass front, aluminum frame, aluminum back, silicone polymer (eco leather) cover
SIM
Nano-SIM + Nano-SIM
Colors
Black, Green, Khaki

Cameras

Main camera
50 MP, (wide) 2 MP (macro)
Selfie
20 MP

System

OS
Android 14
Announced
2024, March 08
Status
Available. Released 2024, March

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

5/20
  • Large 12.4" screen favors immersion and fine aim in shooters.
  • 243 ppi is low — HUD text and icons may look blurry.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

11/20
  • Chipset Mediatek Helio G99 (Helio family) — mid category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 400,000 — strong mid-range.
  • GPU: Mali-G57 MC2.

Battery & charging

14/20
  • Huge 10800 mAh battery — long sessions without needing to charge.
  • 33W wired — decent charging.
  • No wireless charging.

Connectivity

6/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.0 — good for modern controllers and headphones.
  • USB Type-C 2.0, OTG, charging/accessories connector pins port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

7/20
  • No dedicated gyroscope — motion-based controls may not work well.
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

10/20
  • 678 g — heavy, consider a stand/grip for long play sessions.
  • glass front build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2024 — recent design and thermal dissipation.
  • Thickness 7.9 mm — slim profile, easy to hold in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 400,000 ≥ 300,000 (threshold for high).
    • AnTuTu 400,000 falls below the 500,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (400,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 400,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 400,000 ≥ 250,000 (threshold for high).
    • AnTuTu 400,000 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at high.
    • AnTuTu 400,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at high.
    • AnTuTu 400,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 400,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 400,000 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 400,000 ≥ 230,000 (threshold for medium).
    • AnTuTu 400,000 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (400,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 400,000 ≥ 180,000 (threshold for low).
    • AnTuTu 400,000 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (mid chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at medium.
    • AnTuTu 400,000 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 400,000 ≥ 400,000 (threshold for high).
    • AnTuTu 400,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at high.
    • AnTuTu 400,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (400,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 400,000 ≥ 200,000 (threshold for low).
    • AnTuTu 400,000 falls below the 480,000 required to move up to medium.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 400,000 ≥ 320,000 (threshold for high).
    • AnTuTu 400,000 falls below the 720,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (400,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 400,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 400,000 ≥ 350,000 (threshold for high).
    • AnTuTu 400,000 falls below the 800,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 400,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 400,000 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (400,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • AnTuTu 400,000 ≥ 380,000 (threshold for low).
    • AnTuTu 400,000 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at high.
    • AnTuTu 400,000 falls below the 900,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Won't run

    With the Mediatek Helio G99 chipset and 8 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (400,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 400,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (400,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 400,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (400,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 400,000 ≥ 200,000 (threshold for low).
    • AnTuTu 400,000 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    With the Mediatek Helio G99 chipset and 8 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 400,000 ≥ 300,000 (threshold for medium).
    • AnTuTu 400,000 falls below the 600,000 required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail25× 1.4= 35.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves25× 1.4= 35.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11321.5
Final score (1321.5 ÷ 24.1)55/100