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Phones for gamingDoogee
Doogee V Max Plus

Is the Doogee V Max Plus good for gaming?

65

Gaming score

Very good for gaming

Generate sensi for this phone

Specifications

Summary

The Doogee V Max Plus was announced in 2024 by Doogee and scores 65/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire at competitive level. The display is 6.58", IPS LCD, 120Hz and 401 ppi. It packs Mediatek Dimensity 7050 processor (6 nm process), Mali-G68 MC4 GPU and 16 GB of RAM and 512 GB of storage. Battery life comes from a 22,000 mAh battery and 33W charging. The main camera is 200 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.2, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone measures 178.5 x 83.1 x 26.3 mm. It ships with Android 14. For Free Fire, the Doogee V Max Plus runs competitive — runs in a competitive setup (520,000 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on medium; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.

How the gaming Score is calculated▼

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Doogee V Max Pro

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The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire100× 1.5= 150.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact55× 1.8= 99.0

Display

Size
6.58"
Type
IPS LCD
Resolution
1080 x 2408
Density
401 ppi
Refresh rate
120 Hz
Protection
Corning Gorilla Glass 5, Mohs level 6

Performance

Chipset
Mediatek Dimensity 7050
Process node
6 nm
CPU
Octa-core (2x2.6 GHz Cortex-A78 & 6x2.0 GHz Cortex-A55)
GPU
Mali-G68 MC4
Memory
512GB 16GB RAM
AnTuTu
520,000

Battery

Capacity
22,000 mAh
Fast charging (wired)
33 W
Details
33W wired Reverse wired

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 6
Bluetooth
5.2
NFC
Yes
USB
USB Type-C 2.0, OTG
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, gyro, proximity, compass

Build

Dimensions
178.5 x 83.1 x 26.3 mm (7.03 x 3.27 x 1.04 in)
SIM
Nano-SIM + Nano-SIM
Colors
Obsidian Black, Pewter Gray

Cameras

Main camera
200 MP, f/1.8, (wide), 1/1.4", 0.56µm, PDAF 20 MP, f/1.8, (night vision), 2 infrared night vision lights 8 MP, f/2.2, 125˚ (ultrawide)
Selfie
32 MP, f/1.8, (wide), 1/2.8", 0.8µm

System

OS
Android 14
Announced
2024, August
Status
Available. Released 2024, August
Price (reference)
About 360 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

12/20
  • 6.58" screen — a comfortable size for gaming.
  • 401 ppi — Full HD+ density suitable for any game.
  • 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
  • Screen peak brightness not provided.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • Corning Gorilla Glass 5, Mohs level 6 protection reduces the risk of scratching the screen under heavy use.

Performance

13/20
  • Chipset Mediatek Dimensity 7050 (Dimensity family), built on 6nm — mid category.
  • 16 GB of RAM — absurd headroom, opens every game without reloading.
  • AnTuTu 520,000 — strong mid-range.
  • GPU: Mali-G68 MC4.

Battery & charging

14/20
  • Huge 22000 mAh battery — long sessions without needing to charge.
  • 33W wired — decent charging.
  • No wireless charging.

Connectivity

13/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 6 — good for reducing lag in a home full of devices.
  • Bluetooth 5.2 — good for modern controllers and headphones.
  • USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

3/20
  • Device weight not provided.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2024 — recent design and thermal dissipation.
  • Thickness 26.3 mm — sturdy, but may be uncomfortable in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs competitive

    Free Fire runs in a competitive setup (520,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 520,000 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (520,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 520,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (520,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 520,000 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (520,000 AnTuTu points).

    • 16 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 520,000 ≥ 450,000 (threshold for high).
    • AnTuTu 520,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (520,000 AnTuTu points).

    • 16 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 520,000 ≥ 450,000 (threshold for high).
    • AnTuTu 520,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (520,000 AnTuTu points).

    • 16 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 520,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 520,000 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (520,000 AnTuTu points).

    • 16 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 520,000 ≥ 500,000 (threshold for high).
    • AnTuTu 520,000 falls below the 1,400,000 required to move up to competitive.
  • Genshin Impact

    Runs on medium

    Genshin Impact runs on stable medium graphics (520,000 AnTuTu points).

    • 16 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 520,000 ≥ 500,000 (threshold for medium).
    • AnTuTu 520,000 falls below the 1,000,000 required to move up to high.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (520,000 AnTuTu points).

    • 16 GB of RAM — well above the 4 GB minimum for Fortnite.
    • AnTuTu 520,000 ≥ 480,000 (threshold for medium).
    • AnTuTu 520,000 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (520,000 AnTuTu points).

    • 16 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 520,000 ≥ 400,000 (threshold for high).
    • AnTuTu 520,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (520,000 AnTuTu points).

    • 16 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 520,000 ≥ 470,000 (threshold for high).
    • AnTuTu 520,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on medium

    Honkai: Star Rail runs on stable medium graphics (520,000 AnTuTu points).

    • 16 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 520,000 ≥ 480,000 (threshold for medium).
    • AnTuTu 520,000 falls below the 800,000 required to move up to high.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (520,000 AnTuTu points).

    • 16 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 520,000 ≥ 320,000 (threshold for high).
    • AnTuTu 520,000 falls below the 720,000 required to move up to competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (520,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 520,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (520,000 AnTuTu points).

    • 16 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 520,000 ≥ 350,000 (threshold for high).
    • AnTuTu 520,000 falls below the 800,000 required to move up to competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (520,000 AnTuTu points).

    • 16 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 520,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 520,000 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (520,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 16 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
    • AnTuTu 520,000 ≥ 380,000 (threshold for low).
    • AnTuTu 520,000 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (520,000 AnTuTu points).

    • 16 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 520,000 ≥ 450,000 (threshold for high).
    • AnTuTu 520,000 falls below the 900,000 required to move up to competitive.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (520,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 16 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 520,000 ≥ 440,000 (threshold for low).
    • AnTuTu 520,000 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (520,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 520,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (520,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 520,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on medium

    Wuthering Waves runs on stable medium graphics (520,000 AnTuTu points).

    • 16 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 520,000 ≥ 500,000 (threshold for medium).
    • AnTuTu 520,000 falls below the 1,000,000 required to move up to high.
  • Zenless Zone Zero

    Won't run

    With the Mediatek Dimensity 7050 chipset and 16 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 16 GB of RAM — well above the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (520,000 AnTuTu points).

    • 16 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 520,000 ≥ 300,000 (threshold for medium).
    • AnTuTu 520,000 falls below the 600,000 required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail55× 1.4= 77.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves55× 1.4= 77.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11570.5
Final score (1570.5 ÷ 24.1)65/100