Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (1,200,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 1,200,000 ≥ 500,000 (threshold for competitive).
- The 90Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (1,200,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 1,200,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (1,200,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 1,200,000 ≥ 500,000 (threshold for competitive).
- The 90Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (1,200,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 1,200,000 ≥ 850,000 (threshold for competitive).
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (1,200,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 1,200,000 ≥ 900,000 (threshold for competitive).
- The 90Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs competitiveCall of Duty Mobile runs in a competitive setup (1,200,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 1,200,000 ≥ 1,000,000 (threshold for competitive).
- The 90Hz screen meets the competitive minimum of 90Hz.
PUBG Mobile
Runs competitivePUBG Mobile runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- Chipset in the flagship category (Qualcomm SM8475 Snapdragon 8+ Gen 1) — meets the "flagship" minimum to run at competitive.
- The 90Hz screen meets the competitive minimum of 90Hz.
Genshin Impact
Runs competitiveGenshin Impact runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- Chipset in the flagship category (Qualcomm SM8475 Snapdragon 8+ Gen 1) — meets the "flagship" minimum to run at competitive.
- The 90Hz screen meets the competitive minimum of 60Hz.
Fortnite
Runs competitiveFortnite runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Fortnite.
- Chipset in the flagship category (Qualcomm SM8475 Snapdragon 8+ Gen 1) — meets the "flagship" minimum to run at competitive.
- The 90Hz screen meets the competitive minimum of 60Hz.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (1,200,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 1,200,000 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (1,200,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 1,200,000 ≥ 830,000 (threshold for competitive).
Honkai: Star Rail
Runs competitiveHonkai: Star Rail runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- Chipset in the flagship category (Qualcomm SM8475 Snapdragon 8+ Gen 1) — meets the "flagship" minimum to run at competitive.
Honor of Kings
Runs on highThe hardware supports the competitive level, but the 90Hz screen falls short of the 120Hz required for Honor of Kings.
- 16 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 1,200,000 ≥ 320,000 (threshold for high).
- The 90Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (1,200,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 1,200,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (1,200,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 1,200,000 ≥ 800,000 (threshold for competitive).
- The 90Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs on highThe hardware supports the competitive level, but the 90Hz screen falls short of the 120Hz required for League of Legends: Wild Rift.
- 16 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 1,200,000 ≥ 720,000 (threshold for high).
- The 90Hz screen falls below the 120Hz required for competitive.
Love and Deepspace
Runs competitiveLove and Deepspace runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- Chipset in the flagship category (Qualcomm SM8475 Snapdragon 8+ Gen 1) — meets the "flagship" minimum to run at competitive.
Standoff 2
Runs on highThe hardware supports the competitive level, but the 90Hz screen falls short of the 120Hz required for Standoff 2.
- 16 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 1,200,000 ≥ 450,000 (threshold for high).
- The 90Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Runs competitiveARK: Ultimate Mobile runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the flagship category (Qualcomm SM8475 Snapdragon 8+ Gen 1) — meets the "flagship" minimum to run at competitive.
Among Us
Runs competitiveAmong Us runs in a competitive setup (1,200,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 1,200,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (1,200,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 1,200,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs competitiveWuthering Waves runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- Chipset in the flagship category (Qualcomm SM8475 Snapdragon 8+ Gen 1) — meets the "flagship" minimum to run at competitive.
Zenless Zone Zero
Runs competitiveZenless Zone Zero runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 8 GB minimum for Zenless Zone Zero.
- Chipset in the flagship category (Qualcomm SM8475 Snapdragon 8+ Gen 1) — meets the "flagship" minimum to run at competitive.
eFootball
Runs competitiveeFootball runs in a competitive setup (1,200,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 1,200,000 ≥ 1,000,000 (threshold for competitive).
- The 90Hz screen meets the competitive minimum of 60Hz.