
Is the Honor Magic Vs3 good for gaming?
Gaming score
Excellent for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 1,500,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 1,500,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 1,500,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 1,500,000 ≥ 850,000 (threshold for competitive).
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 1,500,000 ≥ 900,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs competitiveCall of Duty Mobile runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 1,500,000 ≥ 1,000,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
PUBG Mobile
Runs competitivePUBG Mobile runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 1,500,000 ≥ 1,400,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Genshin Impact
Runs competitiveGenshin Impact runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- Chipset in the flagship category (Qualcomm SM8550-AB Snapdragon 8 Gen 2) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Fortnite
Runs competitiveFortnite runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Fortnite.
- AnTuTu 1,500,000 ≥ 1,500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 1,500,000 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 1,500,000 ≥ 830,000 (threshold for competitive).
Honkai: Star Rail
Runs competitiveHonkai: Star Rail runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 1,500,000 ≥ 1,300,000 (threshold for competitive).
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 1,500,000 ≥ 720,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 1,500,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 1,500,000 ≥ 800,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs competitiveLeague of Legends: Wild Rift runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 1,500,000 ≥ 1,100,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
Love and Deepspace
Runs competitiveLove and Deepspace runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- AnTuTu 1,500,000 ≥ 1,500,000 (threshold for competitive).
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 1,500,000 ≥ 900,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs competitiveARK: Ultimate Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the flagship category (Qualcomm SM8550-AB Snapdragon 8 Gen 2) — meets the "flagship" minimum to run at competitive.
Among Us
Runs competitiveAmong Us runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 1,500,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 1,500,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs competitiveWuthering Waves runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 1,500,000 ≥ 1,500,000 (threshold for competitive).
Zenless Zone Zero
Runs competitiveZenless Zone Zero runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 8 GB minimum for Zenless Zone Zero.
- Chipset in the flagship category (Qualcomm SM8550-AB Snapdragon 8 Gen 2) — meets the "flagship" minimum to run at competitive.
eFootball
Runs competitiveeFootball runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 1,500,000 ≥ 1,000,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
14/20- Large 7.92" screen favors immersion and fine aim in shooters.
- 402 ppi — Full HD+ density suitable for any game.
- 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
- Screen peak brightness not provided.
- Foldable LTPO AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
20/20- Chipset Qualcomm SM8550-AB Snapdragon 8 Gen 2 (Snapdragon family), built on 4nm — flagship category.
- 16 GB of RAM — absurd headroom, opens every game without reloading.
- AnTuTu 1,500,000 — absolute flagship performance.
- GPU: Adreno 740.
Battery & charging
11/20- 5000 mAh — standard gaming autonomy, an easy 5–7h of play.
- 5W — slow charging, plan for an overnight charge.
- 66W wireless charging available.
Connectivity
14/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.3 — low-latency pairing for gaming headsets.
- USB Type-C 3.1, OTG, Display Port 1.2 port — video output, gamepads and external SSD at high speed.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
7/20- 229 g — starts to feel heavy in a long session.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2024 — recent design and thermal dissipation.
- Thickness 4.65 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 7.92"
- Type
- Foldable LTPO AMOLED
- Resolution
- 2156 x 2344
- Density
- 402 ppi
- Refresh rate
- 120 Hz
- Protection
- King Kong Rhinoceros
Performance
- Chipset
- Qualcomm SM8550-AB Snapdragon 8 Gen 2
- Process node
- 4 nm
- CPU
- Octa-core (1x3.2 GHz Cortex-X3 & 2x2.8 GHz Cortex-A715 & 2x2.8 GHz Cortex-A710 & 3x2.0 GHz Cortex-A510)
- GPU
- Adreno 740
- Memory
- 256GB 12GB RAM · 512GB 12GB RAM · 1TB 16GB RAM
- AnTuTu
- 1,500,000
Battery
- Capacity
- 5,000 mAh
- Type
- Li-Po
- Fast charging (wired)
- 5 W
- Wireless charging
- 66 W
- Details
- 66W wired 50W wireless 5W reverse wired
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.3
- NFC
- Yes
- USB
- USB Type-C 3.1, OTG, Display Port 1.2
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (side-mounted)
- Face unlock
- No
- Full list
- Fingerprint (side-mounted), accelerometer, gyro, proximity, compass, barometer
Build
- Dimensions
- Unfolded: 156.8 x 145.2 x 4.65 mm or 4.8 mmFolded: 156.8 x 74.0 x 9.8 mm or 10.1 mm
- Weight
- 229 g
- SIM
- · Nano-SIM + eSIM· Nano-SIM + Nano-SIM
- Colors
- Velvet Black, Snow, Tundra Green
Cameras
- Main camera
- 50 MP, f/1.9, (wide), 1/1.56", PDAF, OIS 8 MP, f/3.4, (periscope telephoto), PDAF, OIS, 5x optical zoom 40 MP, f/2.2, 112˚, (ultrawide), AF
- Selfie
- 16 MP, f/2.2, 90˚, (wide) Cover camera: 16 MP, f/2.2, 90˚, (wide)
System
- OS
- Android 14, MagicOS 8.0.1
- Announced
- 2024, July 12
- Status
- Available. Released 2024, July 19
- Price (reference)
- About 980 EUR
Summary
The Honor Magic Vs3 was announced in 2024 by Honor and scores 100/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 7.92", Foldable LTPO AMOLED, 120Hz and 402 ppi. It packs Qualcomm SM8550-AB Snapdragon 8 Gen 2 processor (4 nm process), Adreno 740 GPU and RAM options of 12, 16 GB and storage of 256 GB, 512 GB and 1 TB. Battery life comes from a 5,000 mAh battery, 5W charging and 66W wireless charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.3, NFC, USB Type-C 3.1, OTG, Display Port 1.2. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 229 g and measures Unfolded: 156.8 x 145.2 x 4.65 mm or 4.8 mmFolded: 156.8 x 74.0 x 9.8 mm or 10.1 mm. It ships with Android 14, MagicOS 8.0.1. For Free Fire, the Honor Magic Vs3 runs competitive — runs in a competitive setup (1,500,000 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 100 | × 1.6 | = 160.0 |
| PUBG Mobile | 100 | × 1.6 | = 160.0 |
| Genshin Impact | 100 | × 1.8 | = 180.0 |
| Fortnite | 100 | × 1.3 | = 130.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 100 | × 1.4 | = 140.0 |
| Honor of Kings | 100 | × 1.0 | = 100.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 100 | × 1.0 | = 100.0 |
| Love and Deepspace | 100 | × 0.8 | = 80.0 |
| Standoff 2 | 100 | × 0.7 | = 70.0 |
| ARK: Ultimate Mobile | 100 | × 1.0 | = 100.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 100 | × 1.4 | = 140.0 |
| Zenless Zone Zero | 100 | × 1.3 | = 130.0 |
| eFootball | 100 | × 0.8 | = 80.0 |
| Total | 24.1 | 2410.0 | |
| Final score (2410.0 ÷ 24.1) | 100/100 | ||
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