
Is the Honor Play 3 good for gaming?
Gaming score
Good for casual gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highFree Fire runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 2 GB minimum for Free Fire.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
- AnTuTu 145,000 falls below the 500,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at competitive.
Brawl Stars
Runs on highBrawl Stars runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
- AnTuTu 145,000 falls below the 500,000 required to move up to competitive.
Roblox
Runs on highRoblox runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
- AnTuTu 145,000 falls below the 850,000 required to move up to competitive.
EA Sports FC Mobile
Runs on highEA Sports FC Mobile runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
- AnTuTu 145,000 falls below the 900,000 required to move up to competitive.
Call of Duty Mobile
Runs on mediumCall of Duty Mobile runs on stable medium graphics (mid chipset).
- 6 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at medium.
- AnTuTu 145,000 falls below the 550,000 required to move up to high.
PUBG Mobile
Runs on mediumPUBG Mobile runs on stable medium graphics (mid chipset).
- 6 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at medium.
- AnTuTu 145,000 falls below the 500,000 required to move up to high.
Genshin Impact
Runs on lowGenshin Impact runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at low.
- AnTuTu 145,000 falls below the 500,000 required to move up to medium.
Fortnite
Runs on mediumFortnite runs on stable medium graphics (mid chipset).
- 6 GB of RAM — meets the 4 GB minimum for Fortnite.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at medium.
- AnTuTu 145,000 falls below the 900,000 required to move up to high.
Minecraft
Runs on highMinecraft runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
- AnTuTu 145,000 falls below the 700,000 required to move up to competitive.
Pokémon GO
Runs on highPokémon GO runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
- AnTuTu 145,000 falls below the 830,000 required to move up to competitive.
Honkai: Star Rail
Runs on lowHonkai: Star Rail runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at low.
- AnTuTu 145,000 falls below the 480,000 required to move up to medium.
Honor of Kings
Runs on highHonor of Kings runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
- AnTuTu 145,000 falls below the 720,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 1 GB minimum for Habbo.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at competitive.
Mobile Legends: Bang Bang
Runs on highMobile Legends: Bang Bang runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
- AnTuTu 145,000 falls below the 800,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Runs on mediumLeague of Legends: Wild Rift runs on stable medium graphics (mid chipset).
- 6 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at medium.
- AnTuTu 145,000 falls below the 720,000 required to move up to high.
Love and Deepspace
Runs on lowLove and Deepspace runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at low.
- AnTuTu 145,000 falls below the 700,000 required to move up to medium.
Standoff 2
Runs on highStandoff 2 runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
- AnTuTu 145,000 falls below the 900,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Won't runWith the Kirin 710F chipset and 6 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.
- 6 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
Among Us
Runs competitiveAmong Us runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2.1 GB minimum for Among Us.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at competitive.
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at competitive.
Wuthering Waves
Runs on lowWuthering Waves runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at low.
- AnTuTu 145,000 falls below the 500,000 required to move up to medium.
Zenless Zone Zero
Won't run6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs on mediumeFootball runs on stable medium graphics (mid chipset).
- 6 GB of RAM — meets the 4 GB minimum for eFootball.
- Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at medium.
- AnTuTu 145,000 falls below the 600,000 required to move up to high.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
4/20- 6.39" screen — a comfortable size for gaming.
- 269 ppi is low — HUD text and icons may look blurry.
- Screen refresh rate not provided — likely the standard 60Hz.
- Screen peak brightness not provided.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
8/20- Chipset Kirin 710F (Kirin family), built on 12nm — mid category.
- 6 GB of RAM — handles all popular games on medium/high.
- AnTuTu 145,000 — typical entry-level score.
- GPU: Mali-G51 MP4.
Battery & charging
5/20- 4000 mAh — okay capacity, but only 3–4h in heavy games.
- 10W — slow charging, plan for an overnight charge.
- No wireless charging.
Connectivity
4/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi standard not detected — likely Wi-Fi 4 (n) or lower.
- Bluetooth 5.0 — good for modern controllers and headphones.
- microUSB 2.0, OTG port — limits compatibility with current accessories.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
4/20- No dedicated gyroscope — motion-based controls may not work well.
- Accelerometer present — needed for screen rotation and casual games.
- No fingerprint reader — login by password only.
- No face recognition.
Build & ergonomics
9/20- Weight of 176 g — light for long sessions.
- Mixed glass+metal build — premium, dissipates heat well.
- No IP rating for water/dust resistance.
- Released in 2019 — old model, outdated thermal hardware.
- Thickness 8.1 mm — normal profile.
Specifications
Display
- Size
- 6.39"
- Type
- IPS LCD
- Resolution
- 720 x 1560
- Density
- 269 ppi
Performance
- Chipset
- Kirin 710F
- Process node
- 12 nm
- CPU
- Octa-core (4x2.2 GHz Cortex-A73 & 4x1.7 GHz Cortex-A53)
- GPU
- Mali-G51 MP4
- Memory
- 64GB 4GB RAM · 64GB 6GB RAM · 128GB 4GB RAM
- AnTuTu
- 145,000
Battery
- Capacity
- 4,000 mAh
- Type
- Li-Po
- Fast charging (wired)
- 10 W
- Details
- 10W wired
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 4
- Bluetooth
- 5.0
- NFC
- No
- USB
- microUSB 2.0, OTG
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- No
- Accelerometer
- Yes
- Fingerprint reader
- No
- Face unlock
- No
- Full list
- Accelerometer, proximity, compass
Build
- Dimensions
- 159.8 x 76.1 x 8.1 mm (6.29 x 3.00 x 0.32 in)
- Weight
- 176 g
- Material
- Glass front, plastic back, plastic frame
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Magic Night Black, Aurora Blue, Charm Red
Cameras
- Main camera
- 48 MP, f/1.8, 27mm (wide), 1/2.0", 0.8µm, PDAF 8 MP, f/2.4, 13mm (ultrawide), 1/4.0", 1.12µm Auxiliary lens
- Selfie
- 8 MP, f/2.0
System
- OS
- Android 9.0 (Pie), EMUI 9.1
- Announced
- 2019, September. Released 2019, September
- Status
- Discontinued
- Price (reference)
- About 130 EUR
Summary
The Honor Play 3 was announced in 2019 by Honor and scores 55/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.39", IPS LCD and 269 ppi. It packs Kirin 710F processor (12 nm process), Mali-G51 MP4 GPU and RAM options of 4, 6 GB and storage of 64 GB and 128 GB. Battery life comes from a 4,000 mAh battery and 10W charging. The main camera is 48 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 4, Bluetooth 5.0, microUSB 2.0, OTG. The phone weighs 176 g and measures 159.8 x 76.1 x 8.1 mm. It ships with Android 9.0 (Pie), EMUI 9.1. For Free Fire, the Honor Play 3 runs on high — runs on high graphics with room to spare (mid chipset). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 80 | × 0.8 | = 64.0 |
| Roblox | 80 | × 1.2 | = 96.0 |
| EA Sports FC Mobile | 80 | × 1.0 | = 80.0 |
| Call of Duty Mobile | 55 | × 1.6 | = 88.0 |
| PUBG Mobile | 55 | × 1.6 | = 88.0 |
| Genshin Impact | 25 | × 1.8 | = 45.0 |
| Fortnite | 55 | × 1.3 | = 71.5 |
| Minecraft | 80 | × 0.7 | = 56.0 |
| Pokémon GO | 80 | × 0.6 | = 48.0 |
| Honkai: Star Rail | 25 | × 1.4 | = 35.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 55 | × 1.0 | = 55.0 |
| Love and Deepspace | 25 | × 0.8 | = 20.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 25 | × 1.4 | = 35.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 55 | × 0.8 | = 44.0 |
| Total | 24.1 | 1321.5 | |
| Final score (1321.5 ÷ 24.1) | 55/100 | ||
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