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Phones for gamingHonor
Honor V30 Pro

Is the Honor V30 Pro good for gaming?

55

Gaming score

Good for casual gaming

Generate sensi for this phone

Specifications

Summary

The Honor V30 Pro was announced in 2019 by Honor and scores 55/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.57", IPS LCD, 400 ppi and 534 nits. It packs Kirin 990 5G processor (7 nm process), Mali-G76 MP16 GPU and 8 GB of RAM and storage of 128 GB and 256 GB. Battery life comes from a 4,100 mAh battery, 40W charging and 27W wireless charging. The main camera is 40 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.1, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 206 g and measures 162.7 x 75.8 x 8.8 mm. It ships with Android 10, Magic UI 3, no Google Play Services. For Free Fire, the Honor V30 Pro runs on high — runs on high graphics with room to spare (381,241 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

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Previous

Honor V30

Next

Honor 10

X70 Refresh

2026 · Qualcomm Snapdragon 6 Gen 4

71

X5d Plus

2026 · Mediatek Helio G81

54

X5d

2026 · Mediatek Helio G81

54

X80i

2026 · Mediatek Dimensity 6500 Elite

55

Play 80 Pro

2026 · Qualcomm SM6375 Snapdragon 6s Gen 3

58

Play 80

2026 · Mediatek Dimensity 6300

55

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact25× 1.8= 45.0

Display

Size
6.57"
Type
IPS LCD
Resolution
1080 x 2400
Density
400 ppi
Brightness
534 nits
Protection
Yes

Performance

Chipset
Kirin 990 5G
Process node
7 nm
CPU
Octa-core (2x2.86 GHz Cortex-A76 & 2x2.36 GHz Cortex-A76 & 4x1.95 GHz Cortex-A55)
GPU
Mali-G76 MP16
Memory
128GB 8GB RAM · 256GB 8GB RAM
AnTuTu
381,241
GeekBench
12,824

Battery

Capacity
4,100 mAh
Type
Li-Po
Fast charging (wired)
40 W
Wireless charging
27 W
Details
40W wired, 70% in 30 min 27W wireless Reverse wireless

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 5
Bluetooth
5.1
NFC
Yes
USB
USB Type-C 2.0, OTG
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, gyro, proximity, compass

Build

Dimensions
162.7 x 75.8 x 8.8 mm (6.41 x 2.98 x 0.35 in)
Weight
206 g
Material
Glass front, glass back, aluminum frame
SIM
Nano-SIM + Nano-SIM
Colors
Ocean Blue, Galaxy Black, Icelandic frost

Cameras

Main camera
40 MP, f/1.6, 27mm (wide), 1/1.7", PDAF, OIS 8 MP, f/2.4, 80mm (telephoto), 1/4.0", PDAF, OIS, 3x optical zoom 12 MP, f/2.2, 16mm (ultrawide), 1.4µm, AF
Selfie
32 MP, f/2.0, 26mm (wide), 1/2.8", 0.8µm 8 MP, f/2.2, 17mm (ultrawide)

System

OS
Android 10, Magic UI 3, no Google Play Services
Announced
2019, November. Released 2019, December
Status
Discontinued
Price (reference)
About 500 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

7/20
  • 6.57" screen — a comfortable size for gaming.
  • 400 ppi — Full HD+ density suitable for any game.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • 534 nits — may struggle outdoors.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

10/20
  • Chipset Kirin 990 5G (Kirin family), built on 7nm — mid category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 381,241 — basic mid-range.
  • GPU: Mali-G76 MP16.

Battery & charging

10/20
  • 4100 mAh — okay capacity, but only 3–4h in heavy games.
  • 40W wired — decent charging.
  • 27W wireless charging available.

Connectivity

11/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.1 — good for modern controllers and headphones.
  • USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

8/20
  • 206 g — starts to feel heavy in a long session.
  • glass front build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2019 — old model, outdated thermal hardware.
  • Thickness 8.8 mm — normal profile.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (381,241 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 381,241 ≥ 300,000 (threshold for high).
    • AnTuTu 381,241 falls below the 500,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (381,241 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 381,241 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (381,241 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 381,241 ≥ 250,000 (threshold for high).
    • AnTuTu 381,241 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Kirin 990 5G) — meets the "mid" minimum to run at high.
    • AnTuTu 381,241 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Kirin 990 5G) — meets the "mid" minimum to run at high.
    • AnTuTu 381,241 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (381,241 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 381,241 ≥ 250,000 (threshold for medium).
    • AnTuTu 381,241 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (381,241 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 381,241 ≥ 230,000 (threshold for medium).
    • AnTuTu 381,241 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (381,241 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 381,241 ≥ 180,000 (threshold for low).
    • AnTuTu 381,241 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (mid chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the mid category (Kirin 990 5G) — meets the "mid" minimum to run at medium.
    • AnTuTu 381,241 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the mid category (Kirin 990 5G) — meets the "mid" minimum to run at high.
    • AnTuTu 381,241 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Kirin 990 5G) — meets the "mid" minimum to run at high.
    • AnTuTu 381,241 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (381,241 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 381,241 ≥ 200,000 (threshold for low).
    • AnTuTu 381,241 falls below the 480,000 required to move up to medium.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (381,241 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 381,241 ≥ 320,000 (threshold for high).
    • AnTuTu 381,241 falls below the 720,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (381,241 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 381,241 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (381,241 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 381,241 ≥ 350,000 (threshold for high).
    • AnTuTu 381,241 falls below the 800,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (381,241 AnTuTu points).

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 381,241 ≥ 250,000 (threshold for medium).
    • AnTuTu 381,241 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (381,241 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • AnTuTu 381,241 ≥ 380,000 (threshold for low).
    • AnTuTu 381,241 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Kirin 990 5G) — meets the "mid" minimum to run at high.
    • AnTuTu 381,241 falls below the 900,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Won't run

    With the Kirin 990 5G chipset and 8 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • Chipset in the mid category (Kirin 990 5G) — meets the "mid" minimum to run at competitive.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (381,241 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 381,241 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (381,241 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 381,241 ≥ 200,000 (threshold for low).
    • AnTuTu 381,241 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    With the Kirin 990 5G chipset and 8 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (381,241 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 381,241 ≥ 300,000 (threshold for medium).
    • AnTuTu 381,241 falls below the 600,000 required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail25× 1.4= 35.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves25× 1.4= 35.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11321.5
Final score (1321.5 ÷ 24.1)55/100