
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highFree Fire runs on high graphics with room to spare (mid chipset).
- 4 GB of RAM — well above the 2 GB minimum for Free Fire.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
- AnTuTu 210,000 falls below the 500,000 required to move up to competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (mid chipset, 90Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at competitive.
Brawl Stars
Runs on highBrawl Stars runs on high graphics with room to spare (mid chipset).
- 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
- AnTuTu 210,000 falls below the 500,000 required to move up to competitive.
Roblox
Runs on highRoblox runs on high graphics with room to spare (mid chipset).
- 4 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
- AnTuTu 210,000 falls below the 850,000 required to move up to competitive.
EA Sports FC Mobile
Runs on highEA Sports FC Mobile runs on high graphics with room to spare (mid chipset).
- 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
- AnTuTu 210,000 falls below the 900,000 required to move up to competitive.
Call of Duty Mobile
Runs on mediumCall of Duty Mobile runs on stable medium graphics (mid chipset).
- 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at medium.
- AnTuTu 210,000 falls below the 550,000 required to move up to high.
PUBG Mobile
Runs on mediumPUBG Mobile runs on stable medium graphics (mid chipset).
- 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at medium.
- AnTuTu 210,000 falls below the 500,000 required to move up to high.
Genshin Impact
Runs on lowGenshin Impact runs on low graphics (210,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- AnTuTu 210,000 ≥ 180,000 (threshold for low).
- AnTuTu 210,000 falls below the 500,000 required to move up to medium.
Fortnite
Runs on mediumFortnite runs on stable medium graphics (mid chipset).
- 4 GB of RAM — meets the 4 GB minimum for Fortnite.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at medium.
- AnTuTu 210,000 falls below the 900,000 required to move up to high.
Minecraft
Runs on highMinecraft runs on high graphics with room to spare (mid chipset).
- 4 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
- AnTuTu 210,000 falls below the 700,000 required to move up to competitive.
Pokémon GO
Runs on highPokémon GO runs on high graphics with room to spare (mid chipset).
- 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
- AnTuTu 210,000 falls below the 830,000 required to move up to competitive.
Honkai: Star Rail
Runs on lowHonkai: Star Rail runs on low graphics (210,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 210,000 ≥ 200,000 (threshold for low).
- AnTuTu 210,000 falls below the 480,000 required to move up to medium.
Honor of Kings
Runs on highHonor of Kings runs on high graphics with room to spare (mid chipset).
- 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
- AnTuTu 210,000 falls below the 720,000 required to move up to competitive.
- The 90Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (mid chipset, 90Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 1 GB minimum for Habbo.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at competitive.
Mobile Legends: Bang Bang
Runs on highMobile Legends: Bang Bang runs on high graphics with room to spare (mid chipset).
- 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
- AnTuTu 210,000 falls below the 800,000 required to move up to competitive.
League of Legends: Wild Rift
Runs on mediumLeague of Legends: Wild Rift runs on stable medium graphics (mid chipset).
- 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at medium.
- AnTuTu 210,000 falls below the 720,000 required to move up to high.
Love and Deepspace
Won't run4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on highStandoff 2 runs on high graphics with room to spare (mid chipset).
- 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at high.
- AnTuTu 210,000 falls below the 900,000 required to move up to competitive.
- The 90Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Won't runWith the Mediatek Helio G81 chipset and 4 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.
- 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
Among Us
Runs competitiveAmong Us runs in a competitive setup (mid chipset, 90Hz screen) — suitable for esports.
- 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at competitive.
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (mid chipset, 90Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at competitive.
Wuthering Waves
Runs on lowWuthering Waves runs on low graphics (210,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- AnTuTu 210,000 ≥ 200,000 (threshold for low).
- AnTuTu 210,000 falls below the 500,000 required to move up to medium.
Zenless Zone Zero
Won't run4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs on mediumeFootball runs on stable medium graphics (mid chipset).
- 4 GB of RAM — meets the 4 GB minimum for eFootball.
- Chipset in the mid category (Mediatek Helio G81) — meets the "mid" minimum to run at medium.
- AnTuTu 210,000 falls below the 600,000 required to move up to high.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
8/20- Large 6.74" screen favors immersion and fine aim in shooters.
- 260 ppi is low — HUD text and icons may look blurry.
- A 90Hz screen — 90fps in Free Fire, COD Mobile and PUBG gives a real edge in fast duels.
- Screen peak brightness not provided.
- TFT LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
8/20- Chipset Mediatek Helio G81 (Helio family), built on 12nm — mid category.
- 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
- AnTuTu 210,000 — basic mid-range.
- GPU: Mali-G52 MC2.
Battery & charging
9/20- 5260 mAh — standard gaming autonomy, an easy 5–7h of play.
- 15W — slow charging, plan for an overnight charge.
- No wireless charging.
Connectivity
7/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.1 — good for modern controllers and headphones.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
7/20- No dedicated gyroscope — motion-based controls may not work well.
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
9/20- 186 g — typical weight, holds up for a 1–2h session without bothering you.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2025 — modern thermal architecture, long update lifespan.
- Thickness 7.9 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 6.74"
- Type
- TFT LCD
- Resolution
- 720 x 1600
- Density
- 260 ppi
- Refresh rate
- 90 Hz
Performance
- Chipset
- Mediatek Helio G81
- Process node
- 12 nm
- CPU
- Octa-core (2x2.0 GHz Cortex-A75 & 6x1.7 GHz Cortex-A55)
- GPU
- Mali-G52 MC2
- Memory
- 64GB 4GB RAM · 128GB 4GB RAM
- AnTuTu
- 210,000
Battery
- Capacity
- 5,260 mAh
- Type
- Li-Po
- Fast charging (wired)
- 15 W
- Details
- 15W wired
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.1
- NFC
- No
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- No
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (side-mounted)
- Face unlock
- No
- Full list
- Fingerprint (side-mounted), accelerometer, proximity
Build
- Dimensions
- 167 x 77 x 7.9 mm (6.57 x 3.03 x 0.31 in)
- Weight
- 186 g
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Ocean Cyan, Midnight Black, Tidal Blue, Meteor Silver
Cameras
- Main camera
- · 50 MP, f/1.8, (wide), PDAF - LATAM only · 13 MP, f/2.2, (wide) - MEA, SEA, AF, Eurasia Auxiliary lens
- Selfie
- 5 MP, f/2.2, (wide)
System
- OS
- Android 15, MagicOS 9
- Announced
- 2025, October 05
- Status
- Available. Released 2025, October 05
Summary
The Honor X5c was announced in 2025 by Honor and scores 54/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.74", TFT LCD, 90Hz and 260 ppi. It packs Mediatek Helio G81 processor (12 nm process), Mali-G52 MC2 GPU and 4 GB of RAM and storage of 64 GB and 128 GB. Battery life comes from a 5,260 mAh battery and 15W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.1, USB Type-C 2.0, OTG. The phone weighs 186 g and measures 167 x 77 x 7.9 mm. It ships with Android 15, MagicOS 9. For Free Fire, the Honor X5c runs on high — runs on high graphics with room to spare (mid chipset). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 80 | × 0.8 | = 64.0 |
| Roblox | 80 | × 1.2 | = 96.0 |
| EA Sports FC Mobile | 80 | × 1.0 | = 80.0 |
| Call of Duty Mobile | 55 | × 1.6 | = 88.0 |
| PUBG Mobile | 55 | × 1.6 | = 88.0 |
| Genshin Impact | 25 | × 1.8 | = 45.0 |
| Fortnite | 55 | × 1.3 | = 71.5 |
| Minecraft | 80 | × 0.7 | = 56.0 |
| Pokémon GO | 80 | × 0.6 | = 48.0 |
| Honkai: Star Rail | 25 | × 1.4 | = 35.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 55 | × 1.0 | = 55.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 25 | × 1.4 | = 35.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 55 | × 0.8 | = 44.0 |
| Total | 24.1 | 1301.5 | |
| Final score (1301.5 ÷ 24.1) | 54/100 | ||
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