
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.
- 6 GB of RAM — well above the 2 GB minimum for Free Fire.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at high.
- AnTuTu 380,000 falls below the 500,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (380,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 380,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at competitive.
- The 60Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at competitive.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at competitive.
- The 60Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (high chipset).
- 6 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at high.
- AnTuTu 380,000 falls below the 1,000,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (high chipset).
- 6 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at high.
- AnTuTu 380,000 falls below the 1,400,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (high chipset).
- 6 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at medium.
- AnTuTu 380,000 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (high chipset).
- 6 GB of RAM — meets the 4 GB minimum for Fortnite.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at high.
- AnTuTu 380,000 falls below the 1,500,000 required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at competitive.
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at competitive.
Honkai: Star Rail
Runs on mediumHonkai: Star Rail runs on stable medium graphics (high chipset).
- 6 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at medium.
- AnTuTu 380,000 falls below the 800,000 required to move up to high.
Honor of Kings
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.
- 6 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at high.
- AnTuTu 380,000 falls below the 720,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (380,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 380,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.
- 6 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at high.
- AnTuTu 380,000 falls below the 800,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Runs on highLeague of Legends: Wild Rift runs on high graphics with room to spare (high chipset).
- 6 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at high.
- AnTuTu 380,000 falls below the 1,100,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Love and Deepspace
Runs on mediumLove and Deepspace runs on stable medium graphics (high chipset).
- 6 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at medium.
- AnTuTu 380,000 falls below the 1,100,000 required to move up to high.
Standoff 2
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.
- 6 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at high.
- AnTuTu 380,000 falls below the 900,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at low.
- AnTuTu 380,000 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2.1 GB minimum for Among Us.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at competitive.
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (380,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 380,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (high chipset).
- 6 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at medium.
- AnTuTu 380,000 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Won't run6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs on higheFootball runs on high graphics with room to spare (high chipset).
- 6 GB of RAM — meets the 4 GB minimum for eFootball.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at high.
- AnTuTu 380,000 falls below the 1,000,000 required to move up to competitive.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
6/20- Compact 6" screen — little room for HUDs in FPS games.
- A density of 537 ppi delivers a sharp high-definition image.
- Screen refresh rate not provided — likely the standard 60Hz.
- Screen peak brightness not provided.
- Super LCD6 panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
12/20- Chipset Qualcomm SDM845 Snapdragon 845 (Snapdragon family), built on 10nm — high category.
- 6 GB of RAM — handles all popular games on medium/high.
- AnTuTu 380,000 — basic mid-range.
- GPU: Adreno 630.
Battery & charging
4/20- 3500 mAh — modest capacity, heavy games drain it fast.
- 18W wired — basic charging, requires patience.
- No wireless charging.
Connectivity
7/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.0 — good for modern controllers and headphones.
- USB Type-C 3.1 port — video output, gamepads and external SSD at high speed.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (rear-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
5/20- 188 g — typical weight, holds up for a 1–2h session without bothering you.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2018 — old model, outdated thermal hardware.
- Thickness 8.7 mm — normal profile.
Specifications
Display
- Size
- 6"
- Type
- Super LCD6
- Resolution
- 1440 x 2880
- Density
- 537 ppi
Performance
- Chipset
- Qualcomm SDM845 Snapdragon 845
- Process node
- 10 nm
- CPU
- Octa-core (4x2.8 GHz Kryo 385 Gold & 4x1.7 GHz Kryo 385 Silver)
- GPU
- Adreno 630
- Memory
- 128GB 6GB RAM
- AnTuTu
- 380,000
Battery
- Capacity
- 3,500 mAh
- Type
- Li-Ion
- Fast charging (wired)
- 18 W
- Details
- 18W wired, QC3, 50% in 35 min
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.0
- NFC
- No
- USB
- USB Type-C 3.1
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (rear-mounted)
- Face unlock
- No
- Full list
- Fingerprint (rear-mounted), accelerometer, gyro, proximity, compass
Build
- Dimensions
- 156.6 x 73.9 x 8.7 mm (6.17 x 2.91 x 0.34 in)
- Weight
- 188 g
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Black
Cameras
- Main camera
- 12 MP, f/1.8, 1/2.55", 1.4µm, dual pixel PDAF, OIS 16 MP (12 MP effective), f/2.6, 1/3.1", 1.0µm, 2x optical zoom, AF
- Selfie
- 8 MP, f/2.0, 1/4.0", 1.12µm 8 MP, f/2.0, 1/4.0", 1.12µm
System
- OS
- Android 8.1 (Oreo)
- Announced
- 2018, October 23. Released 2018, December 06
- Status
- Discontinued
- Price (reference)
- About BTC 0.15/ETH 4.78(crypto curr)
Summary
The HTC Exodus 1 was announced in 2018 by Htc and scores 73/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire on high. The display is 6", Super LCD6 and 537 ppi. It packs Qualcomm SDM845 Snapdragon 845 processor (10 nm process), Adreno 630 GPU and 6 GB of RAM and 128 GB of storage. Battery life comes from a 3,500 mAh battery and 18W charging. The main camera is 12 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.0, USB Type-C 3.1. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 188 g and measures 156.6 x 73.9 x 8.7 mm. It ships with Android 8.1 (Oreo). For Free Fire, the HTC Exodus 1 runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 55 | × 1.8 | = 99.0 |
| Fortnite | 80 | × 1.3 | = 104.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 55 | × 1.4 | = 77.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 80 | × 1.0 | = 80.0 |
| Love and Deepspace | 55 | × 0.8 | = 44.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 25 | × 1.0 | = 25.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 55 | × 1.4 | = 77.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 80 | × 0.8 | = 64.0 |
| Total | 24.1 | 1752.0 | |
| Final score (1752.0 ÷ 24.1) | 73/100 | ||
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