
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on mediumFree Fire runs on stable medium graphics (170,000 AnTuTu points).
- 6 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 170,000 ≥ 150,000 (threshold for medium).
- AnTuTu 170,000 falls below the 300,000 required to move up to high.
Subway Surfers
Runs on highSubway Surfers runs on high graphics with room to spare (170,000 AnTuTu points).
- 6 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 170,000 ≥ 150,000 (threshold for high).
- AnTuTu 170,000 falls below the 300,000 required to move up to competitive.
Brawl Stars
Runs on mediumBrawl Stars runs on stable medium graphics (170,000 AnTuTu points).
- 6 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 170,000 ≥ 100,000 (threshold for medium).
- AnTuTu 170,000 falls below the 250,000 required to move up to high.
Roblox
Runs on mediumRoblox runs on stable medium graphics (low chipset).
- 6 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the low category (Kirin 960) — meets the "low" minimum to run at medium.
- AnTuTu 170,000 falls below the 450,000 required to move up to high.
EA Sports FC Mobile
Runs on mediumEA Sports FC Mobile runs on stable medium graphics (low chipset).
- 6 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the low category (Kirin 960) — meets the "low" minimum to run at medium.
- AnTuTu 170,000 falls below the 450,000 required to move up to high.
Call of Duty Mobile
Runs on lowCall of Duty Mobile runs on low graphics (170,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 170,000 ≥ 80,000 (threshold for low).
- AnTuTu 170,000 falls below the 250,000 required to move up to medium.
PUBG Mobile
Runs on lowPUBG Mobile runs on low graphics (170,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 170,000 ≥ 60,000 (threshold for low).
- AnTuTu 170,000 falls below the 230,000 required to move up to medium.
Genshin Impact
Won't runWith the Kirin 960 chipset and 6 GB of RAM, Genshin Impact falls below the recommended minimum.
- 6 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- Chipset in the low category falls below the "mid" required even to run Genshin Impact on low.
Fortnite
Won't runWith the Kirin 960 chipset and 6 GB of RAM, Fortnite falls below the recommended minimum.
- 6 GB of RAM — meets the 4 GB minimum for Fortnite.
- Chipset in the low category falls below the "mid" required even to run Fortnite on low.
Minecraft
Runs on mediumMinecraft runs on stable medium graphics (170,000 AnTuTu points).
- 6 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 170,000 ≥ 150,000 (threshold for medium).
- AnTuTu 170,000 falls below the 400,000 required to move up to high.
Pokémon GO
Runs on lowPokémon GO runs on low graphics (170,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 170,000 ≥ 80,000 (threshold for low).
- AnTuTu 170,000 falls below the 200,000 required to move up to medium.
Honkai: Star Rail
Won't runWith the Kirin 960 chipset and 6 GB of RAM, Honkai: Star Rail falls below the recommended minimum.
- 6 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- Chipset in the low category falls below the "mid" required even to run Honkai: Star Rail on low.
Honor of Kings
Runs on mediumHonor of Kings runs on stable medium graphics (170,000 AnTuTu points).
- 6 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 170,000 ≥ 130,000 (threshold for medium).
- AnTuTu 170,000 falls below the 320,000 required to move up to high.
Habbo
Runs on highHabbo runs on high graphics with room to spare (low chipset).
- 6 GB of RAM — well above the 1 GB minimum for Habbo.
- Chipset in the low category (Kirin 960) — meets the "low" minimum to run at high.
- AnTuTu 170,000 falls below the 300,000 required to move up to competitive.
Mobile Legends: Bang Bang
Runs on mediumMobile Legends: Bang Bang runs on stable medium graphics (170,000 AnTuTu points).
- 6 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 170,000 ≥ 150,000 (threshold for medium).
- AnTuTu 170,000 falls below the 350,000 required to move up to high.
League of Legends: Wild Rift
Runs on lowLeague of Legends: Wild Rift runs on low graphics (170,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 170,000 ≥ 80,000 (threshold for low).
- AnTuTu 170,000 falls below the 250,000 required to move up to medium.
Love and Deepspace
Won't runWith the Kirin 960 chipset and 6 GB of RAM, Love and Deepspace falls below the recommended minimum.
- 6 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- Chipset in the low category falls below the "mid" required even to run Love and Deepspace on low.
Standoff 2
Runs on mediumStandoff 2 runs on stable medium graphics (low chipset).
- 6 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the low category (Kirin 960) — meets the "low" minimum to run at medium.
- AnTuTu 170,000 falls below the 450,000 required to move up to high.
ARK: Ultimate Mobile
Won't runWith the Kirin 960 chipset and 6 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.
- 6 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the low category falls below the "high" required even to run ARK: Ultimate Mobile on low.
Among Us
Runs on highAmong Us runs on high graphics with room to spare (low chipset).
- 6 GB of RAM — well above the 2.1 GB minimum for Among Us.
- Chipset in the low category (Kirin 960) — meets the "low" minimum to run at high.
- AnTuTu 170,000 falls below the 400,000 required to move up to competitive.
Stardew Valley
Runs on highStardew Valley runs on high graphics with room to spare (low chipset).
- 6 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- Chipset in the low category (Kirin 960) — meets the "low" minimum to run at high.
- AnTuTu 170,000 falls below the 350,000 required to move up to competitive.
Wuthering Waves
Won't runWith the Kirin 960 chipset and 6 GB of RAM, Wuthering Waves falls below the recommended minimum.
- 6 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- Chipset in the low category falls below the "mid" required even to run Wuthering Waves on low.
Zenless Zone Zero
Won't run6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs on loweFootball runs on low graphics (170,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — meets the 4 GB minimum for eFootball.
- AnTuTu 170,000 ≥ 120,000 (threshold for low).
- AnTuTu 170,000 falls below the 300,000 required to move up to medium.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
5/20- Compact 6" screen — little room for HUDs in FPS games.
- 403 ppi — Full HD+ density suitable for any game.
- Screen refresh rate not provided — likely the standard 60Hz.
- Screen peak brightness not provided.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
5/20- Chipset Kirin 960 (Kirin family), built on 16nm — low category.
- 6 GB of RAM — handles all popular games on medium/high.
- AnTuTu 170,000 — typical entry-level score.
- GPU: Mali-G71 MP8.
Battery & charging
4/20- 3340 mAh — modest capacity, heavy games drain it fast.
- 18W wired — basic charging, requires patience.
- No wireless charging.
Connectivity
6/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 4.2 — old, may have lag with gaming headphones.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (front-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
12/20- Weight of 169 g — very light, long sessions without tiring your hand.
- glass front build — dissipates heat better than plastic.
- No IP rating for water/dust resistance.
- Released in 2017 — old model, outdated thermal hardware.
- Thickness 7.5 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 6"
- Type
- IPS LCD
- Resolution
- 1080 x 2160
- Density
- 403 ppi
Performance
- Chipset
- Kirin 960
- Process node
- 16 nm
- CPU
- Octa-core (4x2.4 GHz Cortex-A73 & 4x1.8 GHz Cortex-A53)
- GPU
- Mali-G71 MP8
- Memory
- 64GB 4GB RAM · 64GB 6GB RAM · 128GB 6GB RAM
- AnTuTu
- 170,000
Battery
- Capacity
- 3,340 mAh
- Type
- Li-Po
- Fast charging (wired)
- 18 W
- Details
- 18W wired
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 4.2
- NFC
- Yes
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (front-mounted)
- Face unlock
- No
- Full list
- Fingerprint (front-mounted), accelerometer, gyro, proximity, compass
Build
- Dimensions
- 156.9 x 75.1 x 7.5 mm (6.18 x 2.96 x 0.30 in)
- Weight
- 169 g
- Material
- Glass front, aluminum back, aluminum frame
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Black, Gray, Red, Rose Gold, Light Blue
Cameras
- Main camera
- 16 MP, f/1.8, PDAF 20 MP B/W, f/1.8, 27mm (wide), 1/2.7"
- Selfie
- 20 MP, f/2.0, (wide), 1/2.8", 1.0µm 2 MP, depth sensor
System
- OS
- Android 8.0 (Oreo), EMUI 8
- Announced
- 2017, December. Released 2017, December
- Status
- Discontinued
- Price (reference)
- About 200 EUR
Summary
The Huawei nova 2s was announced in 2017 by Huawei and scores 29/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on medium. The display is 6", IPS LCD and 403 ppi. It packs Kirin 960 processor (16 nm process), Mali-G71 MP8 GPU and RAM options of 4, 6 GB and storage of 64 GB and 128 GB. Battery life comes from a 3,340 mAh battery and 18W charging. The main camera is 16 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 4.2, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 169 g and measures 156.9 x 75.1 x 7.5 mm. It ships with Android 8.0 (Oreo), EMUI 8. For Free Fire, the Huawei nova 2s runs on medium — runs on stable medium graphics (170,000 AnTuTu points). In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on low; PUBG Mobile runs on low. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 55 | × 1.5 | = 82.5 |
| Subway Surfers | 80 | × 0.5 | = 40.0 |
| Brawl Stars | 55 | × 0.8 | = 44.0 |
| Roblox | 55 | × 1.2 | = 66.0 |
| EA Sports FC Mobile | 55 | × 1.0 | = 55.0 |
| Call of Duty Mobile | 25 | × 1.6 | = 40.0 |
| PUBG Mobile | 25 | × 1.6 | = 40.0 |
| Genshin Impact | 0 | × 1.8 | = 0.0 |
| Fortnite | 0 | × 1.3 | = 0.0 |
| Minecraft | 55 | × 0.7 | = 38.5 |
| Pokémon GO | 25 | × 0.6 | = 15.0 |
| Honkai: Star Rail | 0 | × 1.4 | = 0.0 |
| Honor of Kings | 55 | × 1.0 | = 55.0 |
| Habbo | 80 | × 0.3 | = 24.0 |
| Mobile Legends: Bang Bang | 55 | × 1.0 | = 55.0 |
| League of Legends: Wild Rift | 25 | × 1.0 | = 25.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 55 | × 0.7 | = 38.5 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 80 | × 0.4 | = 32.0 |
| Stardew Valley | 80 | × 0.4 | = 32.0 |
| Wuthering Waves | 0 | × 1.4 | = 0.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 25 | × 0.8 | = 20.0 |
| Total | 24.1 | 702.5 | |
| Final score (702.5 ÷ 24.1) | 29/100 | ||
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