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Phones for gamingInfinix
Infinix Zero 20

Is the Infinix Zero 20 good for gaming?

55

Gaming score

Good for casual gaming

Generate sensi for this phone

Specifications

Summary

The Infinix Zero 20 was announced in 2022 by Infinix and scores 55/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.7", AMOLED, 90Hz and 393 ppi. It packs Mediatek Helio G99 processor (6 nm process), Mali-G57 MC2 GPU and 8 GB of RAM and storage of 128 GB and 256 GB. Battery life comes from a 4,500 mAh battery and 45W charging. The main camera is 108 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 196 g and measures 164.4 x 76.7 x 8 mm. It ships with Android 12, XOS 12. For Free Fire, the Infinix Zero 20 runs on high — runs on high graphics with room to spare (400,000 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

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Infinix Smart 6 Plus (India)

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Infinix Zero 5G

Note 60

2026 · Mediatek Dimensity 7400 Ultimate

69

Smart 20

2026 · Mediatek Helio G81 Ultimate

54

Note Edge

2026 · Mediatek Dimensity 7100

69

Xpad 20 Pro

2025 · Mediatek Helio G100 Ultimate

56

Hot 60i

2025 · Mediatek Dimensity 6400

55

GT 30

2025 · Mediatek Dimensity 7400

69

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact25× 1.8= 45.0

Display

Size
6.7"
Type
AMOLED
Resolution
1080 x 2400
Density
393 ppi
Refresh rate
90 Hz

Performance

Chipset
Mediatek Helio G99
Process node
6 nm
CPU
Octa-core (2x2.2 GHz Cortex-A76 & 6x2.0 GHz Cortex-A55)
GPU
Mali-G57 MC2
Memory
128GB 8GB RAM · 256GB 8GB RAM
AnTuTu
400,000

Battery

Capacity
4,500 mAh
Fast charging (wired)
45 W
Details
45W wired, 75% in 30 min

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
NFC
Yes
USB
USB Type-C 2.0, OTG
Headphone jack
Yes

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, gyro, proximity, compass

Build

Dimensions
164.4 x 76.7 x 8 mm (6.47 x 3.02 x 0.31 in)
Weight
196 g
Material
Glass front, aluminum frame
SIM
Nano-SIM + Nano-SIM
Colors
Space Gray, Glitter Gold, Green Fantasy

Cameras

Main camera
108 MP, (wide), PDAF 13 MP, AF 2 MP
Selfie
60 MP, (wide), AF, OIS

System

OS
Android 12, XOS 12
Announced
2022, October 05
Status
Available. Released 2023, January 02
Price (reference)
About 200 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

12/20
  • Large 6.7" screen favors immersion and fine aim in shooters.
  • 393 ppi — Full HD+ density suitable for any game.
  • A 90Hz screen — 90fps in Free Fire, COD Mobile and PUBG gives a real edge in fast duels.
  • Screen peak brightness not provided.
  • AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

11/20
  • Chipset Mediatek Helio G99 (Helio family), built on 6nm — mid category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 400,000 — strong mid-range.
  • GPU: Mali-G57 MC2.

Battery & charging

10/20
  • 4500 mAh — comfortable for a day of intermittent gaming.
  • 45W wired — decent charging.
  • No wireless charging.

Connectivity

5/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth version not provided.
  • USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

11/20
  • 196 g — typical weight, holds up for a 1–2h session without bothering you.
  • glass front build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2022 — mid generation, may struggle with new games.
  • Thickness 8 mm — slim profile, easy to hold in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 400,000 ≥ 300,000 (threshold for high).
    • AnTuTu 400,000 falls below the 500,000 required to move up to competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (400,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 400,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 400,000 ≥ 250,000 (threshold for high).
    • AnTuTu 400,000 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at high.
    • AnTuTu 400,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at high.
    • AnTuTu 400,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 400,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 400,000 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 400,000 ≥ 230,000 (threshold for medium).
    • AnTuTu 400,000 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (400,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 400,000 ≥ 180,000 (threshold for low).
    • AnTuTu 400,000 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (mid chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at medium.
    • AnTuTu 400,000 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 400,000 ≥ 400,000 (threshold for high).
    • AnTuTu 400,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at high.
    • AnTuTu 400,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (400,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 400,000 ≥ 200,000 (threshold for low).
    • AnTuTu 400,000 falls below the 480,000 required to move up to medium.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 400,000 ≥ 320,000 (threshold for high).
    • AnTuTu 400,000 falls below the 720,000 required to move up to competitive.
    • The 90Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (400,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 400,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 400,000 ≥ 350,000 (threshold for high).
    • AnTuTu 400,000 falls below the 800,000 required to move up to competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 400,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 400,000 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (400,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • AnTuTu 400,000 ≥ 380,000 (threshold for low).
    • AnTuTu 400,000 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at high.
    • AnTuTu 400,000 falls below the 900,000 required to move up to competitive.
    • The 90Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Won't run

    With the Mediatek Helio G99 chipset and 8 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (400,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 400,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (400,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 400,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (400,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 400,000 ≥ 200,000 (threshold for low).
    • AnTuTu 400,000 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    With the Mediatek Helio G99 chipset and 8 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (400,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 400,000 ≥ 300,000 (threshold for medium).
    • AnTuTu 400,000 falls below the 600,000 required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail25× 1.4= 35.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves25× 1.4= 35.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11321.5
Final score (1321.5 ÷ 24.1)55/100