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Phones for gamingJolla
Jolla Phone

Is the Jolla Phone good for gaming?

55

Gaming score

Good for casual gaming

Generate sensi for this phone

Specifications

Summary

The Jolla Phone was announced in 2025 by Jolla and scores 55/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.36", AMOLED and 394 ppi. It packs Mediatek Dimensity 7100 processor (6 nm process), Mali-G610 MC2 GPU and 12 GB of RAM and 256 GB of storage. Battery life comes from a 5,500 mAh battery. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 6.0, NFC, USB Type-C. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone measures 158 x 74 x 9 mm. It ships with Sailfish 5.0, up to 5 major OS upgrades, Android OS apps support. For Free Fire, the Jolla Phone runs on high — runs on high graphics with room to spare (mid chipset). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

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Jolla C2

C2

2024 · Unisoc T606

55

Jolla C

2016 · Qualcomm MSM8909v2 Snapdragon 212

0

Tablet

2014 · Intel Atom Z3735F

0

Jolla

2013 · Qualcomm Snapdragon 400

0

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact25× 1.8= 45.0

Display

Size
6.36"
Type
AMOLED
Resolution
1080 x 2260
Density
394 ppi
Protection
Corning Gorilla Glass

Performance

Chipset
Mediatek Dimensity 7100
Process node
6 nm
CPU
Octa-core (4x2.4 GHz Cortex-A78 & 4x2.0 GHz Cortex-A55)
GPU
Mali-G610 MC2
Memory
256GB 12GB RAM

Battery

Capacity
5,500 mAh
Type
Li-Ion

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 6
Bluetooth
6.0
NFC
Yes
USB
USB Type-C
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, gyro, proximity, compass

Build

Dimensions
158 x 74 x 9 mm (6.22 x 2.91 x 0.35 in)
SIM
Nano-SIM + Nano-SIM
Colors
Orange

Cameras

Main camera
50 MP, (wide), 1/1.56", 1.0µm, PDAF 13 MP, (ultrawide), 1/3.06", 1.12µm
Selfie
32 MP, (wide), 1/2.74"

System

OS
Sailfish 5.0, up to 5 major OS upgrades, Android OS apps support
Announced
2025, December 08
Status
Coming soon. Exp. release 2026, Q1-Q2
Price (reference)
About 500 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

9/20
  • 6.36" screen — a comfortable size for gaming.
  • 394 ppi — Full HD+ density suitable for any game.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • Corning Gorilla Glass protection reduces the risk of scratching the screen under heavy use.

Performance

9/20
  • Chipset Mediatek Dimensity 7100 (Dimensity family), built on 6nm — mid category.
  • 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
  • No reference AnTuTu score — we use the chipset tier.
  • GPU: Mali-G610 MC2.

Battery & charging

8/20
  • 5500 mAh — standard gaming autonomy, an easy 5–7h of play.
  • Wired charging power not provided.
  • No wireless charging.

Connectivity

15/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 6 — good for reducing lag in a home full of devices.
  • Bluetooth 6.0 — low-latency pairing for gaming headsets.
  • USB Type-C port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

5/20
  • Device weight not provided.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2025 — modern thermal architecture, long update lifespan.
  • Thickness 9 mm — normal profile.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (mid chipset).

    • 12 GB of RAM — well above the 2 GB minimum for Free Fire.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at competitive.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (mid chipset).

    • 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 12 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (mid chipset).

    • 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at medium.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (mid chipset).

    • 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at medium.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at low.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (mid chipset).

    • 12 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at medium.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (mid chipset).

    • 12 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at low.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to medium.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (mid chipset).

    • 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Habbo.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at competitive.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (mid chipset).

    • 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (mid chipset).

    • 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at medium.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at low.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Won't run

    With the Mediatek Dimensity 7100 chipset and 12 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at competitive.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at competitive.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at low.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to medium.
  • Zenless Zone Zero

    Won't run

    With the Mediatek Dimensity 7100 chipset and 12 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (mid chipset).

    • 12 GB of RAM — well above the 4 GB minimum for eFootball.
    • Chipset in the mid category (Mediatek Dimensity 7100) — meets the "mid" minimum to run at medium.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail25× 1.4= 35.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves25× 1.4= 35.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11321.5
Final score (1321.5 ÷ 24.1)55/100