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Phones for gamingLG
LG G Flex2

Is the LG G Flex2 good for gaming?

52

Gaming score

Good for casual gaming

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.

    • 3 GB of RAM — meets the 2 GB minimum for Free Fire.
    • Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "mid" minimum to run at competitive.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — meets the 2 GB minimum for Brawl Stars.
    • Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "high" minimum to run at competitive.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "high" minimum to run at competitive.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "high" minimum to run at competitive.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs on high

    Call of Duty Mobile runs on high graphics with room to spare (high chipset).

    • 3 GB of RAM — meets the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "high" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the high category falls below the "flagship" required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (high chipset).

    • 3 GB of RAM — meets the 2 GB minimum for PUBG Mobile.
    • Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "high" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the high category falls below the "flagship" required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Genshin Impact

    Won't run

    3 GB of RAM is below the 4 GB minimum required by Genshin Impact.

    • 3 GB of RAM is below the 4 GB minimum required by Genshin Impact.
  • Fortnite

    Won't run

    3 GB of RAM is below the 4 GB minimum required by Fortnite.

    • 3 GB of RAM is below the 4 GB minimum required by Fortnite.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — meets the 2 GB minimum for Minecraft.
    • Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "high" minimum to run at competitive.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — meets the 2 GB minimum for Pokémon GO.
    • Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "high" minimum to run at competitive.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
  • Honkai: Star Rail

    Won't run

    3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.

    • 3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
  • Honor of Kings

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.

    • 3 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — well above the 1 GB minimum for Habbo.
    • Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "mid" minimum to run at competitive.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
  • Mobile Legends: Bang Bang

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.

    • 3 GB of RAM — meets the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on high

    League of Legends: Wild Rift runs on high graphics with room to spare (high chipset).

    • 3 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "high" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the high category falls below the "flagship" required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Love and Deepspace

    Won't run

    3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.

    • 3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
  • Standoff 2

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.

    • 3 GB of RAM — meets the 2 GB minimum for Standoff 2.
    • Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Won't run

    3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.

    • 3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — meets the 2.1 GB minimum for Among Us.
    • Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "mid" minimum to run at competitive.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — meets the 2 GB minimum for Stardew Valley.
    • Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "mid" minimum to run at competitive.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
  • Wuthering Waves

    Won't run

    3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.

    • 3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
  • Zenless Zone Zero

    Won't run

    3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Won't run

    3 GB of RAM is below the 4 GB minimum required by eFootball.

    • 3 GB of RAM is below the 4 GB minimum required by eFootball.

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

7/20
  • Small 5.5" screen makes aiming and reading minimaps harder.
  • 403 ppi — Full HD+ density suitable for any game.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • Curved P-OLED panel delivers deep blacks — an advantage in games with dark scenes.
  • Corning Gorilla Glass 3 protection reduces the risk of scratching the screen under heavy use.

Performance

8/20
  • Chipset Qualcomm MSM8994 Snapdragon 810 (Snapdragon family), built on 20nm — high category.
  • 3 GB of RAM — only runs light games (Free Fire, Subway, Brawl Stars).
  • No reference AnTuTu score — we use the chipset tier.
  • GPU: Adreno 430.

Battery & charging

4/20
  • 3000 mAh — modest capacity, heavy games drain it fast.
  • 18W wired — basic charging, requires patience.
  • No wireless charging.

Connectivity

4/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 4.1 — old, may have lag with gaming headphones.
  • microUSB 2.0 (SlimPort), OTG port — limits compatibility with current accessories.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

14/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • No fingerprint reader — login by password only.
  • No face recognition.

Build & ergonomics

10/20
  • Weight of 152 g — very light, long sessions without tiring your hand.
  • Mixed glass+metal build — premium, dissipates heat well.
  • No IP rating for water/dust resistance.
  • Released in 2015 — old model, outdated thermal hardware.
  • Thickness 9.4 mm — normal profile.

Specifications

Display

Size
5.5"
Type
Curved P-OLED
Resolution
1080 x 1920
Density
403 ppi
Protection
Corning Gorilla Glass 3

Performance

Chipset
Qualcomm MSM8994 Snapdragon 810
Process node
20 nm
CPU
Octa-core (4x1.5 GHz Cortex-A53 & 4x2.0 GHz Cortex-A57)
GPU
Adreno 430
Memory
16GB 2GB RAM · 32GB 3GB RAM

Battery

Capacity
3,000 mAh
Type
Li-Po
Fast charging (wired)
18 W
Details
18W wired, QC2

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
Bluetooth
4.1
NFC
Yes
USB
microUSB 2.0 (SlimPort), OTG
Headphone jack
Yes

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
No
Face unlock
No
Full list
Accelerometer, gyro, proximity, compass

Build

Dimensions
149.1 x 75.3 x 9.4 mm (5.87 x 2.96 x 0.37 in)
Weight
152 g
Material
Glass front (Gorilla Glass 3), plastic back, plastic frame
SIM
Micro-SIM
Colors
Platinum Silver, Flamenco Red

Cameras

Main camera
13 MP, f/2.4, OIS
Selfie
2.1 MP

System

OS
Android 5.0.1 (Lollipop), upgradable to 6.0.1 (Marshmallow)
Announced
2015, January. Released 2015, February
Status
Discontinued
Price (reference)
About 270 EUR

Summary

The LG G Flex2 was announced in 2015 by LG and scores 52/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 5.5", Curved P-OLED and 403 ppi. It packs Qualcomm MSM8994 Snapdragon 810 processor (20 nm process), Adreno 430 GPU and RAM options of 2, 3 GB and storage of 16 GB and 32 GB. Battery life comes from a 3,000 mAh battery and 18W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 4.1, NFC, microUSB 2.0 (SlimPort), OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 152 g and measures 149.1 x 75.3 x 9.4 mm. It ships with Android 5.0.1 (Lollipop), upgradable to 6.0.1 (Marshmallow). For Free Fire, the LG G Flex2 runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on high; PUBG Mobile runs on high. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile80× 1.6= 128.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact0× 1.8= 0.0
Fortnite0× 1.3= 0.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail0× 1.4= 0.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift80× 1.0= 80.0
Love and Deepspace0× 0.8= 0.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves0× 1.4= 0.0
Zenless Zone Zero0× 1.3= 0.0
eFootball0× 0.8= 0.0
Total24.11262.0
Final score (1262.0 ÷ 24.1)52/100

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