
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.
- 3 GB of RAM — meets the 2 GB minimum for Free Fire.
- Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "mid" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 3 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "mid" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 3 GB of RAM — meets the 2 GB minimum for Brawl Stars.
- Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 3 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 3 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (high chipset).
- 3 GB of RAM — meets the 2 GB minimum for Call of Duty Mobile.
- Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "high" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (high chipset).
- 3 GB of RAM — meets the 2 GB minimum for PUBG Mobile.
- Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "high" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Genshin Impact
Won't run3 GB of RAM is below the 4 GB minimum required by Genshin Impact.
- 3 GB of RAM is below the 4 GB minimum required by Genshin Impact.
Fortnite
Won't run3 GB of RAM is below the 4 GB minimum required by Fortnite.
- 3 GB of RAM is below the 4 GB minimum required by Fortnite.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 3 GB of RAM — meets the 2 GB minimum for Minecraft.
- Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 3 GB of RAM — meets the 2 GB minimum for Pokémon GO.
- Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Honkai: Star Rail
Won't run3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
- 3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
Honor of Kings
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.
- 3 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "mid" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 3 GB of RAM — well above the 1 GB minimum for Habbo.
- Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "mid" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Mobile Legends: Bang Bang
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.
- 3 GB of RAM — meets the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "mid" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Runs on highLeague of Legends: Wild Rift runs on high graphics with room to spare (high chipset).
- 3 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "high" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Love and Deepspace
Won't run3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.
- 3 GB of RAM — meets the 2 GB minimum for Standoff 2.
- Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "mid" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Won't run3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
- 3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
Among Us
Runs competitiveAmong Us runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 3 GB of RAM — meets the 2.1 GB minimum for Among Us.
- Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "mid" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 3 GB of RAM — meets the 2 GB minimum for Stardew Valley.
- Chipset in the high category (Qualcomm MSM8994 Snapdragon 810) — meets the "mid" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Wuthering Waves
Won't run3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
- 3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
Zenless Zone Zero
Won't run3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Won't run3 GB of RAM is below the 4 GB minimum required by eFootball.
- 3 GB of RAM is below the 4 GB minimum required by eFootball.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
7/20- Small 5.5" screen makes aiming and reading minimaps harder.
- 403 ppi — Full HD+ density suitable for any game.
- Screen refresh rate not provided — likely the standard 60Hz.
- Screen peak brightness not provided.
- Curved P-OLED panel delivers deep blacks — an advantage in games with dark scenes.
- Corning Gorilla Glass 3 protection reduces the risk of scratching the screen under heavy use.
Performance
8/20- Chipset Qualcomm MSM8994 Snapdragon 810 (Snapdragon family), built on 20nm — high category.
- 3 GB of RAM — only runs light games (Free Fire, Subway, Brawl Stars).
- No reference AnTuTu score — we use the chipset tier.
- GPU: Adreno 430.
Battery & charging
4/20- 3000 mAh — modest capacity, heavy games drain it fast.
- 18W wired — basic charging, requires patience.
- No wireless charging.
Connectivity
4/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 4.1 — old, may have lag with gaming headphones.
- microUSB 2.0 (SlimPort), OTG port — limits compatibility with current accessories.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
14/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- No fingerprint reader — login by password only.
- No face recognition.
Build & ergonomics
10/20- Weight of 152 g — very light, long sessions without tiring your hand.
- Mixed glass+metal build — premium, dissipates heat well.
- No IP rating for water/dust resistance.
- Released in 2015 — old model, outdated thermal hardware.
- Thickness 9.4 mm — normal profile.
Specifications
Display
- Size
- 5.5"
- Type
- Curved P-OLED
- Resolution
- 1080 x 1920
- Density
- 403 ppi
- Protection
- Corning Gorilla Glass 3
Performance
- Chipset
- Qualcomm MSM8994 Snapdragon 810
- Process node
- 20 nm
- CPU
- Octa-core (4x1.5 GHz Cortex-A53 & 4x2.0 GHz Cortex-A57)
- GPU
- Adreno 430
- Memory
- 16GB 2GB RAM · 32GB 3GB RAM
Battery
- Capacity
- 3,000 mAh
- Type
- Li-Po
- Fast charging (wired)
- 18 W
- Details
- 18W wired, QC2
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 4.1
- NFC
- Yes
- USB
- microUSB 2.0 (SlimPort), OTG
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- No
- Face unlock
- No
- Full list
- Accelerometer, gyro, proximity, compass
Build
- Dimensions
- 149.1 x 75.3 x 9.4 mm (5.87 x 2.96 x 0.37 in)
- Weight
- 152 g
- Material
- Glass front (Gorilla Glass 3), plastic back, plastic frame
- SIM
- Micro-SIM
- Colors
- Platinum Silver, Flamenco Red
Cameras
- Main camera
- 13 MP, f/2.4, OIS
- Selfie
- 2.1 MP
System
- OS
- Android 5.0.1 (Lollipop), upgradable to 6.0.1 (Marshmallow)
- Announced
- 2015, January. Released 2015, February
- Status
- Discontinued
- Price (reference)
- About 270 EUR
Summary
The LG G Flex2 was announced in 2015 by LG and scores 52/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 5.5", Curved P-OLED and 403 ppi. It packs Qualcomm MSM8994 Snapdragon 810 processor (20 nm process), Adreno 430 GPU and RAM options of 2, 3 GB and storage of 16 GB and 32 GB. Battery life comes from a 3,000 mAh battery and 18W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 4.1, NFC, microUSB 2.0 (SlimPort), OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 152 g and measures 149.1 x 75.3 x 9.4 mm. It ships with Android 5.0.1 (Lollipop), upgradable to 6.0.1 (Marshmallow). For Free Fire, the LG G Flex2 runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on high; PUBG Mobile runs on high. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 0 | × 1.8 | = 0.0 |
| Fortnite | 0 | × 1.3 | = 0.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 0 | × 1.4 | = 0.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 80 | × 1.0 | = 80.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 0 | × 1.4 | = 0.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 0 | × 0.8 | = 0.0 |
| Total | 24.1 | 1262.0 | |
| Final score (1262.0 ÷ 24.1) | 52/100 | ||
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