
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.
- 4 GB of RAM — well above the 2 GB minimum for Free Fire.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "mid" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "mid" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (high chipset).
- 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "high" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (high chipset).
- 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "high" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (high chipset).
- 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "high" minimum to run at medium.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to high.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (high chipset).
- 4 GB of RAM — meets the 4 GB minimum for Fortnite.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "high" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Honkai: Star Rail
Runs on mediumHonkai: Star Rail runs on stable medium graphics (high chipset).
- 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "high" minimum to run at medium.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to high.
Honor of Kings
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.
- 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "mid" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 1 GB minimum for Habbo.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "mid" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Mobile Legends: Bang Bang
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.
- 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "mid" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Runs on highLeague of Legends: Wild Rift runs on high graphics with room to spare (high chipset).
- 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "high" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Love and Deepspace
Won't run4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.
- 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "mid" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "high" minimum to run at low.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "mid" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "mid" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (high chipset).
- 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "high" minimum to run at medium.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to high.
Zenless Zone Zero
Won't run4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs on higheFootball runs on high graphics with room to spare (high chipset).
- 4 GB of RAM — meets the 4 GB minimum for eFootball.
- Chipset in the high category (Qualcomm MSM8992 Snapdragon 808) — meets the "high" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to competitive.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
6/20- Small 5.7" screen makes aiming and reading minimaps harder.
- A density of 515 ppi delivers a sharp high-definition image.
- Screen refresh rate not provided — likely the standard 60Hz.
- Screen peak brightness not provided.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- Corning Gorilla Glass 4 protection reduces the risk of scratching the screen under heavy use.
Performance
9/20- Chipset Qualcomm MSM8992 Snapdragon 808 (Snapdragon family), built on 20nm — high category.
- 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
- No reference AnTuTu score — we use the chipset tier.
- GPU: Adreno 418.
Battery & charging
4/20- 3000 mAh — modest capacity, heavy games drain it fast.
- 18W wired — basic charging, requires patience.
- No wireless charging.
Connectivity
4/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 4.1 — old, may have lag with gaming headphones.
- microUSB 2.0 (SlimPort 4K), OTG port — limits compatibility with current accessories.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (rear-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
8/20- 192 g — typical weight, holds up for a 1–2h session without bothering you.
- Mixed glass+metal build — premium, dissipates heat well.
- No IP rating for water/dust resistance.
- Released in 2015 — old model, outdated thermal hardware.
- Thickness 8.6 mm — normal profile.
Specifications
Display
- Size
- 5.7"
- Type
- IPS LCD
- Resolution
- 1440 x 2560
- Density
- 515 ppi
- Protection
- Corning Gorilla Glass 4
Performance
- Chipset
- Qualcomm MSM8992 Snapdragon 808
- Process node
- 20 nm
- CPU
- Hexa-core (4x1.4 GHz Cortex-A53 & 2x1.8 GHz Cortex-A57)
- GPU
- Adreno 418
- Memory
- 32GB 4GB RAM · 64GB 4GB RAM
Battery
- Capacity
- 3,000 mAh
- Type
- Li-Ion
- Fast charging (wired)
- 18 W
- Details
- 18W wired, QC2, 50% in 40 min
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 4.1
- NFC
- Yes
- USB
- microUSB 2.0 (SlimPort 4K), OTG
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (rear-mounted)
- Face unlock
- No
- Full list
- Fingerprint (rear-mounted), accelerometer, gyro, proximity, compass, barometer
Build
- Dimensions
- 159.6 x 79.3 x 8.6 mm (6.28 x 3.12 x 0.34 in)
- Weight
- 192 g
- Material
- Glass front (Gorilla Glass 4), plastic back, stainless steel/plastic frame
- SIM
- · Nano-SIM· Nano-SIM + Nano-SIM
- Colors
- Space Black, Luxe White, Modern Beige, Ocean Blue, Opal Blue
Cameras
- Main camera
- 5 MP, f/2.2 5 MP
- Selfie
- 16 MP, f/1.8, 1/2.6", OIS
System
- OS
- Android 5.1.1 (Lollipop), upgradable to 7.0 (Nougat)
- Announced
- 2015, October. Released 2015, October
- Status
- Discontinued
- Price (reference)
- About 250 EUR
Summary
The LG V10 was announced in 2015 by LG and scores 71/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire on high. The display is 5.7", IPS LCD and 515 ppi. It packs Qualcomm MSM8992 Snapdragon 808 processor (20 nm process), Adreno 418 GPU and 4 GB of RAM and storage of 32 GB and 64 GB. Battery life comes from a 3,000 mAh battery and 18W charging. The main camera is 5 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 4.1, NFC, microUSB 2.0 (SlimPort 4K), OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 192 g and measures 159.6 x 79.3 x 8.6 mm. It ships with Android 5.1.1 (Lollipop), upgradable to 7.0 (Nougat). For Free Fire, the LG V10 runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 55 | × 1.8 | = 99.0 |
| Fortnite | 80 | × 1.3 | = 104.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 55 | × 1.4 | = 77.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 80 | × 1.0 | = 80.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 25 | × 1.0 | = 25.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 55 | × 1.4 | = 77.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 80 | × 0.8 | = 64.0 |
| Total | 24.1 | 1708.0 | |
| Final score (1708.0 ÷ 24.1) | 71/100 | ||
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