
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.
- 8 GB of RAM — well above the 2 GB minimum for Free Fire.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at high.
- AnTuTu 380,000 falls below the 500,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (380,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 380,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at competitive.
- The 60Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at competitive.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at competitive.
- The 60Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at high.
- AnTuTu 380,000 falls below the 1,000,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at high.
- AnTuTu 380,000 falls below the 1,400,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (high chipset).
- 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at medium.
- AnTuTu 380,000 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 4 GB minimum for Fortnite.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at high.
- AnTuTu 380,000 falls below the 1,500,000 required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at competitive.
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at competitive.
Honkai: Star Rail
Runs on mediumHonkai: Star Rail runs on stable medium graphics (high chipset).
- 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at medium.
- AnTuTu 380,000 falls below the 800,000 required to move up to high.
Honor of Kings
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.
- 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at high.
- AnTuTu 380,000 falls below the 720,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (380,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 380,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.
- 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at high.
- AnTuTu 380,000 falls below the 800,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Runs on highLeague of Legends: Wild Rift runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at high.
- AnTuTu 380,000 falls below the 1,100,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Love and Deepspace
Runs on mediumLove and Deepspace runs on stable medium graphics (high chipset).
- 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at medium.
- AnTuTu 380,000 falls below the 1,100,000 required to move up to high.
Standoff 2
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.
- 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at high.
- AnTuTu 380,000 falls below the 900,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at low.
- AnTuTu 380,000 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at competitive.
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (380,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 380,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (high chipset).
- 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at medium.
- AnTuTu 380,000 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Runs on lowZenless Zone Zero runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at low.
- AnTuTu 380,000 falls below the 900,000 required to move up to medium.
eFootball
Runs on higheFootball runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 4 GB minimum for eFootball.
- Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at high.
- AnTuTu 380,000 falls below the 1,000,000 required to move up to competitive.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
7/20- Compact 5.99" screen — little room for HUDs in FPS games.
- 430 ppi — Full HD+ density suitable for any game.
- Screen refresh rate not provided — likely the standard 60Hz.
- Screen peak brightness not provided.
- AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
13/20- Chipset Qualcomm SDM845 Snapdragon 845 (Snapdragon family), built on 10nm — high category.
- 8 GB of RAM — comfortable for any current game.
- AnTuTu 380,000 — basic mid-range.
- GPU: Adreno 630.
Battery & charging
2/20- Battery capacity not provided.
- Wired charging power not provided.
- 18W wireless charging available.
Connectivity
4/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.0 — good for modern controllers and headphones.
- No port — limits compatibility with current accessories.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
6/20- Device weight not provided.
- Mixed glass+metal build — premium, dissipates heat well.
- No IP rating for water/dust resistance.
- Released in 2019 — old model, outdated thermal hardware.
- Thickness 7.9 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 5.99"
- Type
- AMOLED
- Resolution
- 1080 x 2340
- Density
- 430 ppi
Performance
- Chipset
- Qualcomm SDM845 Snapdragon 845
- Process node
- 10 nm
- CPU
- Octa-core (4x2.8 GHz Kryo 385 Gold & 4x1.8 GHz Kryo 385 Silver)
- GPU
- Adreno 630
- Memory
- 128GB 6GB RAM · 128GB 8GB RAM
- AnTuTu
- 380,000
Battery
- Type
- Li-Ion
- Wireless charging
- 18 W
- Details
- 18W wireless
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.0
- NFC
- No
- USB
- No
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, optical), accelerometer, gyro, proximity, compass
Build
- Dimensions
- 149.8 x 74.3 x 7.9 mm (5.90 x 2.93 x 0.31 in)
- Material
- Glass front, ceramic back, ceramic frame
- SIM
- eSIM
- Colors
- Black, White
Cameras
- Main camera
- 12 MP, f/1.8, 27mm (wide), 1/2.3", 1.55µm, PDAF 20 MP, PDAF
- Selfie
- 20 MP, f/2.0, (wide), 1/2.8", 1.0µm
System
- OS
- Android 8.1 (Oreo)
- Announced
- 2019, January
- Status
- Cancelled
Summary
The Meizu Zero was announced in 2019 by Meizu and scores 74/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire on high. The display is 5.99", AMOLED and 430 ppi. It packs Qualcomm SDM845 Snapdragon 845 processor (10 nm process), Adreno 630 GPU and RAM options of 6, 8 GB and 128 GB of storage. Battery life comes from 18W wireless charging. The main camera is 12 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.0, No. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone measures 149.8 x 74.3 x 7.9 mm. It ships with Android 8.1 (Oreo). For Free Fire, the Meizu Zero runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 55 | × 1.8 | = 99.0 |
| Fortnite | 80 | × 1.3 | = 104.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 55 | × 1.4 | = 77.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 80 | × 1.0 | = 80.0 |
| Love and Deepspace | 55 | × 0.8 | = 44.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 25 | × 1.0 | = 25.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 55 | × 1.4 | = 77.0 |
| Zenless Zone Zero | 25 | × 1.3 | = 32.5 |
| eFootball | 80 | × 0.8 | = 64.0 |
| Total | 24.1 | 1784.5 | |
| Final score (1784.5 ÷ 24.1) | 74/100 | ||
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