Mobileverso
Feed

Nickname list

All the site's nicknames in alphabetical order

Follow us on

Email: mobileverso@gmail.com

Privacy & Cookie PolicyTerms of UseData deletionHomepage

© 2026 Mobileverso

Português·English·Español·Bahasa Indonesia·ไทย·Tiếng Việt·বাংলা·Filipino·Русский·हिन्दी

Mobileverso has been online since 2020 and is one of Brazil's top references for Free Fire and for nick, symbol, font, bio, sensitivity and HUD customization tools. All content is produced independently, with no affiliation to Garena. Learn more at About Us / Who We Are.

Phones for gamingNokia
Nokia 8 Sirocco

Is the Nokia 8 Sirocco good for gaming?

73

Gaming score

Very good for gaming

Generate sensi for this phone

Specifications

Summary

The Nokia 8 Sirocco was announced in 2018 by Nokia and scores 73/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire on high. The display is 5.5", P-OLED and 534 ppi. It packs Qualcomm MSM8998 Snapdragon 835 processor (10 nm process), Adreno 540 GPU and 6 GB of RAM and 128 GB of storage. Battery life comes from a 3,260 mAh battery and 18W charging. The main camera is 12 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.0, NFC, USB Type-C 3.1. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 177 g and measures 140.9 x 73 x 7.5 mm. It ships with Android 8.0 (Oreo), upgradable to Android 10, Android One. For Free Fire, the Nokia 8 Sirocco runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.

How the gaming Score is calculated▼

Other similar Nokia phones

Search another phone

Previous

Nokia 8.1 (Nokia X7)

Next

Nokia 8110 4G

8 V 5G UW

2020 · Qualcomm SM7250 Snapdragon 765G 5G

73

8.3 5G

2020 · Qualcomm SM7250 Snapdragon 765G 5G

74

9 PureView

2019 · Qualcomm SDM845 Snapdragon 845

73

8.1 (Nokia X7)

2018 · Qualcomm SDM710 Snapdragon 710

73

8

2017 · Qualcomm MSM8998 Snapdragon 835

73

Lumia 930

2014 · Qualcomm MSM8974 Snapdragon 800

0

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile80× 1.6= 128.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact55× 1.8= 99.0

Display

Size
5.5"
Type
P-OLED
Resolution
1440 x 2560
Density
534 ppi
Protection
Corning Gorilla Glass 5

Performance

Chipset
Qualcomm MSM8998 Snapdragon 835
Process node
10 nm
CPU
Octa-core (4x2.5 GHz Kryo & 4x1.8 GHz Kryo)
GPU
Adreno 540
Memory
128GB 6GB RAM
AnTuTu
209,577
GeekBench
6,725

Battery

Capacity
3,260 mAh
Type
Li-Ion
Fast charging (wired)
18 W
Details
18W wired, QC4 Wireless (Qi)

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
Bluetooth
5.0
NFC
Yes
USB
USB Type-C 3.1
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (rear-mounted)
Face unlock
No
Full list
Fingerprint (rear-mounted), accelerometer, gyro, proximity, compass, barometer

Build

Dimensions
140.9 x 73 x 7.5 mm (5.55 x 2.87 x 0.30 in)
Weight
177 g
Material
Glass front (Gorilla Glass 5), glass back (Gorilla Glass 5), stainless steel frame
SIM
· Nano-SIM· Nano-SIM + Nano-SIM
Colors
Black

Cameras

Main camera
12 MP, f/1.8, 25mm (wide), 1/2.55", 1.4µm, dual pixel PDAF 13 MP, f/2.6, (telephoto), 1/3.4", 1.0µm, AF, 2x optical zoom
Selfie
5 MP, f/2.0, 1/4.0", 1.4µm

System

OS
Android 8.0 (Oreo), upgradable to Android 10, Android One
Announced
2018, February 25. Released 2018, April 23
Status
Discontinued
Price (reference)
About 1010 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

8/20
  • Small 5.5" screen makes aiming and reading minimaps harder.
  • A density of 534 ppi delivers a sharp high-definition image.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • P-OLED panel delivers deep blacks — an advantage in games with dark scenes.
  • Corning Gorilla Glass 5 protection reduces the risk of scratching the screen under heavy use.

Performance

12/20
  • Chipset Qualcomm MSM8998 Snapdragon 835 (Snapdragon family), built on 10nm — high category.
  • 6 GB of RAM — handles all popular games on medium/high.
  • AnTuTu 209,577 — basic mid-range.
  • GPU: Adreno 540.

Battery & charging

4/20
  • 3260 mAh — modest capacity, heavy games drain it fast.
  • 18W wired — basic charging, requires patience.
  • No wireless charging.

Connectivity

7/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.0 — good for modern controllers and headphones.
  • USB Type-C 3.1 port — video output, gamepads and external SSD at high speed.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (rear-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

10/20
  • Weight of 177 g — light for long sessions.
  • Mixed glass+metal build — premium, dissipates heat well.
  • No IP rating for water/dust resistance.
  • Released in 2018 — old model, outdated thermal hardware.
  • Thickness 7.5 mm — slim profile, easy to hold in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.

    • 6 GB of RAM — well above the 2 GB minimum for Free Fire.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "mid" minimum to run at high.
    • AnTuTu 209,577 falls below the 500,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "mid" minimum to run at competitive.
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "high" minimum to run at competitive.
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "high" minimum to run at competitive.
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "high" minimum to run at competitive.
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs on high

    Call of Duty Mobile runs on high graphics with room to spare (high chipset).

    • 6 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "high" minimum to run at high.
    • AnTuTu 209,577 falls below the 1,000,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (high chipset).

    • 6 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "high" minimum to run at high.
    • AnTuTu 209,577 falls below the 1,400,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Genshin Impact

    Runs on medium

    Genshin Impact runs on stable medium graphics (high chipset).

    • 6 GB of RAM — meets the 4 GB minimum for Genshin Impact.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "high" minimum to run at medium.
    • AnTuTu 209,577 falls below the 1,000,000 required to move up to high.
  • Fortnite

    Runs on high

    Fortnite runs on high graphics with room to spare (high chipset).

    • 6 GB of RAM — meets the 4 GB minimum for Fortnite.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "high" minimum to run at high.
    • AnTuTu 209,577 falls below the 1,500,000 required to move up to competitive.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "high" minimum to run at competitive.
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "high" minimum to run at competitive.
  • Honkai: Star Rail

    Runs on medium

    Honkai: Star Rail runs on stable medium graphics (high chipset).

    • 6 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "high" minimum to run at medium.
    • AnTuTu 209,577 falls below the 800,000 required to move up to high.
  • Honor of Kings

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.

    • 6 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "mid" minimum to run at high.
    • AnTuTu 209,577 falls below the 720,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 1 GB minimum for Habbo.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "mid" minimum to run at competitive.
  • Mobile Legends: Bang Bang

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.

    • 6 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "mid" minimum to run at high.
    • AnTuTu 209,577 falls below the 800,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on high

    League of Legends: Wild Rift runs on high graphics with room to spare (high chipset).

    • 6 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "high" minimum to run at high.
    • AnTuTu 209,577 falls below the 1,100,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Love and Deepspace

    Runs on medium

    Love and Deepspace runs on stable medium graphics (high chipset).

    • 6 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "high" minimum to run at medium.
    • AnTuTu 209,577 falls below the 1,100,000 required to move up to high.
  • Standoff 2

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.

    • 6 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "mid" minimum to run at high.
    • AnTuTu 209,577 falls below the 900,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 6 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "high" minimum to run at low.
    • AnTuTu 209,577 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "mid" minimum to run at competitive.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "mid" minimum to run at competitive.
  • Wuthering Waves

    Runs on medium

    Wuthering Waves runs on stable medium graphics (high chipset).

    • 6 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "high" minimum to run at medium.
    • AnTuTu 209,577 falls below the 1,000,000 required to move up to high.
  • Zenless Zone Zero

    Won't run

    6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Runs on high

    eFootball runs on high graphics with room to spare (high chipset).

    • 6 GB of RAM — meets the 4 GB minimum for eFootball.
    • Chipset in the high category (Qualcomm MSM8998 Snapdragon 835) — meets the "high" minimum to run at high.
    • AnTuTu 209,577 falls below the 1,000,000 required to move up to competitive.
Fortnite
80
× 1.3
= 104.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail55× 1.4= 77.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift80× 1.0= 80.0
Love and Deepspace55× 0.8= 44.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves55× 1.4= 77.0
Zenless Zone Zero0× 1.3= 0.0
eFootball80× 0.8= 64.0
Total24.11752.0
Final score (1752.0 ÷ 24.1)73/100