
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on mediumFree Fire runs on stable medium graphics (low chipset).
- 4 GB of RAM — well above the 2 GB minimum for Free Fire.
- Chipset in the low category (Unisoc SC9863A) — meets the "low" minimum to run at medium.
- AnTuTu 95,000 falls below the 300,000 required to move up to high.
Subway Surfers
Runs on highSubway Surfers runs on high graphics with room to spare (low chipset).
- 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- Chipset in the low category (Unisoc SC9863A) — meets the "low" minimum to run at high.
- AnTuTu 95,000 falls below the 300,000 required to move up to competitive.
Brawl Stars
Runs on mediumBrawl Stars runs on stable medium graphics (low chipset).
- 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- Chipset in the low category (Unisoc SC9863A) — meets the "low" minimum to run at medium.
- AnTuTu 95,000 falls below the 250,000 required to move up to high.
Roblox
Runs on mediumRoblox runs on stable medium graphics (low chipset).
- 4 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the low category (Unisoc SC9863A) — meets the "low" minimum to run at medium.
- AnTuTu 95,000 falls below the 450,000 required to move up to high.
EA Sports FC Mobile
Runs on mediumEA Sports FC Mobile runs on stable medium graphics (low chipset).
- 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the low category (Unisoc SC9863A) — meets the "low" minimum to run at medium.
- AnTuTu 95,000 falls below the 450,000 required to move up to high.
Call of Duty Mobile
Runs on lowCall of Duty Mobile runs on low graphics (95,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 95,000 ≥ 80,000 (threshold for low).
- AnTuTu 95,000 falls below the 250,000 required to move up to medium.
PUBG Mobile
Runs on lowPUBG Mobile runs on low graphics (95,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 95,000 ≥ 60,000 (threshold for low).
- AnTuTu 95,000 falls below the 230,000 required to move up to medium.
Genshin Impact
Won't runWith the Unisoc SC9863A chipset and 4 GB of RAM, Genshin Impact falls below the recommended minimum.
- 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- Chipset in the low category falls below the "mid" required even to run Genshin Impact on low.
Fortnite
Won't runWith the Unisoc SC9863A chipset and 4 GB of RAM, Fortnite falls below the recommended minimum.
- 4 GB of RAM — meets the 4 GB minimum for Fortnite.
- Chipset in the low category falls below the "mid" required even to run Fortnite on low.
Minecraft
Runs on mediumMinecraft runs on stable medium graphics (low chipset).
- 4 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the low category (Unisoc SC9863A) — meets the "low" minimum to run at medium.
- AnTuTu 95,000 falls below the 400,000 required to move up to high.
Pokémon GO
Runs on lowPokémon GO runs on low graphics (95,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 95,000 ≥ 80,000 (threshold for low).
- AnTuTu 95,000 falls below the 200,000 required to move up to medium.
Honkai: Star Rail
Won't runWith the Unisoc SC9863A chipset and 4 GB of RAM, Honkai: Star Rail falls below the recommended minimum.
- 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- Chipset in the low category falls below the "mid" required even to run Honkai: Star Rail on low.
Honor of Kings
Runs on mediumHonor of Kings runs on stable medium graphics (low chipset).
- 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the low category (Unisoc SC9863A) — meets the "low" minimum to run at medium.
- AnTuTu 95,000 falls below the 320,000 required to move up to high.
Habbo
Runs on highHabbo runs on high graphics with room to spare (low chipset).
- 4 GB of RAM — well above the 1 GB minimum for Habbo.
- Chipset in the low category (Unisoc SC9863A) — meets the "low" minimum to run at high.
- AnTuTu 95,000 falls below the 300,000 required to move up to competitive.
Mobile Legends: Bang Bang
Runs on mediumMobile Legends: Bang Bang runs on stable medium graphics (low chipset).
- 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the low category (Unisoc SC9863A) — meets the "low" minimum to run at medium.
- AnTuTu 95,000 falls below the 350,000 required to move up to high.
League of Legends: Wild Rift
Runs on lowLeague of Legends: Wild Rift runs on low graphics (95,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 95,000 ≥ 80,000 (threshold for low).
- AnTuTu 95,000 falls below the 250,000 required to move up to medium.
Love and Deepspace
Won't run4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on mediumStandoff 2 runs on stable medium graphics (low chipset).
- 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the low category (Unisoc SC9863A) — meets the "low" minimum to run at medium.
- AnTuTu 95,000 falls below the 450,000 required to move up to high.
ARK: Ultimate Mobile
Won't runWith the Unisoc SC9863A chipset and 4 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.
- 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the low category falls below the "high" required even to run ARK: Ultimate Mobile on low.
Among Us
Runs on highAmong Us runs on high graphics with room to spare (low chipset).
- 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
- Chipset in the low category (Unisoc SC9863A) — meets the "low" minimum to run at high.
- AnTuTu 95,000 falls below the 400,000 required to move up to competitive.
Stardew Valley
Runs on highStardew Valley runs on high graphics with room to spare (low chipset).
- 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- Chipset in the low category (Unisoc SC9863A) — meets the "low" minimum to run at high.
- AnTuTu 95,000 falls below the 350,000 required to move up to competitive.
Wuthering Waves
Won't runWith the Unisoc SC9863A chipset and 4 GB of RAM, Wuthering Waves falls below the recommended minimum.
- 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- Chipset in the low category falls below the "mid" required even to run Wuthering Waves on low.
Zenless Zone Zero
Won't run4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs on loweFootball runs on low graphics (low chipset) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for eFootball.
- Chipset in the low category (Unisoc SC9863A) — meets the "low" minimum to run at low.
- AnTuTu 95,000 falls below the 300,000 required to move up to medium.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
5/20- Large 6.82" screen favors immersion and fine aim in shooters.
- 257 ppi is low — HUD text and icons may look blurry.
- Screen refresh rate not provided — likely the standard 60Hz.
- Screen peak brightness not provided.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
4/20- Chipset Unisoc SC9863A (Unisoc family), built on 28nm — low category.
- 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
- AnTuTu 95,000 — typical entry-level score.
- GPU: IMG8322.
Battery & charging
11/20- Huge 6000 mAh battery — long sessions without needing to charge.
- 10W — slow charging, plan for an overnight charge.
- No wireless charging.
Connectivity
3/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi standard not detected — likely Wi-Fi 4 (n) or lower.
- Bluetooth 4.2 — old, may have lag with gaming headphones.
- microUSB 2.0, OTG port — limits compatibility with current accessories.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
7/20- No dedicated gyroscope — motion-based controls may not work well.
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (rear-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
3/20- 237 g — heavy, consider a stand/grip for long play sessions.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2021 — mid generation, may struggle with new games.
- Thickness 9.9 mm — sturdy, but may be uncomfortable in a long session.
Specifications
Display
- Size
- 6.82"
- Type
- IPS LCD
- Resolution
- 720 x 1600
- Density
- 257 ppi
Performance
- Chipset
- Unisoc SC9863A
- Process node
- 28 nm
- CPU
- Octa-core (4x1.6 GHz Cortex-A55 & 4x1.2 GHz Cortex-A55)
- GPU
- IMG8322
- Memory
- 32GB 2GB RAM · 32GB 3GB RAM · 64GB 2GB RAM · 64GB 3GB RAM · 64GB 4GB RAM
- AnTuTu
- 95,000
Battery
- Capacity
- 6,000 mAh
- Type
- Li-Po
- Fast charging (wired)
- 10 W
- Details
- 10W wired
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 4
- Bluetooth
- 4.2
- NFC
- No
- USB
- microUSB 2.0, OTG
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- No
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (rear-mounted)
- Face unlock
- No
- Full list
- Fingerprint (rear-mounted), accelerometer, proximity
Build
- Dimensions
- 177.7 x 79.1 x 9.9 mm (7.00 x 3.11 x 0.39 in)
- Weight
- 237 g
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Green, White, Dark Grey
Cameras
- Main camera
- 13 MP, (wide) Auxiliary lens
- Selfie
- 5 MP
System
- OS
- Android 11 (Go edition)
- Announced
- 2021, July 27
- Status
- Available. Released 2021, October 12
- Price (reference)
- About 100 EUR
Summary
The Nokia C30 was announced in 2021 by Nokia and scores 29/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on medium. The display is 6.82", IPS LCD and 257 ppi. It packs Unisoc SC9863A processor (28 nm process), IMG8322 GPU and RAM options of 2, 3, 4 GB and storage of 32 GB and 64 GB. Battery life comes from a 6,000 mAh battery and 10W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 4, Bluetooth 4.2, microUSB 2.0, OTG. The phone weighs 237 g and measures 177.7 x 79.1 x 9.9 mm. It ships with Android 11 (Go edition). For Free Fire, the Nokia C30 runs on medium — runs on stable medium graphics (low chipset). In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on low; PUBG Mobile runs on low. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 55 | × 1.5 | = 82.5 |
| Subway Surfers | 80 | × 0.5 | = 40.0 |
| Brawl Stars | 55 | × 0.8 | = 44.0 |
| Roblox | 55 | × 1.2 | = 66.0 |
| EA Sports FC Mobile | 55 | × 1.0 | = 55.0 |
| Call of Duty Mobile | 25 | × 1.6 | = 40.0 |
| PUBG Mobile | 25 | × 1.6 | = 40.0 |
| Genshin Impact | 0 | × 1.8 | = 0.0 |
| Fortnite | 0 | × 1.3 | = 0.0 |
| Minecraft | 55 | × 0.7 | = 38.5 |
| Pokémon GO | 25 | × 0.6 | = 15.0 |
| Honkai: Star Rail | 0 | × 1.4 | = 0.0 |
| Honor of Kings | 55 | × 1.0 | = 55.0 |
| Habbo | 80 | × 0.3 | = 24.0 |
| Mobile Legends: Bang Bang | 55 | × 1.0 | = 55.0 |
| League of Legends: Wild Rift | 25 | × 1.0 | = 25.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 55 | × 0.7 | = 38.5 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 80 | × 0.4 | = 32.0 |
| Stardew Valley | 80 | × 0.4 | = 32.0 |
| Wuthering Waves | 0 | × 1.4 | = 0.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 25 | × 0.8 | = 20.0 |
| Total | 24.1 | 702.5 | |
| Final score (702.5 ÷ 24.1) | 29/100 | ||
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