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Phones for gamingNothing
Nothing CMF Phone 1

Is the Nothing CMF Phone 1 good for gaming?

65

Gaming score

Very good for gaming

Generate sensi for this phone

Specifications

Summary

The Nothing CMF Phone 1 was announced in 2024 by Nothing and scores 65/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire at competitive level. The display is 6.67", AMOLED, 120Hz, 395 ppi and 500 nits. It packs Mediatek Dimensity 7300 processor (4 nm process), Mali-G615 MC2 GPU and RAM options of 6, 8 GB and storage of 128 GB and 256 GB. Battery life comes from a 5,000 mAh battery and 33W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.3, USB Type-C. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 197 g and measures 164 x 77 x 8.2 mm. It ships with Android 14, upgradable to Android 16, up to 2 major Android upgrades, Nothing OS 4.0. For Free Fire, the Nothing CMF Phone 1 runs competitive — runs in a competitive setup (536,089 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on medium; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.

How the gaming Score is calculated▼

Other similar Nothing phones

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Previous

Nothing Phone (3a) Pro

Next

Nothing CMF Watch Pro 2

Phone (4a) Pro

2026 · Qualcomm SM7750-AB Snapdragon 7 Gen 4

89

Phone (4a)

2026 · Qualcomm SM7635-AC Snapdragon 7s Gen 4

79

Phone (3a) Lite

2025 · Mediatek Dimensity 7300 Pro

69

CMF Phone 2 Pro

2025 · Mediatek Dimensity 7300 Pro

69

CMF Watch 3 Pro

2025 · no chipset

0

Phone (3)

2025 · Qualcomm SM8735 Snapdragon 8s Gen 4

100

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire100× 1.5= 150.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact55× 1.8= 99.0

Display

Size
6.67"
Type
AMOLED
Resolution
1080 x 2400
Density
395 ppi
Refresh rate
120 Hz
Brightness
500 nits

Performance

Chipset
Mediatek Dimensity 7300
Process node
4 nm
CPU
Octa-core (4x2.5 GHz Cortex-A78 & 4x2.0 GHz Cortex-A55)
GPU
Mali-G615 MC2
Memory
128GB 6GB RAM · 128GB 8GB RAM · 256GB 8GB RAM
AnTuTu
536,089
GeekBench
2,801
3DMark Wild Life Extreme
851

Battery

Capacity
5,000 mAh
Fast charging (wired)
33 W
Details
33W wired 5W reverse wired

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 6
Bluetooth
5.3
NFC
No
USB
USB Type-C
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (under display
Face unlock
No
Full list
Fingerprint (under display, optical), accelerometer, gyro, proximity, compass

Build

Dimensions
164 x 77 x 8.2 mm (6.46 x 3.03 x 0.32 in)
Weight
197 g
Material
Glass front, plastic back or silicone polymer back (eco leather)
SIM
Nano-SIM + Nano-SIM
Colors
Black, Orange, Light Green

Cameras

Main camera
50 MP, f/1.8, (wide), PDAF Auxiliary lens
Selfie
16 MP, f/2.0, (wide)

System

OS
Android 14, upgradable to Android 16, up to 2 major Android upgrades, Nothing OS 4.0
Announced
2024, July 08
Status
Available. Released 2024, July 09
Price (reference)
€ 120.90

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

14/20
  • 6.67" screen — a comfortable size for gaming.
  • 395 ppi — Full HD+ density suitable for any game.
  • 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
  • 500 nits — may struggle outdoors.
  • AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

11/20
  • Chipset Mediatek Dimensity 7300 (Dimensity family), built on 4nm — mid category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 536,089 — strong mid-range.
  • GPU: Mali-G615 MC2.

Battery & charging

12/20
  • 5000 mAh — standard gaming autonomy, an easy 5–7h of play.
  • 33W wired — decent charging.
  • No wireless charging.

Connectivity

15/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 6 — good for reducing lag in a home full of devices.
  • Bluetooth 5.3 — low-latency pairing for gaming headsets.
  • USB Type-C port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

9/20
  • 197 g — typical weight, holds up for a 1–2h session without bothering you.
  • Plastic structure — may heat up more in a heavy session.
  • No IP rating for water/dust resistance.
  • Released in 2024 — recent design and thermal dissipation.
  • Thickness 8.2 mm — normal profile.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs competitive

    Free Fire runs in a competitive setup (536,089 AnTuTu points, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 536,089 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (536,089 AnTuTu points, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 536,089 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (536,089 AnTuTu points, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 536,089 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (536,089 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 536,089 ≥ 450,000 (threshold for high).
    • AnTuTu 536,089 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (536,089 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 536,089 ≥ 450,000 (threshold for high).
    • AnTuTu 536,089 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (536,089 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 536,089 ≥ 250,000 (threshold for medium).
    • AnTuTu 536,089 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (536,089 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 536,089 ≥ 500,000 (threshold for high).
    • AnTuTu 536,089 falls below the 1,400,000 required to move up to competitive.
  • Genshin Impact

    Runs on medium

    Genshin Impact runs on stable medium graphics (536,089 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 536,089 ≥ 500,000 (threshold for medium).
    • AnTuTu 536,089 falls below the 1,000,000 required to move up to high.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (536,089 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • AnTuTu 536,089 ≥ 480,000 (threshold for medium).
    • AnTuTu 536,089 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (536,089 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 536,089 ≥ 400,000 (threshold for high).
    • AnTuTu 536,089 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (536,089 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 536,089 ≥ 470,000 (threshold for high).
    • AnTuTu 536,089 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on medium

    Honkai: Star Rail runs on stable medium graphics (536,089 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 536,089 ≥ 480,000 (threshold for medium).
    • AnTuTu 536,089 falls below the 800,000 required to move up to high.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (536,089 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 536,089 ≥ 320,000 (threshold for high).
    • AnTuTu 536,089 falls below the 720,000 required to move up to competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (536,089 AnTuTu points, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 536,089 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (536,089 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 536,089 ≥ 350,000 (threshold for high).
    • AnTuTu 536,089 falls below the 800,000 required to move up to competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (536,089 AnTuTu points).

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 536,089 ≥ 250,000 (threshold for medium).
    • AnTuTu 536,089 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (536,089 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • AnTuTu 536,089 ≥ 380,000 (threshold for low).
    • AnTuTu 536,089 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (536,089 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 536,089 ≥ 450,000 (threshold for high).
    • AnTuTu 536,089 falls below the 900,000 required to move up to competitive.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (536,089 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 536,089 ≥ 440,000 (threshold for low).
    • AnTuTu 536,089 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (536,089 AnTuTu points, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 536,089 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (536,089 AnTuTu points, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 536,089 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on medium

    Wuthering Waves runs on stable medium graphics (536,089 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 536,089 ≥ 500,000 (threshold for medium).
    • AnTuTu 536,089 falls below the 1,000,000 required to move up to high.
  • Zenless Zone Zero

    Won't run

    With the Mediatek Dimensity 7300 chipset and 8 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (536,089 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 536,089 ≥ 300,000 (threshold for medium).
    • AnTuTu 536,089 falls below the 600,000 required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail55× 1.4= 77.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves55× 1.4= 77.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11570.5
Final score (1570.5 ÷ 24.1)65/100