Mobileverso
Feed

Nickname list

All the site's nicknames in alphabetical order

Follow us on

Email: mobileverso@gmail.com

Privacy & Cookie PolicyTerms of UseData deletionHomepage

© 2026 Mobileverso

Português·English·Español·Bahasa Indonesia·ไทย·Tiếng Việt·বাংলা·Filipino·Русский·हिन्दी

Mobileverso has been online since 2020 and is one of Brazil's top references for Free Fire and for nick, symbol, font, bio, sensitivity and HUD customization tools. All content is produced independently, with no affiliation to Garena. Learn more at About Us / Who We Are.

Phones for gamingOneplus
OnePlus 7 Pro 5G

Is the OnePlus 7 Pro 5G good for gaming?

76

Gaming score

Very good for gaming

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs competitive

    Free Fire runs in a competitive setup (500,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 500,000 ≥ 500,000 (threshold for competitive).
    • The 90Hz screen meets the competitive minimum of 90Hz.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (500,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 500,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (500,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 500,000 ≥ 500,000 (threshold for competitive).
    • The 90Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the high category (Qualcomm SM8150 Snapdragon 855) — meets the "high" minimum to run at competitive.
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the high category (Qualcomm SM8150 Snapdragon 855) — meets the "high" minimum to run at competitive.
    • The 90Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs on high

    Call of Duty Mobile runs on high graphics with room to spare (high chipset).

    • 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the high category (Qualcomm SM8150 Snapdragon 855) — meets the "high" minimum to run at high.
    • AnTuTu 500,000 falls below the 1,000,000 required to move up to competitive.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (500,000 AnTuTu points).

    • 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 500,000 ≥ 500,000 (threshold for high).
    • AnTuTu 500,000 falls below the 1,400,000 required to move up to competitive.
  • Genshin Impact

    Runs on medium

    Genshin Impact runs on stable medium graphics (500,000 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 500,000 ≥ 500,000 (threshold for medium).
    • AnTuTu 500,000 falls below the 1,000,000 required to move up to high.
  • Fortnite

    Runs on high

    Fortnite runs on high graphics with room to spare (high chipset).

    • 12 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the high category (Qualcomm SM8150 Snapdragon 855) — meets the "high" minimum to run at high.
    • AnTuTu 500,000 falls below the 1,500,000 required to move up to competitive.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the high category (Qualcomm SM8150 Snapdragon 855) — meets the "high" minimum to run at competitive.
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the high category (Qualcomm SM8150 Snapdragon 855) — meets the "high" minimum to run at competitive.
  • Honkai: Star Rail

    Runs on medium

    Honkai: Star Rail runs on stable medium graphics (500,000 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 500,000 ≥ 480,000 (threshold for medium).
    • AnTuTu 500,000 falls below the 800,000 required to move up to high.
  • Honor of Kings

    Runs on high

    The hardware supports the competitive level, but the 90Hz screen falls short of the 120Hz required for Honor of Kings.

    • 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the high category (Qualcomm SM8150 Snapdragon 855) — meets the "mid" minimum to run at high.
    • AnTuTu 500,000 falls below the 720,000 required to move up to competitive.
    • The 90Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (500,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 500,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs competitive

    Mobile Legends: Bang Bang runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the high category (Qualcomm SM8150 Snapdragon 855) — meets the "high" minimum to run at competitive.
    • The 90Hz screen meets the competitive minimum of 90Hz.
  • League of Legends: Wild Rift

    Runs on high

    League of Legends: Wild Rift runs on high graphics with room to spare (high chipset).

    • 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the high category (Qualcomm SM8150 Snapdragon 855) — meets the "high" minimum to run at high.
    • AnTuTu 500,000 falls below the 1,100,000 required to move up to competitive.
    • The 90Hz screen falls below the 120Hz required for competitive.
  • Love and Deepspace

    Runs on medium

    Love and Deepspace runs on stable medium graphics (high chipset).

    • 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
    • Chipset in the high category (Qualcomm SM8150 Snapdragon 855) — meets the "high" minimum to run at medium.
    • AnTuTu 500,000 falls below the 1,100,000 required to move up to high.
  • Standoff 2

    Runs on high

    The hardware supports the competitive level, but the 90Hz screen falls short of the 120Hz required for Standoff 2.

    • 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the high category (Qualcomm SM8150 Snapdragon 855) — meets the "mid" minimum to run at high.
    • AnTuTu 500,000 falls below the 900,000 required to move up to competitive.
    • The 90Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (500,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 500,000 ≥ 440,000 (threshold for low).
    • AnTuTu 500,000 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (500,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 500,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (500,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 500,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on medium

    Wuthering Waves runs on stable medium graphics (500,000 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 500,000 ≥ 500,000 (threshold for medium).
    • AnTuTu 500,000 falls below the 1,000,000 required to move up to high.
  • Zenless Zone Zero

    Runs on low

    Zenless Zone Zero runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the high category (Qualcomm SM8150 Snapdragon 855) — meets the "high" minimum to run at low.
    • AnTuTu 500,000 falls below the 900,000 required to move up to medium.
  • eFootball

    Runs on high

    eFootball runs on high graphics with room to spare (high chipset).

    • 12 GB of RAM — well above the 4 GB minimum for eFootball.
    • Chipset in the high category (Qualcomm SM8150 Snapdragon 855) — meets the "high" minimum to run at high.
    • AnTuTu 500,000 falls below the 1,000,000 required to move up to competitive.

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

13/20
  • 6.67" screen — a comfortable size for gaming.
  • A density of 515 ppi delivers a sharp high-definition image.
  • A 90Hz screen — 90fps in Free Fire, COD Mobile and PUBG gives a real edge in fast duels.
  • Screen peak brightness not provided.
  • Fluid AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • Corning Gorilla Glass 5 protection reduces the risk of scratching the screen under heavy use.

Performance

15/20
  • Chipset Qualcomm SM8150 Snapdragon 855 (Snapdragon family), built on 7nm — high category.
  • 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
  • AnTuTu 500,000 — strong mid-range.
  • GPU: Adreno 640.

Battery & charging

6/20
  • 4000 mAh — okay capacity, but only 3–4h in heavy games.
  • 30W wired — basic charging, requires patience.
  • No wireless charging.

Connectivity

12/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.0 — good for modern controllers and headphones.
  • USB Type-C 3.1, OTG port — video output, gamepads and external SSD at high speed.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

8/20
  • 206 g — starts to feel heavy in a long session.
  • glass front (gorilla glass 5) build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2019 — old model, outdated thermal hardware.
  • Thickness 8.8 mm — normal profile.

Specifications

Display

Size
6.67"
Type
Fluid AMOLED
Resolution
1440 x 3120
Density
515 ppi
Refresh rate
90 Hz
Protection
Corning Gorilla Glass 5

Performance

Chipset
Qualcomm SM8150 Snapdragon 855
Process node
7 nm
CPU
Octa-core (1x2.84 GHz Kryo 485 & 3x2.42 GHz Kryo 485 & 4x1.78 GHz Kryo 485)
GPU
Adreno 640
Memory
128GB 6GB RAM · 256GB 8GB RAM · 256GB 12GB RAM
AnTuTu
500,000

Battery

Capacity
4,000 mAh
Type
Li-Po
Fast charging (wired)
30 W
Details
30W wired

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 5
Bluetooth
5.0
NFC
Yes
USB
USB Type-C 3.1, OTG
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (under display
Face unlock
No
Full list
Fingerprint (under display, optical), accelerometer, gyro, proximity, compass

Build

Dimensions
162.6 x 75.9 x 8.8 mm (6.40 x 2.99 x 0.35 in)
Weight
206 g
Material
Glass front (Gorilla Glass 5), glass back (Gorilla Glass 5), aluminum frame
SIM
Nano-SIM + Nano-SIM
Colors
Mirror Grey, Almond, Nebula Blue

Cameras

Main camera
48 MP, f/1.6, (wide), 1/2.0", 0.8µm, PDAF, OIS 8 MP, f/2.4, 78mm (telephoto), 3x zoom, PDAF, OIS 16 MP, f/2.2, 13mm (ultrawide)
Selfie
Motorized pop-up 16 MP, f/2.0, 25mm (wide), 1/3.06", 1.0µm

System

OS
Android 9.0 (Pie), upgradable to Android 10, OxygenOS 10.0.4
Announced
2019, May 14. Released 2019, September 06
Status
Discontinued
Price (reference)
About 800 EUR

Summary

The OnePlus 7 Pro 5G was announced in 2019 by Oneplus and scores 76/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire at competitive level. The display is 6.67", Fluid AMOLED, 90Hz and 515 ppi. It packs Qualcomm SM8150 Snapdragon 855 processor (7 nm process), Adreno 640 GPU and RAM options of 6, 8, 12 GB and storage of 128 GB and 256 GB. Battery life comes from a 4,000 mAh battery and 30W charging. The main camera is 48 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.0, NFC, USB Type-C 3.1, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 206 g and measures 162.6 x 75.9 x 8.8 mm. It ships with Android 9.0 (Pie), upgradable to Android 10, OxygenOS 10.0.4. For Free Fire, the OnePlus 7 Pro 5G runs competitive — runs in a competitive setup (500,000 AnTuTu points, 90Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire100× 1.5= 150.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile80× 1.6= 128.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact55× 1.8= 99.0
Fortnite80× 1.3= 104.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail55× 1.4= 77.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang100× 1.0= 100.0
League of Legends: Wild Rift80× 1.0= 80.0
Love and Deepspace55× 0.8= 44.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves55× 1.4= 77.0
Zenless Zone Zero25× 1.3= 32.5
eFootball80× 0.8= 64.0
Total24.11834.5
Final score (1834.5 ÷ 24.1)76/100

Other similar Oneplus phones

  • Turbo 6V

    2026 · Qualcomm SM7635-AC Snapdragon 7s Gen 4

    79
  • Nord CE5

    2025 · Mediatek Dimensity 8350 Apex

    90
  • Pad 3 (China)

    2024 · Mediatek Dimensity 8350

    97
  • Nord 4

    2024 · Qualcomm SM7675 Snapdragon 7+ Gen 3

    90
  • Nord CE4

    2024 · Qualcomm SM7550-AB Snapdragon 7 Gen 3

    79
  • Nord CE3

    2023 · Qualcomm Snapdragon 782G

    78

Search another phone

Previous

OnePlus 7 Pro

Next

OnePlus 7T