Mobileverso
Feed

Nickname list

All the site's nicknames in alphabetical order

Follow us on

Email: mobileverso@gmail.com

Privacy & Cookie PolicyTerms of UseData deletionHomepage

© 2026 Mobileverso

Português·English·Español·Bahasa Indonesia·ไทย·Tiếng Việt·বাংলা·Filipino·Русский·हिन्दी

Mobileverso has been online since 2020 and is one of Brazil's top references for Free Fire and for nick, symbol, font, bio, sensitivity and HUD customization tools. All content is produced independently, with no affiliation to Garena. Learn more at About Us / Who We Are.

Phones for gamingOneplus
OnePlus Ace 6T

Is the OnePlus Ace 6T good for gaming?

100

Gaming score

Excellent for gaming

Generate sensi for this phone

Specifications

Summary

The OnePlus Ace 6T was announced in 2025 by Oneplus and scores 100/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 6.83", AMOLED, 165Hz, 450 ppi and 1,800 nits. It packs Qualcomm SM8845 Snapdragon 8 Gen 5 processor (3 nm process), Adreno 829 GPU and RAM options of 12, 16 GB and storage of 256 GB, 512 GB and 1 TB. Battery life comes from a 8,300 mAh battery and 100W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.4, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 211 g and measures 163.4 x 77 x 8.1 mm or 8.3 mm. It ships with Android 16, ColorOS 16. For Free Fire, the OnePlus Ace 6T runs competitive — runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.

How the gaming Score is calculated▼

Other similar Oneplus phones

Search another phone

Previous

OnePlus Ace 6

Next

OnePlus Nord 5

Ace 6 Ultra

2026 · Mediatek Dimensity 9500

100

Pad 4

2026 · Qualcomm SM8850-AC Snapdragon 8 Elite Gen 5

100

Nord 6

2026 · Qualcomm SM8735 Snapdragon 8s Gen 4

100

15T

2026 · Qualcomm SM8850-AC Snapdragon 8 Elite Gen 5

100

Turbo 6

2026 · Qualcomm SM8735 Snapdragon 8s Gen 4

100

15R

2025 · Qualcomm SM8845 Snapdragon 8 Gen 5

100

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire100× 1.5= 150.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile100× 1.6= 160.0
PUBG Mobile100× 1.6= 160.0
Genshin Impact100× 1.8= 180.0

Display

Size
6.83"
Type
AMOLED
Resolution
1272 x 2800
Density
450 ppi
Refresh rate
165 Hz
Brightness
1800 nits
Protection
Crystal Shield Glass

Performance

Chipset
Qualcomm SM8845 Snapdragon 8 Gen 5
Process node
3 nm
CPU
Octa-core (2x3.8 GHz Oryon V3 Phoenix L + 6x3.32 GHz Oryon V3 Phoenix M)
GPU
Adreno 829
Memory
256GB 12GB RAM · 256GB 16GB RAM · 512GB 12GB RAM · 512GB 16GB RAM · 1TB 16GB RAM
AnTuTu
3,500,000

Battery

Capacity
8,300 mAh
Type
Li-Ion
Fast charging (wired)
100 W
Details
100W wired, 100W UFCS, 55W PPS, 18W PD, 18W QC, 50% in 23 min Reverse wired Bypass charging

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 6
Bluetooth
5.4
NFC
Yes
USB
USB Type-C 2.0, OTG
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (under display
Face unlock
No
Full list
Fingerprint (under display, ultrasonic), accelerometer, gyro, proximity, compass

Build

Dimensions
163.4 x 77 x 8.1 mm or 8.3 mm
Weight
211 g
Material
Glass front (Crystal Shield Glass), aluminum frame, glass back or glass-fiber reinforced plastic back
SIM
Nano-SIM + Nano-SIM
Colors
Black, Purple, Green

Cameras

Main camera
50 MP, f/1.8, 24mm (wide), 1/1.56", 1.0µm, PDAF, OIS 8 MP, f/2.2, 16mm, 112˚ (ultrawide), 1/4.0", 1.12µm
Selfie
16 MP, f/2.4, 23mm (wide)

System

OS
Android 16, ColorOS 16
Announced
2025, December 03
Status
Available. Released 2025, December 05
Price (reference)
About 320 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

19/20
  • Large 6.83" screen favors immersion and fine aim in shooters.
  • A density of 450 ppi delivers a sharp high-definition image.
  • A 165Hz screen unlocks a smooth experience in competitive FPS games at high refresh.
  • Peak brightness of 1800 nits — visible even in strong sunlight.
  • AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

20/20
  • Chipset Qualcomm SM8845 Snapdragon 8 Gen 5 (Snapdragon family), built on 3nm — flagship category.
  • 16 GB of RAM — absurd headroom, opens every game without reloading.
  • AnTuTu 3,500,000 — absolute flagship performance.
  • GPU: Adreno 829.

Battery & charging

18/20
  • Huge 8300 mAh battery — long sessions without needing to charge.
  • 100W wired charging — a full charge in just a few minutes.
  • No wireless charging.

Connectivity

15/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 6 — good for reducing lag in a home full of devices.
  • Bluetooth 5.4 — low-latency pairing for gaming headsets.
  • USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

11/20
  • 211 g — starts to feel heavy in a long session.
  • glass front (crystal shield glass) build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2025 — modern thermal architecture, long update lifespan.
  • Thickness 8.1 mm — normal profile.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs competitive

    Free Fire runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 3,500,000 ≥ 500,000 (threshold for competitive).
    • The 165Hz screen meets the competitive minimum of 90Hz.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 3,500,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 3,500,000 ≥ 500,000 (threshold for competitive).
    • The 165Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 3,500,000 ≥ 850,000 (threshold for competitive).
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 3,500,000 ≥ 900,000 (threshold for competitive).
    • The 165Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs competitive

    Call of Duty Mobile runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 3,500,000 ≥ 1,000,000 (threshold for competitive).
    • The 165Hz screen meets the competitive minimum of 90Hz.
  • PUBG Mobile

    Runs competitive

    PUBG Mobile runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 3,500,000 ≥ 1,400,000 (threshold for competitive).
    • The 165Hz screen meets the competitive minimum of 90Hz.
  • Genshin Impact

    Runs competitive

    Genshin Impact runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 3,500,000 ≥ 1,700,000 (threshold for competitive).
    • The 165Hz screen meets the competitive minimum of 60Hz.
  • Fortnite

    Runs competitive

    Fortnite runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 4 GB minimum for Fortnite.
    • AnTuTu 3,500,000 ≥ 1,500,000 (threshold for competitive).
    • The 165Hz screen meets the competitive minimum of 60Hz.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 3,500,000 ≥ 700,000 (threshold for competitive).
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 3,500,000 ≥ 830,000 (threshold for competitive).
  • Honkai: Star Rail

    Runs competitive

    Honkai: Star Rail runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 3,500,000 ≥ 1,300,000 (threshold for competitive).
  • Honor of Kings

    Runs competitive

    Honor of Kings runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 3,500,000 ≥ 720,000 (threshold for competitive).
    • The 165Hz screen meets the competitive minimum of 120Hz.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 3,500,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs competitive

    Mobile Legends: Bang Bang runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 3,500,000 ≥ 800,000 (threshold for competitive).
    • The 165Hz screen meets the competitive minimum of 90Hz.
  • League of Legends: Wild Rift

    Runs competitive

    League of Legends: Wild Rift runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 3,500,000 ≥ 1,100,000 (threshold for competitive).
    • The 165Hz screen meets the competitive minimum of 120Hz.
  • Love and Deepspace

    Runs competitive

    Love and Deepspace runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
    • AnTuTu 3,500,000 ≥ 1,500,000 (threshold for competitive).
  • Standoff 2

    Runs competitive

    Standoff 2 runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 3,500,000 ≥ 900,000 (threshold for competitive).
    • The 165Hz screen meets the competitive minimum of 120Hz.
  • ARK: Ultimate Mobile

    Runs competitive

    ARK: Ultimate Mobile runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 3,500,000 ≥ 1,900,000 (threshold for competitive).
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 3,500,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 3,500,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs competitive

    Wuthering Waves runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 3,500,000 ≥ 1,500,000 (threshold for competitive).
  • Zenless Zone Zero

    Runs competitive

    Zenless Zone Zero runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 8 GB minimum for Zenless Zone Zero.
    • AnTuTu 3,500,000 ≥ 1,900,000 (threshold for competitive).
  • eFootball

    Runs competitive

    eFootball runs in a competitive setup (3,500,000 AnTuTu points, 165Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 3,500,000 ≥ 1,000,000 (threshold for competitive).
    • The 165Hz screen meets the competitive minimum of 60Hz.
Fortnite
100
× 1.3
= 130.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail100× 1.4= 140.0
Honor of Kings100× 1.0= 100.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang100× 1.0= 100.0
League of Legends: Wild Rift100× 1.0= 100.0
Love and Deepspace100× 0.8= 80.0
Standoff 2100× 0.7= 70.0
ARK: Ultimate Mobile100× 1.0= 100.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves100× 1.4= 140.0
Zenless Zone Zero100× 1.3= 130.0
eFootball100× 0.8= 80.0
Total24.12410.0
Final score (2410.0 ÷ 24.1)100/100