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Phones for gamingOneplus
OnePlus Pad 2

Is the OnePlus Pad 2 good for gaming?

100

Gaming score

Excellent for gaming

Generate sensi for this phone

Specifications

Summary

The OnePlus Pad 2 was announced in 2024 by Oneplus and scores 100/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 12.1", IPS LCD, 144Hz, 304 ppi and 600 nits. It packs Qualcomm SM8650-AB Snapdragon 8 Gen 3 processor (4 nm process), Adreno 750 GPU and RAM options of 8, 12 GB and storage of 128 GB and 256 GB. Battery life comes from a 9,510 mAh battery and 67W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 6, Bluetooth 5.4, USB Type-C 3.2, OTG, accessory connector. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 584 g and measures 268.7 x 195.1 x 6.5 mm. It ships with Android 14, upgradable to Android 15, OxygenOS 15. For Free Fire, the OnePlus Pad 2 runs competitive — runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.

How the gaming Score is calculated▼

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OnePlus Pad 3 (China)

Ace 6 Ultra

2026 · Mediatek Dimensity 9500

100

Pad 4

2026 · Qualcomm SM8850-AC Snapdragon 8 Elite Gen 5

100

Nord 6

2026 · Qualcomm SM8735 Snapdragon 8s Gen 4

100

15T

2026 · Qualcomm SM8850-AC Snapdragon 8 Elite Gen 5

100

Turbo 6

2026 · Qualcomm SM8735 Snapdragon 8s Gen 4

100

15R

2025 · Qualcomm SM8845 Snapdragon 8 Gen 5

100

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire100× 1.5= 150.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile100× 1.6= 160.0
PUBG Mobile100× 1.6= 160.0
Genshin Impact100× 1.8= 180.0

Display

Size
12.1"
Type
IPS LCD
Resolution
2120 x 3000
Density
304 ppi
Refresh rate
144 Hz
Brightness
600 nits

Performance

Chipset
Qualcomm SM8650-AB Snapdragon 8 Gen 3
Process node
4 nm
CPU
Octa-core (1x3.3 GHz Cortex-X4 & 3x3.2 GHz Cortex-A720 & 2x3.0 GHz Cortex-A720 & 2x2.3 GHz Cortex-A520)
GPU
Adreno 750
Memory
128GB 8GB RAM · 256GB 12GB RAM
AnTuTu
1,977,475
GeekBench
6,616
3DMark Wild Life Extreme
4,699

Battery

Capacity
9,510 mAh
Type
Li-Po
Fast charging (wired)
67 W
Details
67W wired, 64% in 30 min, 100% in 81 min

Connectivity

5G
No
Wi-Fi
Wi-Fi 6
Bluetooth
5.4
NFC
No
USB
USB Type-C 3.2, OTG, accessory connector
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
No
Face unlock
No
Full list
Accelerometer, gyro, proximity (accessories only), compass

Build

Dimensions
268.7 x 195.1 x 6.5 mm (10.58 x 7.68 x 0.26 in)
Weight
584 g
Material
Glass front, aluminum back, aluminum frame
SIM
No
Colors
Nimbus Gray

Cameras

Main camera
13 MP, f/2.2, 23mm (wide)
Selfie
8 MP, f/2.3, (wide), 1/4.0", 1.12µm

System

OS
Android 14, upgradable to Android 15, OxygenOS 15
Announced
2024, July 16
Status
Available. Released 2024, August 01
Price (reference)
About 550 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

14/20
  • Large 12.1" screen favors immersion and fine aim in shooters.
  • 304 ppi — basic HD, playable but textures lose detail.
  • A 144Hz screen unlocks a smooth experience in competitive FPS games at high refresh.
  • 600 nits — good visibility in bright environments.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

19/20
  • Chipset Qualcomm SM8650-AB Snapdragon 8 Gen 3 (Snapdragon family), built on 4nm — flagship category.
  • 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
  • AnTuTu 1,977,475 — absolute flagship performance.
  • GPU: Adreno 750.

Battery & charging

16/20
  • Huge 9510 mAh battery — long sessions without needing to charge.
  • 67W wired — fast charging, ideal to get back to gaming quickly.
  • No wireless charging.

Connectivity

11/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 6 — good for reducing lag in a home full of devices.
  • Bluetooth 5.4 — low-latency pairing for gaming headsets.
  • USB Type-C 3.2, OTG, accessory connector port — video output, gamepads and external SSD at high speed.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

14/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • No fingerprint reader — login by password only.
  • No face recognition.

Build & ergonomics

10/20
  • 584 g — heavy, consider a stand/grip for long play sessions.
  • glass front build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2024 — recent design and thermal dissipation.
  • Thickness 6.5 mm — slim profile, easy to hold in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs competitive

    Free Fire runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 1,977,475 ≥ 500,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 90Hz.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 1,977,475 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 1,977,475 ≥ 500,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 1,977,475 ≥ 850,000 (threshold for competitive).
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 1,977,475 ≥ 900,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs competitive

    Call of Duty Mobile runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 1,977,475 ≥ 1,000,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 90Hz.
  • PUBG Mobile

    Runs competitive

    PUBG Mobile runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 1,977,475 ≥ 1,400,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 90Hz.
  • Genshin Impact

    Runs competitive

    Genshin Impact runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 1,977,475 ≥ 1,700,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 60Hz.
  • Fortnite

    Runs competitive

    Fortnite runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for Fortnite.
    • AnTuTu 1,977,475 ≥ 1,500,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 60Hz.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 1,977,475 ≥ 700,000 (threshold for competitive).
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 1,977,475 ≥ 830,000 (threshold for competitive).
  • Honkai: Star Rail

    Runs competitive

    Honkai: Star Rail runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 1,977,475 ≥ 1,300,000 (threshold for competitive).
  • Honor of Kings

    Runs competitive

    Honor of Kings runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 1,977,475 ≥ 720,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 120Hz.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 1,977,475 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs competitive

    Mobile Legends: Bang Bang runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 1,977,475 ≥ 800,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 90Hz.
  • League of Legends: Wild Rift

    Runs competitive

    League of Legends: Wild Rift runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 1,977,475 ≥ 1,100,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 120Hz.
  • Love and Deepspace

    Runs competitive

    Love and Deepspace runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
    • AnTuTu 1,977,475 ≥ 1,500,000 (threshold for competitive).
  • Standoff 2

    Runs competitive

    Standoff 2 runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 1,977,475 ≥ 900,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 120Hz.
  • ARK: Ultimate Mobile

    Runs competitive

    ARK: Ultimate Mobile runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 1,977,475 ≥ 1,900,000 (threshold for competitive).
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 1,977,475 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 1,977,475 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs competitive

    Wuthering Waves runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 1,977,475 ≥ 1,500,000 (threshold for competitive).
  • Zenless Zone Zero

    Runs competitive

    Zenless Zone Zero runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • AnTuTu 1,977,475 ≥ 1,900,000 (threshold for competitive).
  • eFootball

    Runs competitive

    eFootball runs in a competitive setup (1,977,475 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 1,977,475 ≥ 1,000,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 60Hz.
Fortnite
100
× 1.3
= 130.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail100× 1.4= 140.0
Honor of Kings100× 1.0= 100.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang100× 1.0= 100.0
League of Legends: Wild Rift100× 1.0= 100.0
Love and Deepspace100× 0.8= 80.0
Standoff 2100× 0.7= 70.0
ARK: Ultimate Mobile100× 1.0= 100.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves100× 1.4= 140.0
Zenless Zone Zero100× 1.3= 130.0
eFootball100× 0.8= 80.0
Total24.12410.0
Final score (2410.0 ÷ 24.1)100/100