
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (520,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 520,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (520,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 520,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (520,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 520,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs on highRoblox runs on high graphics with room to spare (520,000 AnTuTu points).
- 12 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 520,000 ≥ 450,000 (threshold for high).
- AnTuTu 520,000 falls below the 850,000 required to move up to competitive.
EA Sports FC Mobile
Runs on highEA Sports FC Mobile runs on high graphics with room to spare (520,000 AnTuTu points).
- 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 520,000 ≥ 450,000 (threshold for high).
- AnTuTu 520,000 falls below the 900,000 required to move up to competitive.
Call of Duty Mobile
Runs on mediumCall of Duty Mobile runs on stable medium graphics (520,000 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 520,000 ≥ 250,000 (threshold for medium).
- AnTuTu 520,000 falls below the 550,000 required to move up to high.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (520,000 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 520,000 ≥ 500,000 (threshold for high).
- AnTuTu 520,000 falls below the 1,400,000 required to move up to competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (520,000 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 520,000 ≥ 500,000 (threshold for medium).
- AnTuTu 520,000 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on mediumFortnite runs on stable medium graphics (520,000 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Fortnite.
- AnTuTu 520,000 ≥ 480,000 (threshold for medium).
- AnTuTu 520,000 falls below the 900,000 required to move up to high.
Minecraft
Runs on highMinecraft runs on high graphics with room to spare (520,000 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 520,000 ≥ 400,000 (threshold for high).
- AnTuTu 520,000 falls below the 700,000 required to move up to competitive.
Pokémon GO
Runs on highPokémon GO runs on high graphics with room to spare (520,000 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 520,000 ≥ 470,000 (threshold for high).
- AnTuTu 520,000 falls below the 830,000 required to move up to competitive.
Honkai: Star Rail
Runs on mediumHonkai: Star Rail runs on stable medium graphics (520,000 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 520,000 ≥ 480,000 (threshold for medium).
- AnTuTu 520,000 falls below the 800,000 required to move up to high.
Honor of Kings
Runs on highHonor of Kings runs on high graphics with room to spare (520,000 AnTuTu points).
- 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 520,000 ≥ 320,000 (threshold for high).
- AnTuTu 520,000 falls below the 720,000 required to move up to competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (520,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 520,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highMobile Legends: Bang Bang runs on high graphics with room to spare (520,000 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 520,000 ≥ 350,000 (threshold for high).
- AnTuTu 520,000 falls below the 800,000 required to move up to competitive.
League of Legends: Wild Rift
Runs on mediumLeague of Legends: Wild Rift runs on stable medium graphics (520,000 AnTuTu points).
- 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 520,000 ≥ 250,000 (threshold for medium).
- AnTuTu 520,000 falls below the 720,000 required to move up to high.
Love and Deepspace
Runs on lowLove and Deepspace runs on low graphics (520,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- AnTuTu 520,000 ≥ 380,000 (threshold for low).
- AnTuTu 520,000 falls below the 700,000 required to move up to medium.
Standoff 2
Runs on highStandoff 2 runs on high graphics with room to spare (520,000 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 520,000 ≥ 450,000 (threshold for high).
- AnTuTu 520,000 falls below the 900,000 required to move up to competitive.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (520,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 520,000 ≥ 440,000 (threshold for low).
- AnTuTu 520,000 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (520,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 520,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (520,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 520,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (520,000 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 520,000 ≥ 500,000 (threshold for medium).
- AnTuTu 520,000 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Won't runWith the Mediatek Dimensity 7050 chipset and 12 GB of RAM, Zenless Zone Zero falls below the recommended minimum.
- 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
eFootball
Runs on mediumeFootball runs on stable medium graphics (520,000 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 520,000 ≥ 300,000 (threshold for medium).
- AnTuTu 520,000 falls below the 600,000 required to move up to high.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
15/20- Large 6.7" screen favors immersion and fine aim in shooters.
- 394 ppi — Full HD+ density suitable for any game.
- 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
- 500 nits — may struggle outdoors.
- AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
12/20- Chipset Mediatek Dimensity 7050 (Dimensity family), built on 6nm — mid category.
- 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
- AnTuTu 520,000 — strong mid-range.
- GPU: Mali-G68 MC4.
Battery & charging
14/20- 5000 mAh — standard gaming autonomy, an easy 5–7h of play.
- 67W wired — fast charging, ideal to get back to gaming quickly.
- No wireless charging.
Connectivity
15/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 6 — good for reducing lag in a home full of devices.
- Bluetooth 5.3 — low-latency pairing for gaming headsets.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
9/20- Weight of 183 g — light for long sessions.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2023 — recent design and thermal dissipation.
- Thickness 8 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 6.7"
- Type
- AMOLED
- Resolution
- 1080 x 2412
- Density
- 394 ppi
- Refresh rate
- 120 Hz
- Brightness
- 500 nits
Performance
- Chipset
- Mediatek Dimensity 7050
- Process node
- 6 nm
- CPU
- Octa-core (2x2.6 GHz Cortex-A78 & 6x2.0 GHz Cortex-A55)
- GPU
- Mali-G68 MC4
- Memory
- 256GB 8GB RAM · 256GB 12GB RAM · 512GB 12GB RAM
- AnTuTu
- 520,000
Battery
- Capacity
- 5,000 mAh
- Type
- Li-Po
- Fast charging (wired)
- 67 W
- Details
- 67W wired, PD, 54% in 20 min Reverse wired
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 6
- Bluetooth
- 5.3
- NFC
- No
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, optical), accelerometer, gyro, proximity, compass
Build
- Dimensions
- 162.7 x 74.3 x 8 mm (6.41 x 2.93 x 0.31 in)
- Weight
- 183 g
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Black, Purple, Brown
Cameras
- Main camera
- 64 MP, f/1.7, 25mm (wide), 1/2.0", 0.7µm, PDAF Auxiliary lens
- Selfie
- 8 MP, f/2.0, (wide)
System
- OS
- Android 13, ColorOS 13.1
- Announced
- 2023, September 15
- Status
- Available. Released 2023, September 22
- Price (reference)
- About 240 EUR
Summary
The Oppo A2 Pro was announced in 2023 by Oppo and scores 65/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire at competitive level. The display is 6.7", AMOLED, 120Hz, 394 ppi and 500 nits. It packs Mediatek Dimensity 7050 processor (6 nm process), Mali-G68 MC4 GPU and RAM options of 8, 12 GB and storage of 256 GB and 512 GB. Battery life comes from a 5,000 mAh battery and 67W charging. The main camera is 64 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.3, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 183 g and measures 162.7 x 74.3 x 8 mm. It ships with Android 13, ColorOS 13.1. For Free Fire, the Oppo A2 Pro runs competitive — runs in a competitive setup (520,000 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on medium; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 80 | × 1.2 | = 96.0 |
| EA Sports FC Mobile | 80 | × 1.0 | = 80.0 |
| Call of Duty Mobile | 55 | × 1.6 | = 88.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 55 | × 1.8 | = 99.0 |
| Fortnite | 55 | × 1.3 | = 71.5 |
| Minecraft | 80 | × 0.7 | = 56.0 |
| Pokémon GO | 80 | × 0.6 | = 48.0 |
| Honkai: Star Rail | 55 | × 1.4 | = 77.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 55 | × 1.0 | = 55.0 |
| Love and Deepspace | 25 | × 0.8 | = 20.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 25 | × 1.0 | = 25.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 55 | × 1.4 | = 77.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 55 | × 0.8 | = 44.0 |
| Total | 24.1 | 1570.5 | |
| Final score (1570.5 ÷ 24.1) | 65/100 | ||
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