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Phones for gamingOppo
Oppo A5

Is the Oppo A5 good for gaming?

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (430,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 430,000 ≥ 300,000 (threshold for high).
    • AnTuTu 430,000 falls below the 500,000 required to move up to competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (430,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 430,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (430,000 AnTuTu points).

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

13/20
  • 6.67" screen — a comfortable size for gaming.
  • 264 ppi is low — HUD text and icons may look blurry.
  • 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
  • Peak brightness of 1000 nits — visible even in strong sunlight.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • Corning Gorilla Glass 7i, Mohs level 4 protection reduces the risk of scratching the screen under heavy use.

Performance

11/20
  • Chipset Mediatek Dimensity 6300 (Dimensity family), built on 6nm — mid category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 430,000 — strong mid-range.
  • GPU: Mali-G57 MC2.

Specifications

Display

Size
6.67"
Type
IPS LCD
Resolution
720 x 1604
Density
264 ppi
Refresh rate
120 Hz
Brightness
1000 nits
Protection
Corning Gorilla Glass 7i, Mohs level 4

Performance

Chipset
Mediatek Dimensity 6300
Process node
6 nm
CPU
Octa-core (2x2.4 GHz Cortex-A76 & 6x2.0 GHz Cortex-A55)
GPU
Mali-G57 MC2
Memory
128GB 4GB RAM · 128GB 6GB RAM · 128GB 8GB RAM · 256GB 8GB RAM

Summary

The Oppo A5 was announced in 2025 by Oppo and scores 55/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.67", IPS LCD, 120Hz, 264 ppi and 1,000 nits. It packs Mediatek Dimensity 6300 processor (6 nm process), Mali-G57 MC2 GPU and RAM options of 4, 6, 8 GB and storage of 128 GB and 256 GB. Battery life comes from a 6,000 mAh battery and 45W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.4, NFC, USB Type-C 2.0, OTG. The phone weighs 194 g and measures 165.7 x 76.2 x 8 mm. It ships with Android 15, ColorOS 15. For Free Fire, the Oppo A5 runs on high — runs on high graphics with room to spare (430,000 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

Other similar Oppo phones

  • F33 Pro

    2026 · Mediatek Dimensity 6360 Max

    55
  • F33

    2026 · Mediatek Dimensity 6360 Max

    55
  • A6s Pro (China)

    2026 · Mediatek Dimensity 6360 Max

    55
  • A6c

    2026 · UNISOC T7250

    64
  • A6k

    2026 · Mediatek Dimensity 6300

    55
  • K14

    2026 · Mediatek Dimensity 6300

    55

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Gaming score

Good for casual gaming

AnTuTu
430,000

Battery

Capacity
6,000 mAh
Fast charging (wired)
45 W
Details
45W wired, 33W PPS, 13.5W PD, 50% in 37 min

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 5
Bluetooth
5.4
NFC
Yes
USB
USB Type-C 2.0, OTG
Headphone jack
Yes

Sensors & unlock

Gyroscope
No
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, proximity, compass

Build

Dimensions
165.7 x 76.2 x 8 mm (6.52 x 3.00 x 0.31 in)
Weight
194 g
SIM
Nano-SIM + Nano-SIM
Colors
Aurora Green, Mist White

Cameras

Main camera
50 MP, f/1.8, (wide), PDAF 2 MP, f/2.4, (wide)
Selfie
8 MP, f/2.0, (wide)

System

OS
Android 15, ColorOS 15
Announced
2025, May 15
Status
Available. Released 2025, May 15
Price (reference)
£ 109.00 / € 126.90

Battery & charging

14/20
  • Huge 6000 mAh battery — long sessions without needing to charge.
  • 45W wired — decent charging.
  • No wireless charging.

Connectivity

14/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.4 — low-latency pairing for gaming headsets.
  • USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

7/20
  • No dedicated gyroscope — motion-based controls may not work well.
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

9/20
  • 194 g — typical weight, holds up for a 1–2h session without bothering you.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2025 — modern thermal architecture, long update lifespan.
  • Thickness 8 mm — slim profile, easy to hold in a long session.
8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
  • AnTuTu 430,000 ≥ 250,000 (threshold for high).
  • AnTuTu 430,000 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Mediatek Dimensity 6300) — meets the "mid" minimum to run at high.
    • AnTuTu 430,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Mediatek Dimensity 6300) — meets the "mid" minimum to run at high.
    • AnTuTu 430,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (430,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 430,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 430,000 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (430,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 430,000 ≥ 230,000 (threshold for medium).
    • AnTuTu 430,000 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (430,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 430,000 ≥ 180,000 (threshold for low).
    • AnTuTu 430,000 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (mid chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the mid category (Mediatek Dimensity 6300) — meets the "mid" minimum to run at medium.
    • AnTuTu 430,000 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (430,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 430,000 ≥ 400,000 (threshold for high).
    • AnTuTu 430,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Mediatek Dimensity 6300) — meets the "mid" minimum to run at high.
    • AnTuTu 430,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (430,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 430,000 ≥ 200,000 (threshold for low).
    • AnTuTu 430,000 falls below the 480,000 required to move up to medium.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (430,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 430,000 ≥ 320,000 (threshold for high).
    • AnTuTu 430,000 falls below the 720,000 required to move up to competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (430,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 430,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (430,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 430,000 ≥ 350,000 (threshold for high).
    • AnTuTu 430,000 falls below the 800,000 required to move up to competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (430,000 AnTuTu points).

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 430,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 430,000 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (430,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • AnTuTu 430,000 ≥ 380,000 (threshold for low).
    • AnTuTu 430,000 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Mediatek Dimensity 6300) — meets the "mid" minimum to run at high.
    • AnTuTu 430,000 falls below the 900,000 required to move up to competitive.
  • ARK: Ultimate Mobile

    Won't run

    With the Mediatek Dimensity 6300 chipset and 8 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (430,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 430,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (430,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 430,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (430,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 430,000 ≥ 200,000 (threshold for low).
    • AnTuTu 430,000 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    With the Mediatek Dimensity 6300 chipset and 8 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (430,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 430,000 ≥ 300,000 (threshold for medium).
    • AnTuTu 430,000 falls below the 600,000 required to move up to high.
  • GameVerdictWeightCalculation
    Free Fire80× 1.5= 120.0
    Subway Surfers100× 0.5= 50.0
    Brawl Stars80× 0.8= 64.0
    Roblox80× 1.2= 96.0
    EA Sports FC Mobile80× 1.0= 80.0
    Call of Duty Mobile55× 1.6= 88.0
    PUBG Mobile55× 1.6= 88.0
    Genshin Impact25× 1.8= 45.0
    Fortnite55× 1.3= 71.5
    Minecraft80× 0.7= 56.0
    Pokémon GO80× 0.6= 48.0
    Honkai: Star Rail25× 1.4= 35.0
    Honor of Kings80× 1.0= 80.0
    Habbo100× 0.3= 30.0
    Mobile Legends: Bang Bang80× 1.0= 80.0
    League of Legends: Wild Rift55× 1.0= 55.0
    Love and Deepspace25× 0.8= 20.0
    Standoff 280× 0.7= 56.0
    ARK: Ultimate Mobile0× 1.0= 0.0
    Among Us100× 0.4= 40.0
    Stardew Valley100× 0.4= 40.0
    Wuthering Waves25× 1.4= 35.0
    Zenless Zone Zero0× 1.3= 0.0
    eFootball55× 0.8= 44.0
    Total24.11321.5
    Final score (1321.5 ÷ 24.1)55/100