
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highFree Fire runs on high graphics with room to spare (430,000 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 430,000 ≥ 300,000 (threshold for high).
- AnTuTu 430,000 falls below the 500,000 required to move up to competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (430,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 430,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs on highBrawl Stars runs on high graphics with room to spare (430,000 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 430,000 ≥ 250,000 (threshold for high).
- AnTuTu 430,000 falls below the 500,000 required to move up to competitive.
Roblox
Runs on highRoblox runs on high graphics with room to spare (mid chipset).
- 8 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the mid category (Mediatek Dimensity 6300) — meets the "mid" minimum to run at high.
- AnTuTu 430,000 falls below the 850,000 required to move up to competitive.
EA Sports FC Mobile
Runs on highEA Sports FC Mobile runs on high graphics with room to spare (mid chipset).
- 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the mid category (Mediatek Dimensity 6300) — meets the "mid" minimum to run at high.
- AnTuTu 430,000 falls below the 900,000 required to move up to competitive.
Call of Duty Mobile
Runs on mediumCall of Duty Mobile runs on stable medium graphics (430,000 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 430,000 ≥ 250,000 (threshold for medium).
- AnTuTu 430,000 falls below the 550,000 required to move up to high.
PUBG Mobile
Runs on mediumPUBG Mobile runs on stable medium graphics (430,000 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 430,000 ≥ 230,000 (threshold for medium).
- AnTuTu 430,000 falls below the 500,000 required to move up to high.
Genshin Impact
Runs on lowGenshin Impact runs on low graphics (430,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 430,000 ≥ 180,000 (threshold for low).
- AnTuTu 430,000 falls below the 500,000 required to move up to medium.
Fortnite
Runs on mediumFortnite runs on stable medium graphics (mid chipset).
- 8 GB of RAM — well above the 4 GB minimum for Fortnite.
- Chipset in the mid category (Mediatek Dimensity 6300) — meets the "mid" minimum to run at medium.
- AnTuTu 430,000 falls below the 900,000 required to move up to high.
Minecraft
Runs on highMinecraft runs on high graphics with room to spare (430,000 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 430,000 ≥ 400,000 (threshold for high).
- AnTuTu 430,000 falls below the 700,000 required to move up to competitive.
Pokémon GO
Runs on highPokémon GO runs on high graphics with room to spare (mid chipset).
- 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the mid category (Mediatek Dimensity 6300) — meets the "mid" minimum to run at high.
- AnTuTu 430,000 falls below the 830,000 required to move up to competitive.
Honkai: Star Rail
Runs on lowHonkai: Star Rail runs on low graphics (430,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 430,000 ≥ 200,000 (threshold for low).
- AnTuTu 430,000 falls below the 480,000 required to move up to medium.
Honor of Kings
Runs on highHonor of Kings runs on high graphics with room to spare (430,000 AnTuTu points).
- 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 430,000 ≥ 320,000 (threshold for high).
- AnTuTu 430,000 falls below the 720,000 required to move up to competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (430,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 430,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highMobile Legends: Bang Bang runs on high graphics with room to spare (430,000 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 430,000 ≥ 350,000 (threshold for high).
- AnTuTu 430,000 falls below the 800,000 required to move up to competitive.
League of Legends: Wild Rift
Runs on mediumLeague of Legends: Wild Rift runs on stable medium graphics (430,000 AnTuTu points).
- 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 430,000 ≥ 250,000 (threshold for medium).
- AnTuTu 430,000 falls below the 720,000 required to move up to high.
Love and Deepspace
Runs on lowLove and Deepspace runs on low graphics (430,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- AnTuTu 430,000 ≥ 380,000 (threshold for low).
- AnTuTu 430,000 falls below the 700,000 required to move up to medium.
Standoff 2
Runs on highStandoff 2 runs on high graphics with room to spare (mid chipset).
- 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the mid category (Mediatek Dimensity 6300) — meets the "mid" minimum to run at high.
- AnTuTu 430,000 falls below the 900,000 required to move up to competitive.
ARK: Ultimate Mobile
Won't runWith the Mediatek Dimensity 6300 chipset and 8 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.
- 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
Among Us
Runs competitiveAmong Us runs in a competitive setup (430,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 430,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (430,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 430,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on lowWuthering Waves runs on low graphics (430,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 430,000 ≥ 200,000 (threshold for low).
- AnTuTu 430,000 falls below the 500,000 required to move up to medium.
Zenless Zone Zero
Won't runWith the Mediatek Dimensity 6300 chipset and 8 GB of RAM, Zenless Zone Zero falls below the recommended minimum.
- 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
eFootball
Runs on mediumeFootball runs on stable medium graphics (430,000 AnTuTu points).
- 8 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 430,000 ≥ 300,000 (threshold for medium).
- AnTuTu 430,000 falls below the 600,000 required to move up to high.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
13/20- Large 6.75" screen favors immersion and fine aim in shooters.
- 256 ppi is low — HUD text and icons may look blurry.
- 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
- Peak brightness of 1125 nits — visible even in strong sunlight.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
11/20- Chipset Mediatek Dimensity 6300 (Dimensity family), built on 6nm — mid category.
- 8 GB of RAM — comfortable for any current game.
- AnTuTu 430,000 — strong mid-range.
- GPU: Mali-G57 MC2.
Battery & charging
16/20- Huge 7000 mAh battery — long sessions without needing to charge.
- 80W wired — fast charging, ideal to get back to gaming quickly.
- No wireless charging.
Connectivity
13/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.4 — low-latency pairing for gaming headsets.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
7/20- No dedicated gyroscope — motion-based controls may not work well.
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
9/20- 216 g — starts to feel heavy in a long session.
- Plastic structure — may heat up more in a heavy session.
- No IP rating for water/dust resistance.
- Released in 2026 — modern thermal architecture, long update lifespan.
- Thickness 8.6 mm — normal profile.
Specifications
Display
- Size
- 6.75"
- Type
- IPS LCD
- Resolution
- 720 x 1570
- Density
- 256 ppi
- Refresh rate
- 120 Hz
- Brightness
- 1125 nits
Performance
- Chipset
- Mediatek Dimensity 6300
- Process node
- 6 nm
- CPU
- Octa-core (2x2.4 GHz Cortex-A76 & 6x2.0 GHz Cortex-A55)
- GPU
- Mali-G57 MC2
- Memory
- 128GB 6GB RAM · 128GB 8GB RAM · 256GB 8GB RAM
- AnTuTu
- 430,000
Battery
- Capacity
- 7,000 mAh
- Type
- Li-Ion
- Fast charging (wired)
- 80 W
- Details
- 80W wired, 33W PPS, 13.5W PD, 54% in 30 min 5W reverse wired
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.4
- NFC
- Yes
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- No
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (side-mounted)
- Face unlock
- No
- Full list
- Fingerprint (side-mounted), accelerometer, proximity, compass
Build
- Dimensions
- 166.6 x 78.5 x 8.6 mm (6.56 x 3.09 x 0.34 in)
- Weight
- 216 g
- Material
- Glass front, plastic frame, plastic back
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Cappuccino Brown, Ice White
Cameras
- Main camera
- 50 MP, f/1.8, (wide), PDAF Auxiliary lens
- Selfie
- 16 MP, f/2.4, (wide)
System
- OS
- Android 15, ColorOS 15
- Announced
- 2026, January 13
- Status
- Available. Released 2026, January 13
Summary
The Oppo A6s was announced in 2026 by Oppo and scores 55/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.75", IPS LCD, 120Hz, 256 ppi and 1,125 nits. It packs Mediatek Dimensity 6300 processor (6 nm process), Mali-G57 MC2 GPU and RAM options of 6, 8 GB and storage of 128 GB and 256 GB. Battery life comes from a 7,000 mAh battery and 80W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.4, NFC, USB Type-C 2.0, OTG. The phone weighs 216 g and measures 166.6 x 78.5 x 8.6 mm. It ships with Android 15, ColorOS 15. For Free Fire, the Oppo A6s runs on high — runs on high graphics with room to spare (430,000 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 80 | × 0.8 | = 64.0 |
| Roblox | 80 | × 1.2 | = 96.0 |
| EA Sports FC Mobile | 80 | × 1.0 | = 80.0 |
| Call of Duty Mobile | 55 | × 1.6 | = 88.0 |
| PUBG Mobile | 55 | × 1.6 | = 88.0 |
| Genshin Impact | 25 | × 1.8 | = 45.0 |
| Fortnite | 55 | × 1.3 | = 71.5 |
| Minecraft | 80 | × 0.7 | = 56.0 |
| Pokémon GO | 80 | × 0.6 | = 48.0 |
| Honkai: Star Rail | 25 | × 1.4 | = 35.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 55 | × 1.0 | = 55.0 |
| Love and Deepspace | 25 | × 0.8 | = 20.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 25 | × 1.4 | = 35.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 55 | × 0.8 | = 44.0 |
| Total | 24.1 | 1321.5 | |
| Final score (1321.5 ÷ 24.1) | 55/100 | ||
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