
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highFree Fire runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 2 GB minimum for Free Fire.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at high.
- AnTuTu 180,000 falls below the 500,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at competitive.
Brawl Stars
Runs on highBrawl Stars runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at high.
- AnTuTu 180,000 falls below the 500,000 required to move up to competitive.
Roblox
Runs on highRoblox runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at high.
- AnTuTu 180,000 falls below the 850,000 required to move up to competitive.
EA Sports FC Mobile
Runs on highEA Sports FC Mobile runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at high.
- AnTuTu 180,000 falls below the 900,000 required to move up to competitive.
Call of Duty Mobile
Runs on mediumCall of Duty Mobile runs on stable medium graphics (mid chipset).
- 6 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at medium.
- AnTuTu 180,000 falls below the 550,000 required to move up to high.
PUBG Mobile
Runs on mediumPUBG Mobile runs on stable medium graphics (mid chipset).
- 6 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at medium.
- AnTuTu 180,000 falls below the 500,000 required to move up to high.
Genshin Impact
Runs on lowGenshin Impact runs on low graphics (180,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- AnTuTu 180,000 ≥ 180,000 (threshold for low).
- AnTuTu 180,000 falls below the 500,000 required to move up to medium.
Fortnite
Runs on mediumFortnite runs on stable medium graphics (mid chipset).
- 6 GB of RAM — meets the 4 GB minimum for Fortnite.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at medium.
- AnTuTu 180,000 falls below the 900,000 required to move up to high.
Minecraft
Runs on highMinecraft runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at high.
- AnTuTu 180,000 falls below the 700,000 required to move up to competitive.
Pokémon GO
Runs on highPokémon GO runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at high.
- AnTuTu 180,000 falls below the 830,000 required to move up to competitive.
Honkai: Star Rail
Runs on lowHonkai: Star Rail runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at low.
- AnTuTu 180,000 falls below the 480,000 required to move up to medium.
Honor of Kings
Runs on highHonor of Kings runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at high.
- AnTuTu 180,000 falls below the 720,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 1 GB minimum for Habbo.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at competitive.
Mobile Legends: Bang Bang
Runs on highMobile Legends: Bang Bang runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at high.
- AnTuTu 180,000 falls below the 800,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Runs on mediumLeague of Legends: Wild Rift runs on stable medium graphics (mid chipset).
- 6 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at medium.
- AnTuTu 180,000 falls below the 720,000 required to move up to high.
Love and Deepspace
Runs on lowLove and Deepspace runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at low.
- AnTuTu 180,000 falls below the 700,000 required to move up to medium.
Standoff 2
Runs on highStandoff 2 runs on high graphics with room to spare (mid chipset).
- 6 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at high.
- AnTuTu 180,000 falls below the 900,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Won't runWith the Qualcomm SDM660 Snapdragon 660 chipset and 6 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.
- 6 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
Among Us
Runs competitiveAmong Us runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2.1 GB minimum for Among Us.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at competitive.
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at competitive.
Wuthering Waves
Runs on lowWuthering Waves runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at low.
- AnTuTu 180,000 falls below the 500,000 required to move up to medium.
Zenless Zone Zero
Won't run6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs on mediumeFootball runs on stable medium graphics (mid chipset).
- 6 GB of RAM — meets the 4 GB minimum for eFootball.
- Chipset in the mid category (Qualcomm SDM660 Snapdragon 660) — meets the "mid" minimum to run at medium.
- AnTuTu 180,000 falls below the 600,000 required to move up to high.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
9/20- 6.4" screen — a comfortable size for gaming.
- 402 ppi — Full HD+ density suitable for any game.
- Screen refresh rate not provided — likely the standard 60Hz.
- Screen peak brightness not provided.
- Super AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- Corning Gorilla Glass 5 protection reduces the risk of scratching the screen under heavy use.
Performance
8/20- Chipset Qualcomm SDM660 Snapdragon 660 (Snapdragon family), built on 14nm — mid category.
- 6 GB of RAM — handles all popular games on medium/high.
- AnTuTu 180,000 — typical entry-level score.
- GPU: Adreno 512.
Battery & charging
3/20- 3600 mAh — modest capacity, heavy games drain it fast.
- 10W — slow charging, plan for an overnight charge.
- No wireless charging.
Connectivity
5/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.0 — good for modern controllers and headphones.
- microUSB 2.0, OTG port — limits compatibility with current accessories.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
11/20- Weight of 156 g — very light, long sessions without tiring your hand.
- Mixed glass+metal build — premium, dissipates heat well.
- No IP rating for water/dust resistance.
- Released in 2018 — old model, outdated thermal hardware.
- Thickness 7.4 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 6.4"
- Type
- Super AMOLED
- Resolution
- 1080 x 2340
- Density
- 402 ppi
- Protection
- Corning Gorilla Glass 5
Performance
- Chipset
- Qualcomm SDM660 Snapdragon 660
- Process node
- 14 nm
- CPU
- Octa-core (4x2.0 GHz Kryo 260 Gold & 4x1.8 GHz Kryo 260 Silver)
- GPU
- Adreno 512
- Memory
- 64GB 4GB RAM · 64GB 6GB RAM
- AnTuTu
- 180,000
Battery
- Capacity
- 3,600 mAh
- Type
- Li-Ion
- Fast charging (wired)
- 10 W
- Details
- 10W wired
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.0
- NFC
- No
- USB
- microUSB 2.0, OTG
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, optical), accelerometer, gyro, proximity, compass
Build
- Dimensions
- 158.3 x 75.5 x 7.4 mm (6.23 x 2.97 x 0.29 in)
- Weight
- 156 g
- Material
- Glass front (Gorilla Glass 5), plastic back, plastic frame
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Blue, Red, Silver Green
Cameras
- Main camera
- 16 MP, f/1.8, 1/2.8", 1.12µm, PDAF Auxiliary lens
- Selfie
- 25 MP, f/2.0, 1/2.8", 0.9µm
System
- OS
- Android 8.1 (Oreo), ColorOS 5.2
- Announced
- 2018, October. Released 2018, October
- Status
- Discontinued
- Price (reference)
- About 210 EUR
Summary
The Oppo K1 was announced in 2018 by Oppo and scores 55/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.4", Super AMOLED and 402 ppi. It packs Qualcomm SDM660 Snapdragon 660 processor (14 nm process), Adreno 512 GPU and RAM options of 4, 6 GB and 64 GB of storage. Battery life comes from a 3,600 mAh battery and 10W charging. The main camera is 16 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.0, microUSB 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 156 g and measures 158.3 x 75.5 x 7.4 mm. It ships with Android 8.1 (Oreo), ColorOS 5.2. For Free Fire, the Oppo K1 runs on high — runs on high graphics with room to spare (mid chipset). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 80 | × 0.8 | = 64.0 |
| Roblox | 80 | × 1.2 | = 96.0 |
| EA Sports FC Mobile | 80 | × 1.0 | = 80.0 |
| Call of Duty Mobile | 55 | × 1.6 | = 88.0 |
| PUBG Mobile | 55 | × 1.6 | = 88.0 |
| Genshin Impact | 25 | × 1.8 | = 45.0 |
| Fortnite | 55 | × 1.3 | = 71.5 |
| Minecraft | 80 | × 0.7 | = 56.0 |
| Pokémon GO | 80 | × 0.6 | = 48.0 |
| Honkai: Star Rail | 25 | × 1.4 | = 35.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 55 | × 1.0 | = 55.0 |
| Love and Deepspace | 25 | × 0.8 | = 20.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 25 | × 1.4 | = 35.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 55 | × 0.8 | = 44.0 |
| Total | 24.1 | 1321.5 | |
| Final score (1321.5 ÷ 24.1) | 55/100 | ||
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