
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highFree Fire runs on high graphics with room to spare (mid chipset).
- 3 GB of RAM — meets the 2 GB minimum for Free Fire.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 500,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 3 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at competitive.
Brawl Stars
Runs on highBrawl Stars runs on high graphics with room to spare (mid chipset).
- 3 GB of RAM — meets the 2 GB minimum for Brawl Stars.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 500,000 required to move up to competitive.
Roblox
Runs on highRoblox runs on high graphics with room to spare (mid chipset).
- 3 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 850,000 required to move up to competitive.
EA Sports FC Mobile
Runs on highEA Sports FC Mobile runs on high graphics with room to spare (mid chipset).
- 3 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 900,000 required to move up to competitive.
Call of Duty Mobile
Runs on mediumCall of Duty Mobile runs on stable medium graphics (mid chipset).
- 3 GB of RAM — meets the 2 GB minimum for Call of Duty Mobile.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at medium.
- AnTuTu 45,000 falls below the 550,000 required to move up to high.
PUBG Mobile
Runs on mediumPUBG Mobile runs on stable medium graphics (mid chipset).
- 3 GB of RAM — meets the 2 GB minimum for PUBG Mobile.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at medium.
- AnTuTu 45,000 falls below the 500,000 required to move up to high.
Genshin Impact
Won't run3 GB of RAM is below the 4 GB minimum required by Genshin Impact.
- 3 GB of RAM is below the 4 GB minimum required by Genshin Impact.
Fortnite
Won't run3 GB of RAM is below the 4 GB minimum required by Fortnite.
- 3 GB of RAM is below the 4 GB minimum required by Fortnite.
Minecraft
Runs on highMinecraft runs on high graphics with room to spare (mid chipset).
- 3 GB of RAM — meets the 2 GB minimum for Minecraft.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 700,000 required to move up to competitive.
Pokémon GO
Runs on highPokémon GO runs on high graphics with room to spare (mid chipset).
- 3 GB of RAM — meets the 2 GB minimum for Pokémon GO.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 830,000 required to move up to competitive.
Honkai: Star Rail
Won't run3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
- 3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
Honor of Kings
Runs on highHonor of Kings runs on high graphics with room to spare (mid chipset).
- 3 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 720,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 3 GB of RAM — well above the 1 GB minimum for Habbo.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at competitive.
Mobile Legends: Bang Bang
Runs on highMobile Legends: Bang Bang runs on high graphics with room to spare (mid chipset).
- 3 GB of RAM — meets the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 800,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Runs on mediumLeague of Legends: Wild Rift runs on stable medium graphics (mid chipset).
- 3 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at medium.
- AnTuTu 45,000 falls below the 720,000 required to move up to high.
Love and Deepspace
Won't run3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on highStandoff 2 runs on high graphics with room to spare (mid chipset).
- 3 GB of RAM — meets the 2 GB minimum for Standoff 2.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 900,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Won't run3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
- 3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
Among Us
Runs competitiveAmong Us runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 3 GB of RAM — meets the 2.1 GB minimum for Among Us.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at competitive.
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 3 GB of RAM — meets the 2 GB minimum for Stardew Valley.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at competitive.
Wuthering Waves
Won't run3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
- 3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
Zenless Zone Zero
Won't run3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Won't run3 GB of RAM is below the 4 GB minimum required by eFootball.
- 3 GB of RAM is below the 4 GB minimum required by eFootball.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
8/20- Small 5" screen makes aiming and reading minimaps harder.
- A density of 445 ppi delivers a sharp high-definition image.
- Screen refresh rate not provided — likely the standard 60Hz.
- Screen peak brightness not provided.
- AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- Corning Gorilla Glass 3 protection reduces the risk of scratching the screen under heavy use.
Performance
6/20- Chipset Qualcomm MSM8939 Snapdragon 615 (Snapdragon family), built on 28nm — mid category.
- 3 GB of RAM — only runs light games (Free Fire, Subway, Brawl Stars).
- AnTuTu 45,000 — typical entry-level score.
- GPU: Adreno 405.
Battery & charging
3/20- 2320 mAh is little — you will need to charge often.
- 20W wired — basic charging, requires patience.
- No wireless charging.
Connectivity
3/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi standard not detected — likely Wi-Fi 4 (n) or lower.
- Bluetooth 4.0 — old, may have lag with gaming headphones.
- microUSB 2.0, OTG port — limits compatibility with current accessories.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
4/20- No dedicated gyroscope — motion-based controls may not work well.
- Accelerometer present — needed for screen rotation and casual games.
- No fingerprint reader — login by password only.
- No face recognition.
Build & ergonomics
8/20- Weight of 147 g — very light, long sessions without tiring your hand.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2015 — old model, outdated thermal hardware.
- Thickness 6.3 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 5"
- Type
- AMOLED
- Resolution
- 1080 x 1920
- Density
- 445 ppi
- Protection
- Corning Gorilla Glass 3
Performance
- Chipset
- Qualcomm MSM8939 Snapdragon 615
- Process node
- 28 nm
- CPU
- Octa-core (4x1.5 GHz Cortex-A53 & 4x1.0 GHz Cortex-A53)
- GPU
- Adreno 405
- Memory
- 16GB 3GB RAM
- AnTuTu
- 45,000
Battery
- Capacity
- 2,320 mAh
- Type
- Li-Po
- Fast charging (wired)
- 20 W
- Details
- 20W wired, 75% in 30 min
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 4
- Bluetooth
- 4.0
- NFC
- No
- USB
- microUSB 2.0, OTG
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- No
- Accelerometer
- Yes
- Fingerprint reader
- No
- Face unlock
- No
- Full list
- Accelerometer, proximity, compass
Build
- Dimensions
- 143 x 71 x 6.3 mm (5.63 x 2.80 x 0.25 in)
- Weight
- 147 g
- SIM
- Nano-SIM + Micro-SIM
- Colors
- Golden, Silver
Cameras
- Main camera
- 13 MP, f/2.2, PDAF
- Selfie
- 8 MP, f/2.4
System
- OS
- Android 4.4.2 (KitKat), ColorOS 2.1
- Announced
- 2015, May. Released 2015, May
- Status
- Discontinued
- Price (reference)
- About 360 EUR
Summary
The Oppo R7 was announced in 2015 by Oppo and scores 44/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on high. The display is 5", AMOLED and 445 ppi. It packs Qualcomm MSM8939 Snapdragon 615 processor (28 nm process), Adreno 405 GPU and 3 GB of RAM and 16 GB of storage. Battery life comes from a 2,320 mAh battery and 20W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 4, Bluetooth 4.0, microUSB 2.0, OTG. The phone weighs 147 g and measures 143 x 71 x 6.3 mm. It ships with Android 4.4.2 (KitKat), ColorOS 2.1. For Free Fire, the Oppo R7 runs on high — runs on high graphics with room to spare (mid chipset). In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 80 | × 0.8 | = 64.0 |
| Roblox | 80 | × 1.2 | = 96.0 |
| EA Sports FC Mobile | 80 | × 1.0 | = 80.0 |
| Call of Duty Mobile | 55 | × 1.6 | = 88.0 |
| PUBG Mobile | 55 | × 1.6 | = 88.0 |
| Genshin Impact | 0 | × 1.8 | = 0.0 |
| Fortnite | 0 | × 1.3 | = 0.0 |
| Minecraft | 80 | × 0.7 | = 56.0 |
| Pokémon GO | 80 | × 0.6 | = 48.0 |
| Honkai: Star Rail | 0 | × 1.4 | = 0.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 55 | × 1.0 | = 55.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 0 | × 1.4 | = 0.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 0 | × 0.8 | = 0.0 |
| Total | 24.1 | 1071.0 | |
| Final score (1071.0 ÷ 24.1) | 44/100 | ||
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