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Phones for gamingOppo
Oppo R7 Plus

Is the Oppo R7 Plus good for gaming?

54

Gaming score

Good for casual gaming

Generate sensi for this phone

Specifications

Summary

The Oppo R7 Plus was announced in 2015 by Oppo and scores 54/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6", AMOLED and 367 ppi. It packs Qualcomm MSM8939 Snapdragon 615 processor (28 nm process), Adreno 405 GPU and RAM options of 3, 4 GB and storage of 32 GB and 64 GB. Battery life comes from a 4,100 mAh battery and 20W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 4.0, microUSB 2.0, OTG. The phone weighs 192 g and measures 158 x 82 x 7.8 mm. It ships with Android 5.1.1 (Lollipop), ColorOS 2.1. For Free Fire, the Oppo R7 Plus runs on high — runs on high graphics with room to spare (mid chipset). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

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Oppo R7s

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A6s Pro (China)

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A6c

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A6k

2026 · Mediatek Dimensity 6300

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K14

2026 · Mediatek Dimensity 6300

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The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact25× 1.8= 45.0

Display

Size
6"
Type
AMOLED
Resolution
1080 x 1920
Density
367 ppi
Protection
Corning Gorilla Glass 3

Performance

Chipset
Qualcomm MSM8939 Snapdragon 615
Process node
28 nm
CPU
Octa-core (4x1.5 GHz Cortex-A53 & 4x1.0 GHz Cortex-A53)
GPU
Adreno 405
Memory
32GB 3GB RAM · 64GB 4GB RAM
AnTuTu
45,000

Battery

Capacity
4,100 mAh
Type
Li-Po
Fast charging (wired)
20 W
Details
20W wired, 75% in 30 min

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
Bluetooth
4.0
NFC
No
USB
microUSB 2.0, OTG
Headphone jack
Yes

Sensors & unlock

Gyroscope
No
Accelerometer
Yes
Fingerprint reader
Fingerprint (rear-mounted)
Face unlock
No
Full list
Fingerprint (rear-mounted), accelerometer, proximity, compass

Build

Dimensions
158 x 82 x 7.8 mm (6.22 x 3.23 x 0.31 in)
Weight
192 g
SIM
Nano-SIM + Micro-SIM
Colors
Golden, Silver

Cameras

Main camera
13 MP, f/2.2, 1/3.1", 1.12µm
Selfie
8 MP, f/2.4

System

OS
Android 5.1.1 (Lollipop), ColorOS 2.1
Announced
2015, May. Released 2015, May
Status
Discontinued
Price (reference)
About 430 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

7/20
  • Compact 6" screen — little room for HUDs in FPS games.
  • 367 ppi — basic HD, playable but textures lose detail.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • Corning Gorilla Glass 3 protection reduces the risk of scratching the screen under heavy use.

Performance

7/20
  • Chipset Qualcomm MSM8939 Snapdragon 615 (Snapdragon family), built on 28nm — mid category.
  • 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
  • AnTuTu 45,000 — typical entry-level score.
  • GPU: Adreno 405.

Battery & charging

6/20
  • 4100 mAh — okay capacity, but only 3–4h in heavy games.
  • 20W wired — basic charging, requires patience.
  • No wireless charging.

Connectivity

4/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 4.0 — old, may have lag with gaming headphones.
  • microUSB 2.0, OTG port — limits compatibility with current accessories.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

7/20
  • No dedicated gyroscope — motion-based controls may not work well.
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (rear-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

6/20
  • 192 g — typical weight, holds up for a 1–2h session without bothering you.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2015 — old model, outdated thermal hardware.
  • Thickness 7.8 mm — slim profile, easy to hold in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Free Fire.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 500,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at competitive.
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at medium.
    • AnTuTu 45,000 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at medium.
    • AnTuTu 45,000 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at low.
    • AnTuTu 45,000 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (mid chipset).

    • 4 GB of RAM — meets the 4 GB minimum for Fortnite.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at medium.
    • AnTuTu 45,000 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at low.
    • AnTuTu 45,000 falls below the 480,000 required to move up to medium.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 720,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 1 GB minimum for Habbo.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at competitive.
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 800,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (mid chipset).

    • 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at medium.
    • AnTuTu 45,000 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Won't run

    4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.

    • 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 900,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Won't run

    With the Qualcomm MSM8939 Snapdragon 615 chipset and 4 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at competitive.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at competitive.
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at low.
    • AnTuTu 45,000 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (mid chipset).

    • 4 GB of RAM — meets the 4 GB minimum for eFootball.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at medium.
    • AnTuTu 45,000 falls below the 600,000 required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail25× 1.4= 35.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace0× 0.8= 0.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves25× 1.4= 35.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11301.5
Final score (1301.5 ÷ 24.1)54/100