
Is the Oppo Reno4 Lite good for gaming?
Gaming score
Limited for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on mediumFree Fire runs on stable medium graphics (200,000 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 200,000 ≥ 150,000 (threshold for medium).
- AnTuTu 200,000 falls below the 300,000 required to move up to high.
Subway Surfers
Runs on highSubway Surfers runs on high graphics with room to spare (200,000 AnTuTu points).
- 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 200,000 ≥ 150,000 (threshold for high).
- AnTuTu 200,000 falls below the 300,000 required to move up to competitive.
Brawl Stars
Runs on mediumBrawl Stars runs on stable medium graphics (200,000 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 200,000 ≥ 100,000 (threshold for medium).
- AnTuTu 200,000 falls below the 250,000 required to move up to high.
Roblox
Runs on mediumRoblox runs on stable medium graphics (200,000 AnTuTu points).
- 8 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 200,000 ≥ 180,000 (threshold for medium).
- AnTuTu 200,000 falls below the 450,000 required to move up to high.
EA Sports FC Mobile
Runs on mediumEA Sports FC Mobile runs on stable medium graphics (200,000 AnTuTu points).
- 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 200,000 ≥ 180,000 (threshold for medium).
- AnTuTu 200,000 falls below the 450,000 required to move up to high.
Call of Duty Mobile
Runs on lowCall of Duty Mobile runs on low graphics (200,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 200,000 ≥ 80,000 (threshold for low).
- AnTuTu 200,000 falls below the 250,000 required to move up to medium.
PUBG Mobile
Runs on lowPUBG Mobile runs on low graphics (200,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 200,000 ≥ 60,000 (threshold for low).
- AnTuTu 200,000 falls below the 230,000 required to move up to medium.
Genshin Impact
Runs on lowGenshin Impact runs on low graphics (200,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 200,000 ≥ 180,000 (threshold for low).
- AnTuTu 200,000 falls below the 500,000 required to move up to medium.
Fortnite
Runs on lowFortnite runs on low graphics (200,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — well above the 4 GB minimum for Fortnite.
- AnTuTu 200,000 ≥ 180,000 (threshold for low).
- AnTuTu 200,000 falls below the 480,000 required to move up to medium.
Minecraft
Runs on mediumMinecraft runs on stable medium graphics (200,000 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 200,000 ≥ 150,000 (threshold for medium).
- AnTuTu 200,000 falls below the 400,000 required to move up to high.
Pokémon GO
Runs on mediumPokémon GO runs on stable medium graphics (200,000 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 200,000 ≥ 200,000 (threshold for medium).
- AnTuTu 200,000 falls below the 470,000 required to move up to high.
Honkai: Star Rail
Runs on lowHonkai: Star Rail runs on low graphics (200,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 200,000 ≥ 200,000 (threshold for low).
- AnTuTu 200,000 falls below the 480,000 required to move up to medium.
Honor of Kings
Runs on mediumHonor of Kings runs on stable medium graphics (200,000 AnTuTu points).
- 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 200,000 ≥ 130,000 (threshold for medium).
- AnTuTu 200,000 falls below the 320,000 required to move up to high.
Habbo
Runs on highHabbo runs on high graphics with room to spare (200,000 AnTuTu points).
- 8 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 200,000 ≥ 180,000 (threshold for high).
- AnTuTu 200,000 falls below the 300,000 required to move up to competitive.
Mobile Legends: Bang Bang
Runs on mediumMobile Legends: Bang Bang runs on stable medium graphics (200,000 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 200,000 ≥ 150,000 (threshold for medium).
- AnTuTu 200,000 falls below the 350,000 required to move up to high.
League of Legends: Wild Rift
Runs on lowLeague of Legends: Wild Rift runs on low graphics (200,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 200,000 ≥ 80,000 (threshold for low).
- AnTuTu 200,000 falls below the 250,000 required to move up to medium.
Love and Deepspace
Won't runWith the Mediatek MT6779V Helio P95 chipset and 8 GB of RAM, Love and Deepspace falls below the recommended minimum.
- 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- Chipset in the low category falls below the "mid" required even to run Love and Deepspace on low.
Standoff 2
Runs on mediumStandoff 2 runs on stable medium graphics (200,000 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 200,000 ≥ 180,000 (threshold for medium).
- AnTuTu 200,000 falls below the 450,000 required to move up to high.
ARK: Ultimate Mobile
Won't runWith the Mediatek MT6779V Helio P95 chipset and 8 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.
- 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the low category falls below the "high" required even to run ARK: Ultimate Mobile on low.
Among Us
Runs on highAmong Us runs on high graphics with room to spare (200,000 AnTuTu points).
- 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 200,000 ≥ 200,000 (threshold for high).
- AnTuTu 200,000 falls below the 400,000 required to move up to competitive.
Stardew Valley
Runs on highStardew Valley runs on high graphics with room to spare (200,000 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 200,000 ≥ 180,000 (threshold for high).
- AnTuTu 200,000 falls below the 350,000 required to move up to competitive.
Wuthering Waves
Runs on lowWuthering Waves runs on low graphics (200,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 200,000 ≥ 200,000 (threshold for low).
- AnTuTu 200,000 falls below the 500,000 required to move up to medium.
Zenless Zone Zero
Won't runWith the Mediatek MT6779V Helio P95 chipset and 8 GB of RAM, Zenless Zone Zero falls below the recommended minimum.
- 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- Chipset in the low category falls below the "high" required even to run Zenless Zone Zero on low.
eFootball
Runs on loweFootball runs on low graphics (200,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 200,000 ≥ 120,000 (threshold for low).
- AnTuTu 200,000 falls below the 300,000 required to move up to medium.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
10/20- 6.43" screen — a comfortable size for gaming.
- 409 ppi — Full HD+ density suitable for any game.
- Screen refresh rate not provided — likely the standard 60Hz.
- 430 nits — may struggle outdoors.
- AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- Corning Gorilla Glass 3 protection reduces the risk of scratching the screen under heavy use.
Performance
7/20- Chipset Mediatek MT6779V Helio P95 (Helio family), built on 12nm — low category.
- 8 GB of RAM — comfortable for any current game.
- AnTuTu 200,000 — basic mid-range.
- GPU: PowerVR GM9446.
Battery & charging
6/20- 4015 mAh — okay capacity, but only 3–4h in heavy games.
- 30W wired — basic charging, requires patience.
- No wireless charging.
Connectivity
7/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.1 — good for modern controllers and headphones.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
10/20- Weight of 164 g — very light, long sessions without tiring your hand.
- Plastic structure — may heat up more in a heavy session.
- No IP rating for water/dust resistance.
- Released in 2020 — old model, outdated thermal hardware.
- Thickness 7.4 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 6.43"
- Type
- AMOLED
- Resolution
- 1080 x 2400
- Density
- 409 ppi
- Brightness
- 430 nits
- Protection
- Corning Gorilla Glass 3
Performance
- Chipset
- Mediatek MT6779V Helio P95
- Process node
- 12 nm
- CPU
- Octa-core (2x2.2 GHz Cortex-A75 & 6x2.0 GHz Cortex-A55)
- GPU
- PowerVR GM9446
- Memory
- 128GB 8GB RAM
- AnTuTu
- 200,000
Battery
- Capacity
- 4,015 mAh
- Type
- Li-Po
- Fast charging (wired)
- 30 W
- Details
- 30W wired, 50% in 30 min, 100% in 53 min
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.1
- NFC
- Yes
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, optical), accelerometer, gyro, proximity, compass
Build
- Dimensions
- 160.1 x 73.7 x 7.4 mm (6.30 x 2.90 x 0.29 in)
- Weight
- 164 g
- Material
- Glass front (Gorilla Glass 3), plastic back
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Magic Blue, Matte Black
Cameras
- Main camera
- 48 MP, f/1.7, 26mm (wide), 1/2.0", 0.8µm, PDAF 8 MP, f/2.2, 119˚ (ultrawide), 1/4.0", 1.12µm Auxiliary lens
- Selfie
- 16 MP, f/2.4, (wide), 1/3", 1.0µm 2 MP, f/2.4, (depth)
System
- OS
- Android 10, ColorOS 7.2
- Announced
- 2020, September 28. Released 2020, September 28
- Status
- Discontinued
- Price (reference)
- About 370 EUR
Summary
The Oppo Reno4 Lite was announced in 2020 by Oppo and scores 36/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on medium. The display is 6.43", AMOLED, 409 ppi and 430 nits. It packs Mediatek MT6779V Helio P95 processor (12 nm process), PowerVR GM9446 GPU and 8 GB of RAM and 128 GB of storage. Battery life comes from a 4,015 mAh battery and 30W charging. The main camera is 48 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.1, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 164 g and measures 160.1 x 73.7 x 7.4 mm. It ships with Android 10, ColorOS 7.2. For Free Fire, the Oppo Reno4 Lite runs on medium — runs on stable medium graphics (200,000 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on low; PUBG Mobile runs on low. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 55 | × 1.5 | = 82.5 |
| Subway Surfers | 80 | × 0.5 | = 40.0 |
| Brawl Stars | 55 | × 0.8 | = 44.0 |
| Roblox | 55 | × 1.2 | = 66.0 |
| EA Sports FC Mobile | 55 | × 1.0 | = 55.0 |
| Call of Duty Mobile | 25 | × 1.6 | = 40.0 |
| PUBG Mobile | 25 | × 1.6 | = 40.0 |
| Genshin Impact | 25 | × 1.8 | = 45.0 |
| Fortnite | 25 | × 1.3 | = 32.5 |
| Minecraft | 55 | × 0.7 | = 38.5 |
| Pokémon GO | 55 | × 0.6 | = 33.0 |
| Honkai: Star Rail | 25 | × 1.4 | = 35.0 |
| Honor of Kings | 55 | × 1.0 | = 55.0 |
| Habbo | 80 | × 0.3 | = 24.0 |
| Mobile Legends: Bang Bang | 55 | × 1.0 | = 55.0 |
| League of Legends: Wild Rift | 25 | × 1.0 | = 25.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 55 | × 0.7 | = 38.5 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 80 | × 0.4 | = 32.0 |
| Stardew Valley | 80 | × 0.4 | = 32.0 |
| Wuthering Waves | 25 | × 1.4 | = 35.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 25 | × 0.8 | = 20.0 |
| Total | 24.1 | 868.0 | |
| Final score (868.0 ÷ 24.1) | 36/100 | ||
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