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Phones for gamingOukitel
Oukitel G3

Is the Oukitel G3 good for gaming?

29

Gaming score

Limited for gaming

Generate sensi for this phone

Specifications

Summary

The Oukitel G3 was announced in 2025 by Oukitel and scores 29/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on medium. The display is 6", IPS LCD, 215 ppi and 450 nits. It packs Unisoc T310 processor (12 nm process), PowerVR GE8300 GPU and 4 GB of RAM and 64 GB of storage. Battery life comes from a 6,300 mAh battery and 10W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.0, USB Type-C 2.0. The phone weighs 300 g and measures 166 x 81.1 x 15 mm. It ships with Android 14. For Free Fire, the Oukitel G3 runs on medium — runs on stable medium graphics (low chipset). In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on low; PUBG Mobile runs on low. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.

How the gaming Score is calculated▼

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Oukitel C7

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Oukitel G5

C17

2025 · Unisoc T310

29

C7

2025 · Unisoc SC9863A

28

WP58

2025 · Spreadtrum UMS9621S

29

C2

2025 · Unisoc T310

29

C3

2025 · Unisoc T310

29

C5

2025 · Unisoc T310

29

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire55× 1.5= 82.5
Subway Surfers80× 0.5= 40.0
Brawl Stars55× 0.8= 44.0
Roblox55× 1.2= 66.0
EA Sports FC Mobile55× 1.0= 55.0
Call of Duty Mobile25× 1.6= 40.0
PUBG Mobile25× 1.6= 40.0
Genshin Impact0× 1.8= 0.0

Display

Size
6"
Type
IPS LCD
Resolution
576 x 1152
Density
215 ppi
Brightness
450 nits
Protection
Corning Gorilla Glass 5, Mohs level 4

Performance

Chipset
Unisoc T310
Process node
12 nm
CPU
Quad-core (1x2.0 GHz Cortex-A75 & 3x1.8 GHz Cortex-A55)
GPU
PowerVR GE8300
Memory
64GB 4GB RAM
AnTuTu
75,000

Battery

Capacity
6,300 mAh
Type
Li-Po
Fast charging (wired)
10 W
Details
10W wired

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
Bluetooth
5.0
NFC
No
USB
USB Type-C 2.0
Headphone jack
Yes

Sensors & unlock

Gyroscope
No
Accelerometer
Yes
Fingerprint reader
No
Face unlock
No
Full list
Accelerometer, proximity, compass

Build

Dimensions
166 x 81.1 x 15 mm (6.54 x 3.19 x 0.59 in)
Weight
300 g
SIM
Nano-SIM + Nano-SIM
Colors
Black, Orange, Green

Cameras

Main camera
13 MP, f/2.2, (wide), 1/3.06", AF
Selfie
5 MP, f/2.2, (wide)

System

OS
Android 14
Announced
2025, May
Status
Available. Released 2025, May

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

5/20
  • Compact 6" screen — little room for HUDs in FPS games.
  • 215 ppi is low — HUD text and icons may look blurry.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • 450 nits — may struggle outdoors.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • Corning Gorilla Glass 5, Mohs level 4 protection reduces the risk of scratching the screen under heavy use.

Performance

4/20
  • Chipset Unisoc T310 (Unisoc family), built on 12nm — low category.
  • 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
  • AnTuTu 75,000 — typical entry-level score.
  • GPU: PowerVR GE8300.

Battery & charging

11/20
  • Huge 6300 mAh battery — long sessions without needing to charge.
  • 10W — slow charging, plan for an overnight charge.
  • No wireless charging.

Connectivity

7/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.0 — good for modern controllers and headphones.
  • USB Type-C 2.0 port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

4/20
  • No dedicated gyroscope — motion-based controls may not work well.
  • Accelerometer present — needed for screen rotation and casual games.
  • No fingerprint reader — login by password only.
  • No face recognition.

Build & ergonomics

5/20
  • 300 g — heavy, consider a stand/grip for long play sessions.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2025 — modern thermal architecture, long update lifespan.
  • Thickness 15 mm — sturdy, but may be uncomfortable in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on medium

    Free Fire runs on stable medium graphics (low chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Free Fire.
    • Chipset in the low category (Unisoc T310) — meets the "low" minimum to run at medium.
    • AnTuTu 75,000 falls below the 300,000 required to move up to high.
  • Subway Surfers

    Runs on high

    Subway Surfers runs on high graphics with room to spare (low chipset).

    • 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Chipset in the low category (Unisoc T310) — meets the "low" minimum to run at high.
    • AnTuTu 75,000 falls below the 300,000 required to move up to competitive.
  • Brawl Stars

    Runs on medium

    Brawl Stars runs on stable medium graphics (low chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • Chipset in the low category (Unisoc T310) — meets the "low" minimum to run at medium.
    • AnTuTu 75,000 falls below the 250,000 required to move up to high.
  • Roblox

    Runs on medium

    Roblox runs on stable medium graphics (low chipset).

    • 4 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the low category (Unisoc T310) — meets the "low" minimum to run at medium.
    • AnTuTu 75,000 falls below the 450,000 required to move up to high.
  • EA Sports FC Mobile

    Runs on medium

    EA Sports FC Mobile runs on stable medium graphics (low chipset).

    • 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the low category (Unisoc T310) — meets the "low" minimum to run at medium.
    • AnTuTu 75,000 falls below the 450,000 required to move up to high.
  • Call of Duty Mobile

    Runs on low

    Call of Duty Mobile runs on low graphics (low chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the low category (Unisoc T310) — meets the "low" minimum to run at low.
    • AnTuTu 75,000 falls below the 250,000 required to move up to medium.
  • PUBG Mobile

    Runs on low

    PUBG Mobile runs on low graphics (75,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 75,000 ≥ 60,000 (threshold for low).
    • AnTuTu 75,000 falls below the 230,000 required to move up to medium.
  • Genshin Impact

    Won't run

    With the Unisoc T310 chipset and 4 GB of RAM, Genshin Impact falls below the recommended minimum.

    • 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
    • Chipset in the low category falls below the "mid" required even to run Genshin Impact on low.
  • Fortnite

    Won't run

    With the Unisoc T310 chipset and 4 GB of RAM, Fortnite falls below the recommended minimum.

    • 4 GB of RAM — meets the 4 GB minimum for Fortnite.
    • Chipset in the low category falls below the "mid" required even to run Fortnite on low.
  • Minecraft

    Runs on medium

    Minecraft runs on stable medium graphics (low chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the low category (Unisoc T310) — meets the "low" minimum to run at medium.
    • AnTuTu 75,000 falls below the 400,000 required to move up to high.
  • Pokémon GO

    Runs on low

    Pokémon GO runs on low graphics (low chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the low category (Unisoc T310) — meets the "low" minimum to run at low.
    • AnTuTu 75,000 falls below the 200,000 required to move up to medium.
  • Honkai: Star Rail

    Won't run

    With the Unisoc T310 chipset and 4 GB of RAM, Honkai: Star Rail falls below the recommended minimum.

    • 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
    • Chipset in the low category falls below the "mid" required even to run Honkai: Star Rail on low.
  • Honor of Kings

    Runs on medium

    Honor of Kings runs on stable medium graphics (low chipset).

    • 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the low category (Unisoc T310) — meets the "low" minimum to run at medium.
    • AnTuTu 75,000 falls below the 320,000 required to move up to high.
  • Habbo

    Runs on high

    Habbo runs on high graphics with room to spare (low chipset).

    • 4 GB of RAM — well above the 1 GB minimum for Habbo.
    • Chipset in the low category (Unisoc T310) — meets the "low" minimum to run at high.
    • AnTuTu 75,000 falls below the 300,000 required to move up to competitive.
  • Mobile Legends: Bang Bang

    Runs on medium

    Mobile Legends: Bang Bang runs on stable medium graphics (low chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the low category (Unisoc T310) — meets the "low" minimum to run at medium.
    • AnTuTu 75,000 falls below the 350,000 required to move up to high.
  • League of Legends: Wild Rift

    Runs on low

    League of Legends: Wild Rift runs on low graphics (low chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the low category (Unisoc T310) — meets the "low" minimum to run at low.
    • AnTuTu 75,000 falls below the 250,000 required to move up to medium.
  • Love and Deepspace

    Won't run

    4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.

    • 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
  • Standoff 2

    Runs on medium

    Standoff 2 runs on stable medium graphics (low chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the low category (Unisoc T310) — meets the "low" minimum to run at medium.
    • AnTuTu 75,000 falls below the 450,000 required to move up to high.
  • ARK: Ultimate Mobile

    Won't run

    With the Unisoc T310 chipset and 4 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the low category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs on high

    Among Us runs on high graphics with room to spare (low chipset).

    • 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
    • Chipset in the low category (Unisoc T310) — meets the "low" minimum to run at high.
    • AnTuTu 75,000 falls below the 400,000 required to move up to competitive.
  • Stardew Valley

    Runs on high

    Stardew Valley runs on high graphics with room to spare (low chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • Chipset in the low category (Unisoc T310) — meets the "low" minimum to run at high.
    • AnTuTu 75,000 falls below the 350,000 required to move up to competitive.
  • Wuthering Waves

    Won't run

    With the Unisoc T310 chipset and 4 GB of RAM, Wuthering Waves falls below the recommended minimum.

    • 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
    • Chipset in the low category falls below the "mid" required even to run Wuthering Waves on low.
  • Zenless Zone Zero

    Won't run

    4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Runs on low

    eFootball runs on low graphics (low chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — meets the 4 GB minimum for eFootball.
    • Chipset in the low category (Unisoc T310) — meets the "low" minimum to run at low.
    • AnTuTu 75,000 falls below the 300,000 required to move up to medium.
Fortnite
0
× 1.3
= 0.0
Minecraft55× 0.7= 38.5
Pokémon GO25× 0.6= 15.0
Honkai: Star Rail0× 1.4= 0.0
Honor of Kings55× 1.0= 55.0
Habbo80× 0.3= 24.0
Mobile Legends: Bang Bang55× 1.0= 55.0
League of Legends: Wild Rift25× 1.0= 25.0
Love and Deepspace0× 0.8= 0.0
Standoff 255× 0.7= 38.5
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us80× 0.4= 32.0
Stardew Valley80× 0.4= 32.0
Wuthering Waves0× 1.4= 0.0
Zenless Zone Zero0× 1.3= 0.0
eFootball25× 0.8= 20.0
Total24.1702.5
Final score (702.5 ÷ 24.1)29/100