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Phones for gamingSamsung
Samsung Galaxy A16

Is the Samsung Galaxy A16 good for gaming?

55

Gaming score

Good for casual gaming

Generate sensi for this phone

Specifications

Summary

The Samsung Galaxy A16 was announced in 2024 by Samsung and scores 55/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.7", Super AMOLED, 90Hz, 385 ppi and 808 nits. It packs Mediatek Helio G99 processor (6 nm process), Mali-G57 MC2 GPU and RAM options of 4, 6, 8 GB and storage of 128 GB and 256 GB. Battery life comes from a 5,000 mAh battery and 25W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.3, NFC, USB Type-C 2.0. The phone weighs 200 g and measures 164.4 x 77.9 x 7.9 mm. It ships with Android 14, up to 6 major Android upgrades, One UI 7. For Free Fire, the Samsung Galaxy A16 runs on high — runs on high graphics with room to spare (387,422 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

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Galaxy M17e

2026 · Mediatek Dimensity 6300

55

Galaxy F70e

2026 · Mediatek Dimensity 6300

55

Galaxy A07

2026 · Mediatek Dimensity 6300

55

Galaxy F07

2025 · Mediatek Helio G99

54

Galaxy M07

2025 · Mediatek Helio G99

54

Galaxy A17 4G

2025 · Mediatek Helio G99

55

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact25× 1.8= 45.0

Display

Size
6.7"
Type
Super AMOLED
Resolution
1080 x 2340
Density
385 ppi
Refresh rate
90 Hz
Brightness
808 nits
Protection
Mohs level 5

Performance

Chipset
Mediatek Helio G99
Process node
6 nm
CPU
Octa-core (2x2.2 GHz Cortex-A76 & 6x2.0 GHz Cortex-A55)
GPU
Mali-G57 MC2
Memory
128GB 4GB RAM · 128GB 6GB RAM · 128GB 8GB RAM · 256GB 4GB RAM · 256GB 6GB RAM · 256GB 8GB RAM
AnTuTu
387,422
GeekBench
1,920
3DMark Wild Life Extreme
345

Battery

Capacity
5,000 mAh
Fast charging (wired)
25 W
Details
25W wired

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
Bluetooth
5.3
NFC
Yes
USB
USB Type-C 2.0
Headphone jack
No

Sensors & unlock

Gyroscope
No
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, compass

Build

Dimensions
164.4 x 77.9 x 7.9 mm (6.47 x 3.07 x 0.31 in)
Weight
200 g
Material
Glass front, plastic back, plastic frame
SIM
· Nano-SIM· Nano-SIM + Nano-SIM
Colors
Gray, water green, midnight blue

Cameras

Main camera
50 MP, f/1.8, (wide), 1/2.76", 0.64µm, AF 5 MP, f/2.2, (ultrawide), 1/5.0", 1.12µm 2 MP (macro)
Selfie
13 MP, f/2.0, (wide), 1/3.1", 1.12µm

System

OS
Android 14, up to 6 major Android upgrades, One UI 7
Announced
2024, October 15
Status
Available. Released 2024, November 20
Price (reference)
$ 110.00 / C$ 199.00 / £ 89.95 / € 114.00

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

14/20
  • Large 6.7" screen favors immersion and fine aim in shooters.
  • 385 ppi — Full HD+ density suitable for any game.
  • A 90Hz screen — 90fps in Free Fire, COD Mobile and PUBG gives a real edge in fast duels.
  • 808 nits — good visibility in bright environments.
  • Super AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

10/20
  • Chipset Mediatek Helio G99 (Helio family), built on 6nm — mid category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 387,422 — basic mid-range.
  • GPU: Mali-G57 MC2.

Battery & charging

10/20
  • 5000 mAh — standard gaming autonomy, an easy 5–7h of play.
  • 25W wired — basic charging, requires patience.
  • No wireless charging.

Connectivity

8/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.3 — low-latency pairing for gaming headsets.
  • USB Type-C 2.0 port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

7/20
  • No dedicated gyroscope — motion-based controls may not work well.
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

11/20
  • 200 g — typical weight, holds up for a 1–2h session without bothering you.
  • Mixed glass+metal build — premium, dissipates heat well.
  • No IP rating for water/dust resistance.
  • Released in 2024 — recent design and thermal dissipation.
  • Thickness 7.9 mm — slim profile, easy to hold in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (387,422 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 387,422 ≥ 300,000 (threshold for high).
    • AnTuTu 387,422 falls below the 500,000 required to move up to competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (387,422 AnTuTu points, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 387,422 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (387,422 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 387,422 ≥ 250,000 (threshold for high).
    • AnTuTu 387,422 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at high.
    • AnTuTu 387,422 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at high.
    • AnTuTu 387,422 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (387,422 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 387,422 ≥ 250,000 (threshold for medium).
    • AnTuTu 387,422 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (387,422 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 387,422 ≥ 230,000 (threshold for medium).
    • AnTuTu 387,422 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (387,422 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 387,422 ≥ 180,000 (threshold for low).
    • AnTuTu 387,422 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (mid chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at medium.
    • AnTuTu 387,422 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at high.
    • AnTuTu 387,422 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at high.
    • AnTuTu 387,422 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (387,422 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 387,422 ≥ 200,000 (threshold for low).
    • AnTuTu 387,422 falls below the 480,000 required to move up to medium.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (387,422 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 387,422 ≥ 320,000 (threshold for high).
    • AnTuTu 387,422 falls below the 720,000 required to move up to competitive.
    • The 90Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (387,422 AnTuTu points, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 387,422 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (387,422 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 387,422 ≥ 350,000 (threshold for high).
    • AnTuTu 387,422 falls below the 800,000 required to move up to competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (387,422 AnTuTu points).

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 387,422 ≥ 250,000 (threshold for medium).
    • AnTuTu 387,422 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (387,422 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • AnTuTu 387,422 ≥ 380,000 (threshold for low).
    • AnTuTu 387,422 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at high.
    • AnTuTu 387,422 falls below the 900,000 required to move up to competitive.
    • The 90Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Won't run

    With the Mediatek Helio G99 chipset and 8 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (mid chipset, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • Chipset in the mid category (Mediatek Helio G99) — meets the "mid" minimum to run at competitive.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (387,422 AnTuTu points, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 387,422 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (387,422 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 387,422 ≥ 200,000 (threshold for low).
    • AnTuTu 387,422 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    With the Mediatek Helio G99 chipset and 8 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (387,422 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 387,422 ≥ 300,000 (threshold for medium).
    • AnTuTu 387,422 falls below the 600,000 required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail25× 1.4= 35.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves25× 1.4= 35.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11321.5
Final score (1321.5 ÷ 24.1)55/100