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Phones for gamingSamsung
Samsung Galaxy S24

Is the Samsung Galaxy S24 good for gaming?

100

Gaming score

Excellent for gaming

Generate sensi for this phone

Specifications

Summary

The Samsung Galaxy S24 was announced in 2024 by Samsung and scores 100/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 6.2", Dynamic LTPO AMOLED 2X, 120Hz, 416 ppi and 2,600 nits. It packs Qualcomm SM8650-AC Snapdragon 8 Gen 3 (4 nm) - USA/Canada/ChinaExynos 2400 (4 nm) - International processor (4 nm process), Adreno 750 (1 GHz) - USA/Canada/ChinaXclipse 940 - International GPU and RAM options of 8, 12 GB and storage of 128 GB, 256 GB and 512 GB. Battery life comes from a 4,000 mAh battery, 25W charging and 15W wireless charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.3, NFC, USB Type-C 3.2, DisplayPort 1.2, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 167 g and measures 147 x 70.6 x 7.6 mm. It ships with Android 14, up to 7 major Android upgrades, One UI 8.0. For Free Fire, the Samsung Galaxy S24 runs competitive — runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.

How the gaming Score is calculated▼

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Samsung Galaxy S24 FE

Galaxy S26 Ultra

2026 · Qualcomm SM8850-1-AD Snapdragon 8 Elite Gen 5

100

Galaxy S26+

2026 · Qualcomm SM8850-1-AD Snapdragon 8 Elite Gen 5 (3 nm) - US/CNExynos 2600 (2 nm) - ROW

100

Galaxy S26

2026 · Qualcomm SM8850-1-AD Snapdragon 8 Elite Gen 5 (3 nm) - US/CNExynos 2600 (2 nm) - ROW

100

Galaxy Z TriFold

2025 · Qualcomm SM8750-AC Snapdragon 8 Elite

100

Galaxy S25 FE

2025 · Exynos 2400

100

Galaxy Tab S11 Ultra

2025 · Mediatek Dimensity 9400+

100

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire100× 1.5= 150.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile100× 1.6= 160.0
PUBG Mobile100× 1.6= 160.0
Genshin Impact100× 1.8= 180.0

Display

Size
6.2"
Type
Dynamic LTPO AMOLED 2X
Resolution
1080 x 2340
Density
416 ppi
Refresh rate
120 Hz
Brightness
2600 nits
Protection
Corning Gorilla Glass Victus 2

Performance

Chipset
Qualcomm SM8650-AC Snapdragon 8 Gen 3 (4 nm) - USA/Canada/ChinaExynos 2400 (4 nm) - International
Process node
4 nm
CPU
8-core (1x3.39GHz Cortex-X4 & 3x3.1GHz Cortex-A720 & 2x2.9GHz Cortex-A720 & 2x2.2GHz Cortex-A520)10-core (1x3.2GHz Cortex-X4 & 2x2.9GHz Cortex-A720 & 3x2.6GHz Cortex-A720 & 4x1.95GHz Cortex-A520)
GPU
Adreno 750 (1 GHz) - USA/Canada/ChinaXclipse 940 - International
Memory
128GB 8GB RAM · 256GB 8GB RAM · 256GB 12GB RAM · 512GB 8GB RAM
AnTuTu
1,218,977
GeekBench
5,833
3DMark Wild Life Extreme
4,183

Battery

Capacity
4,000 mAh
Type
Li-Ion
Fast charging (wired)
25 W
Wireless charging
15 W
Details
25W wired, PD3.0, 50% in 30 min 15W wireless (Qi) 4.5W reverse wireless

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 5
Bluetooth
5.3
NFC
Yes
USB
USB Type-C 3.2, DisplayPort 1.2, OTG
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (under display
Face unlock
No
Full list
Fingerprint (under display, ultrasonic), accelerometer, gyro, proximity, compass, barometer

Build

Dimensions
147 x 70.6 x 7.6 mm (5.79 x 2.78 x 0.30 in)
Weight
167 g
Material
Glass front (Gorilla Glass Victus 2), glass back (Gorilla Glass Victus 2), aluminum frame
SIM
· Nano-SIM + Nano-SIM + eSIM + eSIM (max 2 at a time) - INT· Nano-SIM + eSIM + eSIM (max 2 at a time) - USA· Nano-SIM + Nano-SIM - CN
Colors
Onyx Black, Marble Grey, Cobalt Violet, Amber Yellow, Jade Green, Sandstone Orange, Sapphire Blue

Cameras

Main camera
50 MP, f/1.8, 24mm (wide), 1/1.56", 1.0µm, dual pixel PDAF, OIS 10 MP, f/2.4, 67mm (telephoto), 1/3.94", 1.0µm, PDAF, OIS, 3x optical zoom 12 MP, f/2.2, 13mm, 120˚ (ultrawide), 1/2.55" 1.4µm, Super Steady video
Selfie
12 MP, f/2.2, 26mm (wide), 1/3.2", 1.12µm, dual pixel PDAF

System

OS
Android 14, up to 7 major Android upgrades, One UI 8.0
Announced
2024, January 17
Status
Available. Released 2024, January 24
Price (reference)
$ 298.80 / C$ 458.75 / £ 306.82 / € 429.96 / ₹ 46,700

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

16/20
  • Compact 6.2" screen — little room for HUDs in FPS games.
  • 416 ppi — Full HD+ density suitable for any game.
  • 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
  • Peak brightness of 2600 nits — visible even in strong sunlight.
  • Dynamic LTPO AMOLED 2X panel delivers deep blacks — an advantage in games with dark scenes.
  • Corning Gorilla Glass Victus 2 protection reduces the risk of scratching the screen under heavy use.

Performance

18/20
  • Chipset Qualcomm SM8650-AC Snapdragon 8 Gen 3 (4 nm) - USA/Canada/ChinaExynos 2400 (4 nm) - International (Snapdragon family), built on 4nm — flagship category.
  • 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
  • AnTuTu 1,218,977 — top-tier performance.
  • GPU: Adreno 750 (1 GHz) - USA/Canada/ChinaXclipse 940 - International.

Battery & charging

8/20
  • 4000 mAh — okay capacity, but only 3–4h in heavy games.
  • 25W wired — basic charging, requires patience.
  • 15W wireless charging available.

Connectivity

14/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.3 — low-latency pairing for gaming headsets.
  • USB Type-C 3.2, DisplayPort 1.2, OTG port — video output, gamepads and external SSD at high speed.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

14/20
  • Weight of 167 g — very light, long sessions without tiring your hand.
  • glass front (gorilla glass victus 2) build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2024 — recent design and thermal dissipation.
  • Thickness 7.6 mm — slim profile, easy to hold in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs competitive

    Free Fire runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 1,218,977 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 1,218,977 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 1,218,977 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 1,218,977 ≥ 850,000 (threshold for competitive).
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 1,218,977 ≥ 900,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs competitive

    Call of Duty Mobile runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 1,218,977 ≥ 1,000,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • PUBG Mobile

    Runs competitive

    PUBG Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • Chipset in the flagship category (Qualcomm SM8650-AC Snapdragon 8 Gen 3 (4 nm) - USA/Canada/ChinaExynos 2400 (4 nm) - International) — meets the "flagship" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • Genshin Impact

    Runs competitive

    Genshin Impact runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • Chipset in the flagship category (Qualcomm SM8650-AC Snapdragon 8 Gen 3 (4 nm) - USA/Canada/ChinaExynos 2400 (4 nm) - International) — meets the "flagship" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Fortnite

    Runs competitive

    Fortnite runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the flagship category (Qualcomm SM8650-AC Snapdragon 8 Gen 3 (4 nm) - USA/Canada/ChinaExynos 2400 (4 nm) - International) — meets the "flagship" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 1,218,977 ≥ 700,000 (threshold for competitive).
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 1,218,977 ≥ 830,000 (threshold for competitive).
  • Honkai: Star Rail

    Runs competitive

    Honkai: Star Rail runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • Chipset in the flagship category (Qualcomm SM8650-AC Snapdragon 8 Gen 3 (4 nm) - USA/Canada/ChinaExynos 2400 (4 nm) - International) — meets the "flagship" minimum to run at competitive.
  • Honor of Kings

    Runs competitive

    Honor of Kings runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 1,218,977 ≥ 720,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 1,218,977 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs competitive

    Mobile Legends: Bang Bang runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 1,218,977 ≥ 800,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • League of Legends: Wild Rift

    Runs competitive

    League of Legends: Wild Rift runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 1,218,977 ≥ 1,100,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • Love and Deepspace

    Runs competitive

    Love and Deepspace runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
    • Chipset in the flagship category (Qualcomm SM8650-AC Snapdragon 8 Gen 3 (4 nm) - USA/Canada/ChinaExynos 2400 (4 nm) - International) — meets the "flagship" minimum to run at competitive.
  • Standoff 2

    Runs competitive

    Standoff 2 runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 1,218,977 ≥ 900,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • ARK: Ultimate Mobile

    Runs competitive

    ARK: Ultimate Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the flagship category (Qualcomm SM8650-AC Snapdragon 8 Gen 3 (4 nm) - USA/Canada/ChinaExynos 2400 (4 nm) - International) — meets the "flagship" minimum to run at competitive.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 1,218,977 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 1,218,977 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs competitive

    Wuthering Waves runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • Chipset in the flagship category (Qualcomm SM8650-AC Snapdragon 8 Gen 3 (4 nm) - USA/Canada/ChinaExynos 2400 (4 nm) - International) — meets the "flagship" minimum to run at competitive.
  • Zenless Zone Zero

    Runs competitive

    Zenless Zone Zero runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the flagship category (Qualcomm SM8650-AC Snapdragon 8 Gen 3 (4 nm) - USA/Canada/ChinaExynos 2400 (4 nm) - International) — meets the "flagship" minimum to run at competitive.
  • eFootball

    Runs competitive

    eFootball runs in a competitive setup (1,218,977 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 1,218,977 ≥ 1,000,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
Fortnite
100
× 1.3
= 130.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail100× 1.4= 140.0
Honor of Kings100× 1.0= 100.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang100× 1.0= 100.0
League of Legends: Wild Rift100× 1.0= 100.0
Love and Deepspace100× 0.8= 80.0
Standoff 2100× 0.7= 70.0
ARK: Ultimate Mobile100× 1.0= 100.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves100× 1.4= 140.0
Zenless Zone Zero100× 1.3= 130.0
eFootball100× 0.8= 80.0
Total24.12410.0
Final score (2410.0 ÷ 24.1)100/100