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Phones for gamingSonim
Sonim XP Pro Thermal

Is the Sonim XP Pro Thermal good for gaming?

76

Gaming score

Very good for gaming

Generate sensi for this phone

Specifications

Summary

The Sonim XP Pro Thermal was announced in 2025 by Sonim and scores 76/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire at competitive level. The display is 6.58", IPS LCD, 90Hz and 401 ppi. It packs Qualcomm SM7550-AB Snapdragon 7 Gen 3 processor (4 nm process), Adreno 720 GPU and 8 GB of RAM and 256 GB of storage. Battery life comes from a 5,000 mAh battery. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.3, NFC, USB Type-C, magnetic connector pins. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 267 g and measures 171.5 x 80 x 11.5 mm. It ships with Android 14, up to 2 major Android upgrades. For Free Fire, the Sonim XP Pro Thermal runs competitive — runs in a competitive setup (700,000 AnTuTu points, 90Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.

How the gaming Score is calculated▼

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Sonim XP Pro E

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Sonim XP400

XP Pro E

2025 · Qualcomm SM7550-AB Snapdragon 7 Gen 3

76

XP400

2025 · Qualcomm SM4450 Snapdragon 4 Gen 2

51

XP Pro

2024 · Qualcomm SM7550-AB Snapdragon 7 Gen 3

76

XP100

2024 · Unisoc T127

0

XP10

2022 · Qualcomm SM4350 Snapdragon 480 5G

49

XP5plus

2022 · Qualcomm SM6115 Snapdragon 662

40

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire100× 1.5= 150.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile80× 1.6= 128.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact55× 1.8= 99.0

Display

Size
6.58"
Type
IPS LCD
Resolution
1080 x 2408
Density
401 ppi
Refresh rate
90 Hz
Protection
Corning Gorilla Glass Victus 2, Mohs level 5

Performance

Chipset
Qualcomm SM7550-AB Snapdragon 7 Gen 3
Process node
4 nm
CPU
Octa-core (1x2.63 GHz Cortex-A715 & 3x2.4 GHz Cortex-A715 & 4x1.8 GHz Cortex-A510)
GPU
Adreno 720
Memory
256GB 8GB RAM
AnTuTu
700,000

Battery

Capacity
5,000 mAh
Details
Wireless charging

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 6
Bluetooth
5.3
NFC
Yes
USB
USB Type-C, magnetic connector pins
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, gyro, proximity, compass, barometer

Build

Dimensions
171.5 x 80 x 11.5 mm (6.75 x 3.15 x 0.45 in)
Weight
267 g
SIM
Nano-SIM
Colors
Black

Cameras

Main camera
50 MP, (wide), PDAF FLIR thermal camera (Lepton 3.5 module)
Selfie
16 MP, (wide)

System

OS
Android 14, up to 2 major Android upgrades
Announced
2025, February 27
Status
Available. Released 2025, July 24
Price (reference)
About 770 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

10/20
  • 6.58" screen — a comfortable size for gaming.
  • 401 ppi — Full HD+ density suitable for any game.
  • A 90Hz screen — 90fps in Free Fire, COD Mobile and PUBG gives a real edge in fast duels.
  • Screen peak brightness not provided.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • Corning Gorilla Glass Victus 2, Mohs level 5 protection reduces the risk of scratching the screen under heavy use.

Performance

14/20
  • Chipset Qualcomm SM7550-AB Snapdragon 7 Gen 3 (Snapdragon family), built on 4nm — high category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 700,000 — strong mid-range.
  • GPU: Adreno 720.

Battery & charging

8/20
  • 5000 mAh — standard gaming autonomy, an easy 5–7h of play.
  • Wired charging power not provided.
  • No wireless charging.

Connectivity

15/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 6 — good for reducing lag in a home full of devices.
  • Bluetooth 5.3 — low-latency pairing for gaming headsets.
  • USB Type-C, magnetic connector pins port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

5/20
  • 267 g — heavy, consider a stand/grip for long play sessions.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2025 — modern thermal architecture, long update lifespan.
  • Thickness 11.5 mm — sturdy, but may be uncomfortable in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs competitive

    Free Fire runs in a competitive setup (700,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 700,000 ≥ 500,000 (threshold for competitive).
    • The 90Hz screen meets the competitive minimum of 90Hz.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (700,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 700,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (700,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 700,000 ≥ 500,000 (threshold for competitive).
    • The 90Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the high category (Qualcomm SM7550-AB Snapdragon 7 Gen 3) — meets the "high" minimum to run at competitive.
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the high category (Qualcomm SM7550-AB Snapdragon 7 Gen 3) — meets the "high" minimum to run at competitive.
    • The 90Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs on high

    Call of Duty Mobile runs on high graphics with room to spare (700,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 700,000 ≥ 550,000 (threshold for high).
    • AnTuTu 700,000 falls below the 1,000,000 required to move up to competitive.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (700,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 700,000 ≥ 500,000 (threshold for high).
    • AnTuTu 700,000 falls below the 1,400,000 required to move up to competitive.
  • Genshin Impact

    Runs on medium

    Genshin Impact runs on stable medium graphics (700,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 700,000 ≥ 500,000 (threshold for medium).
    • AnTuTu 700,000 falls below the 1,000,000 required to move up to high.
  • Fortnite

    Runs on high

    Fortnite runs on high graphics with room to spare (high chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the high category (Qualcomm SM7550-AB Snapdragon 7 Gen 3) — meets the "high" minimum to run at high.
    • AnTuTu 700,000 falls below the 1,500,000 required to move up to competitive.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (700,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 700,000 ≥ 700,000 (threshold for competitive).
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the high category (Qualcomm SM7550-AB Snapdragon 7 Gen 3) — meets the "high" minimum to run at competitive.
  • Honkai: Star Rail

    Runs on medium

    Honkai: Star Rail runs on stable medium graphics (700,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 700,000 ≥ 480,000 (threshold for medium).
    • AnTuTu 700,000 falls below the 800,000 required to move up to high.
  • Honor of Kings

    Runs on high

    The hardware supports the competitive level, but the 90Hz screen falls short of the 120Hz required for Honor of Kings.

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the high category (Qualcomm SM7550-AB Snapdragon 7 Gen 3) — meets the "mid" minimum to run at high.
    • AnTuTu 700,000 falls below the 720,000 required to move up to competitive.
    • The 90Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (700,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 700,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs competitive

    Mobile Legends: Bang Bang runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the high category (Qualcomm SM7550-AB Snapdragon 7 Gen 3) — meets the "high" minimum to run at competitive.
    • The 90Hz screen meets the competitive minimum of 90Hz.
  • League of Legends: Wild Rift

    Runs on high

    League of Legends: Wild Rift runs on high graphics with room to spare (high chipset).

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the high category (Qualcomm SM7550-AB Snapdragon 7 Gen 3) — meets the "high" minimum to run at high.
    • AnTuTu 700,000 falls below the 1,100,000 required to move up to competitive.
    • The 90Hz screen falls below the 120Hz required for competitive.
  • Love and Deepspace

    Runs on medium

    Love and Deepspace runs on stable medium graphics (700,000 AnTuTu points).

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • AnTuTu 700,000 ≥ 700,000 (threshold for medium).
    • AnTuTu 700,000 falls below the 1,100,000 required to move up to high.
  • Standoff 2

    Runs on high

    The hardware supports the competitive level, but the 90Hz screen falls short of the 120Hz required for Standoff 2.

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the high category (Qualcomm SM7550-AB Snapdragon 7 Gen 3) — meets the "mid" minimum to run at high.
    • AnTuTu 700,000 falls below the 900,000 required to move up to competitive.
    • The 90Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (700,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 700,000 ≥ 440,000 (threshold for low).
    • AnTuTu 700,000 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (700,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 700,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (700,000 AnTuTu points, 90Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 700,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on medium

    Wuthering Waves runs on stable medium graphics (700,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 700,000 ≥ 500,000 (threshold for medium).
    • AnTuTu 700,000 falls below the 1,000,000 required to move up to high.
  • Zenless Zone Zero

    Runs on low

    Zenless Zone Zero runs on low graphics (700,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • AnTuTu 700,000 ≥ 600,000 (threshold for low).
    • AnTuTu 700,000 falls below the 900,000 required to move up to medium.
  • eFootball

    Runs on high

    eFootball runs on high graphics with room to spare (700,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 700,000 ≥ 600,000 (threshold for high).
    • AnTuTu 700,000 falls below the 1,000,000 required to move up to competitive.
Fortnite
80
× 1.3
= 104.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail55× 1.4= 77.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang100× 1.0= 100.0
League of Legends: Wild Rift80× 1.0= 80.0
Love and Deepspace55× 0.8= 44.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves55× 1.4= 77.0
Zenless Zone Zero25× 1.3= 32.5
eFootball80× 0.8= 64.0
Total24.11834.5
Final score (1834.5 ÷ 24.1)76/100