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Phones for gamingTcl
TCL K70 Power

Is the TCL K70 Power good for gaming?

56

Gaming score

Good for casual gaming

Generate sensi for this phone

Specifications

Summary

The TCL K70 Power was announced in 2026 by Tcl and scores 56/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.8", IPS LCD, 120Hz, 256 ppi and 750 nits. It packs Mediatek Helio G100 Turbo processor (6 nm process), Mali-G57 MC2 GPU and RAM options of 4, 8 GB and 256 GB of storage. Battery life comes from a 6,500 mAh battery and 33W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 6.0, NFC, USB Type-C 2.0. The phone weighs 215 g and measures 167.7 x 79.1 x 9 mm. It ships with Android 16. For Free Fire, the TCL K70 Power runs on high — runs on high graphics with room to spare (460,000 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

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TCL K70

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TCL K70 SE

K70

2026 · Mediatek Helio G100

55

NxtPaper 70 Pro

2026 · Mediatek Dimensity 7300

69

NxtPaper 11 Gen 2

2025 · Mediatek Helio G80

55

NxtPaper 60 Ultra

2025 · Mediatek Dimensity 7400

69

60 SE

2025 · Mediatek Helio G81

55

605

2025 · Mediatek Helio G81

55

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact25× 1.8= 45.0

Display

Size
6.8"
Type
IPS LCD
Resolution
720 x 1570
Density
256 ppi
Refresh rate
120 Hz
Brightness
750 nits

Performance

Chipset
Mediatek Helio G100 Turbo
Process node
6 nm
CPU
Octa-core (2x2.2 GHz Cortex-A76 & 6x2.0 GHz Cortex-A55)
GPU
Mali-G57 MC2
Memory
256GB 4GB RAM · 256GB 8GB RAM
AnTuTu
460,000

Battery

Capacity
6,500 mAh
Fast charging (wired)
33 W
Details
33W wired

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
Bluetooth
6.0
NFC
Yes
USB
USB Type-C 2.0
Headphone jack
Yes

Sensors & unlock

Gyroscope
No
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, proximity

Build

Dimensions
167.7 x 79.1 x 9 mm (6.60 x 3.11 x 0.35 in)
Weight
215 g
Material
Glass front, plastic frame, silicone polymer back (eco leather)
SIM
Nano-SIM + Nano-SIM
Colors
Space Grey, Nebula Blue

Cameras

Main camera
50 MP, f/1.8, (wide), 1/2.88", 0.61µm, PDAF 0.08 MP (macro)
Selfie
8 MP, f/2.1, (wide), 1/4.0", 1.12µm

System

OS
Android 16
Announced
2026, February 03
Status
Available. Released 2026, March
Price (reference)
About 250 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

12/20
  • Large 6.8" screen favors immersion and fine aim in shooters.
  • 256 ppi is low — HUD text and icons may look blurry.
  • 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
  • 750 nits — good visibility in bright environments.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

11/20
  • Chipset Mediatek Helio G100 Turbo (Helio family), built on 6nm — mid category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 460,000 — strong mid-range.
  • GPU: Mali-G57 MC2.

Battery & charging

14/20
  • Huge 6500 mAh battery — long sessions without needing to charge.
  • 33W wired — decent charging.
  • No wireless charging.

Connectivity

9/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 6.0 — low-latency pairing for gaming headsets.
  • USB Type-C 2.0 port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

7/20
  • No dedicated gyroscope — motion-based controls may not work well.
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

9/20
  • 215 g — starts to feel heavy in a long session.
  • Plastic structure — may heat up more in a heavy session.
  • No IP rating for water/dust resistance.
  • Released in 2026 — modern thermal architecture, long update lifespan.
  • Thickness 9 mm — normal profile.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (460,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 460,000 ≥ 300,000 (threshold for high).
    • AnTuTu 460,000 falls below the 500,000 required to move up to competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (460,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 460,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (460,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 460,000 ≥ 250,000 (threshold for high).
    • AnTuTu 460,000 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (460,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 460,000 ≥ 450,000 (threshold for high).
    • AnTuTu 460,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (460,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 460,000 ≥ 450,000 (threshold for high).
    • AnTuTu 460,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (460,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 460,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 460,000 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (460,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 460,000 ≥ 230,000 (threshold for medium).
    • AnTuTu 460,000 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (460,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 460,000 ≥ 180,000 (threshold for low).
    • AnTuTu 460,000 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (mid chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the mid category (Mediatek Helio G100 Turbo) — meets the "mid" minimum to run at medium.
    • AnTuTu 460,000 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (460,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 460,000 ≥ 400,000 (threshold for high).
    • AnTuTu 460,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Mediatek Helio G100 Turbo) — meets the "mid" minimum to run at high.
    • AnTuTu 460,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (460,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 460,000 ≥ 200,000 (threshold for low).
    • AnTuTu 460,000 falls below the 480,000 required to move up to medium.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (460,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 460,000 ≥ 320,000 (threshold for high).
    • AnTuTu 460,000 falls below the 720,000 required to move up to competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (460,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 460,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (460,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 460,000 ≥ 350,000 (threshold for high).
    • AnTuTu 460,000 falls below the 800,000 required to move up to competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (460,000 AnTuTu points).

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 460,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 460,000 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (460,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • AnTuTu 460,000 ≥ 380,000 (threshold for low).
    • AnTuTu 460,000 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (460,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 460,000 ≥ 450,000 (threshold for high).
    • AnTuTu 460,000 falls below the 900,000 required to move up to competitive.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (460,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 460,000 ≥ 440,000 (threshold for low).
    • AnTuTu 460,000 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (460,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 460,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (460,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 460,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (460,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 460,000 ≥ 200,000 (threshold for low).
    • AnTuTu 460,000 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    With the Mediatek Helio G100 Turbo chipset and 8 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (460,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 460,000 ≥ 300,000 (threshold for medium).
    • AnTuTu 460,000 falls below the 600,000 required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail25× 1.4= 35.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves25× 1.4= 35.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11346.5
Final score (1346.5 ÷ 24.1)56/100