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Phones for gamingUlefone
Ulefone Armor 10 5G

Is the Ulefone Armor 10 5G good for gaming?

55

Gaming score

Good for casual gaming

Generate sensi for this phone

Specifications

Summary

The Ulefone Armor 10 5G was announced in 2020 by Ulefone and scores 55/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.67", IPS LCD and 395 ppi. It packs Mediatek Dimensity 800 processor (7 nm process), Mali-G57 MP4 GPU and 8 GB of RAM and 128 GB of storage. Battery life comes from a 5,800 mAh battery and 15W wireless charging. The main camera is 64 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.2, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 328 g and measures 176.5 x 82.8 x 14.6 mm. It ships with Android 10, planned upgrade to Android 11. For Free Fire, the Ulefone Armor 10 5G runs on high — runs on high graphics with room to spare (350,000 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

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The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact25× 1.8= 45.0

Display

Size
6.67"
Type
IPS LCD
Resolution
1080 x 2400
Density
395 ppi
Protection
Scratch-resistant glass, oleophobic coating

Performance

Chipset
Mediatek Dimensity 800
Process node
7 nm
CPU
Octa-core (4x2.0 GHz Cortex-A76 & 4x2.0 GHz Cortex-A55)
GPU
Mali-G57 MP4
Memory
128GB 8GB RAM
AnTuTu
350,000

Battery

Capacity
5,800 mAh
Type
Li-Po
Wireless charging
15 W
Details
15W wired 15W wireless

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 5
Bluetooth
5.2
NFC
Yes
USB
USB Type-C 2.0, OTG
Headphone jack
Yes

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, gyro, proximity, compass, baroceptor, coulombmeter

Build

Dimensions
176.5 x 82.8 x 14.6 mm (6.95 x 3.26 x 0.57 in)
Weight
328 g
Material
Front glass, aluminum back with rubber, aluminum frame
SIM
Nano-SIM + Nano-SIM
Colors
Black

Cameras

Main camera
64 MP, f/1.9, 26mm (wide), 1/1.72", 0.8µm, PDAF 8 MP, f/2.2, 119˚ (ultrawide) 5 MP (macro) Auxiliary lens
Selfie
16 MP, f/2.2

System

OS
Android 10, planned upgrade to Android 11
Announced
2020, November 17. Released 2020, December 07
Status
Discontinued
Price (reference)
About 420 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

6/20
  • 6.67" screen — a comfortable size for gaming.
  • 395 ppi — Full HD+ density suitable for any game.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

10/20
  • Chipset Mediatek Dimensity 800 (Dimensity family), built on 7nm — mid category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 350,000 — basic mid-range.
  • GPU: Mali-G57 MP4.

Battery & charging

10/20
  • 5800 mAh — standard gaming autonomy, an easy 5–7h of play.
  • Wired charging power not provided.
  • 15W wireless charging available.

Connectivity

12/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.2 — good for modern controllers and headphones.
  • USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

6/20
  • 328 g — heavy, consider a stand/grip for long play sessions.
  • front glass build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2020 — old model, outdated thermal hardware.
  • Thickness 14.6 mm — sturdy, but may be uncomfortable in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (350,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 350,000 ≥ 300,000 (threshold for high).
    • AnTuTu 350,000 falls below the 500,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (350,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 350,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (350,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 350,000 ≥ 250,000 (threshold for high).
    • AnTuTu 350,000 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Mediatek Dimensity 800) — meets the "mid" minimum to run at high.
    • AnTuTu 350,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Mediatek Dimensity 800) — meets the "mid" minimum to run at high.
    • AnTuTu 350,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (350,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 350,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 350,000 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (350,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 350,000 ≥ 230,000 (threshold for medium).
    • AnTuTu 350,000 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (350,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 350,000 ≥ 180,000 (threshold for low).
    • AnTuTu 350,000 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (mid chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the mid category (Mediatek Dimensity 800) — meets the "mid" minimum to run at medium.
    • AnTuTu 350,000 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the mid category (Mediatek Dimensity 800) — meets the "mid" minimum to run at high.
    • AnTuTu 350,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Mediatek Dimensity 800) — meets the "mid" minimum to run at high.
    • AnTuTu 350,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (350,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 350,000 ≥ 200,000 (threshold for low).
    • AnTuTu 350,000 falls below the 480,000 required to move up to medium.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (350,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 350,000 ≥ 320,000 (threshold for high).
    • AnTuTu 350,000 falls below the 720,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (350,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 350,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (350,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 350,000 ≥ 350,000 (threshold for high).
    • AnTuTu 350,000 falls below the 800,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (350,000 AnTuTu points).

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 350,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 350,000 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • Chipset in the mid category (Mediatek Dimensity 800) — meets the "mid" minimum to run at low.
    • AnTuTu 350,000 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Mediatek Dimensity 800) — meets the "mid" minimum to run at high.
    • AnTuTu 350,000 falls below the 900,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Won't run

    With the Mediatek Dimensity 800 chipset and 8 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • Chipset in the mid category (Mediatek Dimensity 800) — meets the "mid" minimum to run at competitive.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (350,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 350,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (350,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 350,000 ≥ 200,000 (threshold for low).
    • AnTuTu 350,000 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    With the Mediatek Dimensity 800 chipset and 8 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (350,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 350,000 ≥ 300,000 (threshold for medium).
    • AnTuTu 350,000 falls below the 600,000 required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail25× 1.4= 35.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves25× 1.4= 35.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11321.5
Final score (1321.5 ÷ 24.1)55/100