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Phones for gamingUlefone
Ulefone Armor 34 Pro

Is the Ulefone Armor 34 Pro good for gaming?

69

Gaming score

Very good for gaming

Generate sensi for this phone

Specifications

Summary

The Ulefone Armor 34 Pro was announced in 2025 by Ulefone and scores 69/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire at competitive level. The display is 6.95", IPS LCD, 120Hz, 387 ppi and 600 nits. It packs Mediatek Dimensity 7300 processor (4 nm process), Mali-G615 MC2 GPU and 16 GB of RAM and 512 GB of storage. Battery life comes from a 25,500 mAh battery and 66W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.4, NFC, USB Type-C 2.0, OTG, accessory connector pins. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 825 g and measures 183.1 x 86.6 x 32.7 mm. It ships with Android 15. For Free Fire, the Ulefone Armor 34 Pro runs competitive — runs in a competitive setup (640,000 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.

How the gaming Score is calculated▼

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RugKing 5 Pro

2026 · Unisoc T7250

64

Armor 27T Pro+

2026 · Mediatek Dimensity 6300

55

Armor 27T+

2026 · Mediatek Helio G99

55

RugKing Pad Pro

2026 · Unisoc T7250

65

RugKing Pad 2 Pro

2026 · Unisoc T7250

65

Armor 34 Pro+

2025 · Mediatek Dimensity 7400X

69

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire100× 1.5= 150.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile80× 1.6= 128.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact55× 1.8= 99.0

Display

Size
6.95"
Type
IPS LCD
Resolution
1080 x 2460
Density
387 ppi
Refresh rate
120 Hz
Brightness
600 nits
Protection
Corning Gorilla Glass 5, Mohs level 4

Performance

Chipset
Mediatek Dimensity 7300
Process node
4 nm
CPU
Octa-core (4x2.5 GHz Cortex-A78 & 4x2.0 GHz Cortex-A55)
GPU
Mali-G615 MC2
Memory
512GB 16GB RAM
AnTuTu
640,000

Battery

Capacity
25,500 mAh
Type
Li-Po
Fast charging (wired)
66 W
Details
66W wired 10W reverse wired

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 5
Bluetooth
5.4
NFC
Yes
USB
USB Type-C 2.0, OTG, accessory connector pins
Headphone jack
Yes

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, gyro, proximity, compass, barometer

Build

Dimensions
183.1 x 86.6 x 32.7 mm (7.21 x 3.41 x 1.29 in)
Weight
825 g
SIM
Nano-SIM + Nano-SIM
Colors
Black

Cameras

Main camera
50 MP, f/2.0, (wide), 1/1.3", 1.2µm, PDAF 64 MP, f/1.8, (night vision), 1/2.0", 0.7µm, 4 infrared lights 50 MP, f/2.2, 117˚ (ultrawide), 1/2.76", 0.64µm, AF
Selfie
32 MP, f/2.5, (wide), 1/2.8", 0.8µm

System

OS
Android 15
Announced
2025, March 03
Status
Available. Released 2025, June
Price (reference)
About 640 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

15/20
  • Large 6.95" screen favors immersion and fine aim in shooters.
  • 387 ppi — Full HD+ density suitable for any game.
  • 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
  • 600 nits — good visibility in bright environments.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • Corning Gorilla Glass 5, Mohs level 4 protection reduces the risk of scratching the screen under heavy use.

Performance

13/20
  • Chipset Mediatek Dimensity 7300 (Dimensity family), built on 4nm — mid category.
  • 16 GB of RAM — absurd headroom, opens every game without reloading.
  • AnTuTu 640,000 — strong mid-range.
  • GPU: Mali-G615 MC2.

Battery & charging

16/20
  • Huge 25500 mAh battery — long sessions without needing to charge.
  • 66W wired — fast charging, ideal to get back to gaming quickly.
  • No wireless charging.

Connectivity

14/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.4 — low-latency pairing for gaming headsets.
  • USB Type-C 2.0, OTG, accessory connector pins port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

5/20
  • 825 g — heavy, consider a stand/grip for long play sessions.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2025 — modern thermal architecture, long update lifespan.
  • Thickness 32.7 mm — sturdy, but may be uncomfortable in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs competitive

    Free Fire runs in a competitive setup (640,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 640,000 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (640,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 640,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (640,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 640,000 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (640,000 AnTuTu points).

    • 16 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 640,000 ≥ 450,000 (threshold for high).
    • AnTuTu 640,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (640,000 AnTuTu points).

    • 16 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 640,000 ≥ 450,000 (threshold for high).
    • AnTuTu 640,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on high

    Call of Duty Mobile runs on high graphics with room to spare (640,000 AnTuTu points).

    • 16 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 640,000 ≥ 550,000 (threshold for high).
    • AnTuTu 640,000 falls below the 1,000,000 required to move up to competitive.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (640,000 AnTuTu points).

    • 16 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 640,000 ≥ 500,000 (threshold for high).
    • AnTuTu 640,000 falls below the 1,400,000 required to move up to competitive.
  • Genshin Impact

    Runs on medium

    Genshin Impact runs on stable medium graphics (640,000 AnTuTu points).

    • 16 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 640,000 ≥ 500,000 (threshold for medium).
    • AnTuTu 640,000 falls below the 1,000,000 required to move up to high.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (640,000 AnTuTu points).

    • 16 GB of RAM — well above the 4 GB minimum for Fortnite.
    • AnTuTu 640,000 ≥ 480,000 (threshold for medium).
    • AnTuTu 640,000 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (640,000 AnTuTu points).

    • 16 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 640,000 ≥ 400,000 (threshold for high).
    • AnTuTu 640,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (640,000 AnTuTu points).

    • 16 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 640,000 ≥ 470,000 (threshold for high).
    • AnTuTu 640,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on medium

    Honkai: Star Rail runs on stable medium graphics (640,000 AnTuTu points).

    • 16 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 640,000 ≥ 480,000 (threshold for medium).
    • AnTuTu 640,000 falls below the 800,000 required to move up to high.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (640,000 AnTuTu points).

    • 16 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 640,000 ≥ 320,000 (threshold for high).
    • AnTuTu 640,000 falls below the 720,000 required to move up to competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (640,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 640,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (640,000 AnTuTu points).

    • 16 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 640,000 ≥ 350,000 (threshold for high).
    • AnTuTu 640,000 falls below the 800,000 required to move up to competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (640,000 AnTuTu points).

    • 16 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 640,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 640,000 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (640,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 16 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
    • AnTuTu 640,000 ≥ 380,000 (threshold for low).
    • AnTuTu 640,000 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (640,000 AnTuTu points).

    • 16 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 640,000 ≥ 450,000 (threshold for high).
    • AnTuTu 640,000 falls below the 900,000 required to move up to competitive.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (640,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 16 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 640,000 ≥ 440,000 (threshold for low).
    • AnTuTu 640,000 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (640,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 640,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (640,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 16 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 640,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on medium

    Wuthering Waves runs on stable medium graphics (640,000 AnTuTu points).

    • 16 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 640,000 ≥ 500,000 (threshold for medium).
    • AnTuTu 640,000 falls below the 1,000,000 required to move up to high.
  • Zenless Zone Zero

    Runs on low

    Zenless Zone Zero runs on low graphics (640,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 16 GB of RAM — well above the 8 GB minimum for Zenless Zone Zero.
    • AnTuTu 640,000 ≥ 600,000 (threshold for low).
    • AnTuTu 640,000 falls below the 900,000 required to move up to medium.
  • eFootball

    Runs on high

    eFootball runs on high graphics with room to spare (640,000 AnTuTu points).

    • 16 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 640,000 ≥ 600,000 (threshold for high).
    • AnTuTu 640,000 falls below the 1,000,000 required to move up to competitive.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail55× 1.4= 77.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves55× 1.4= 77.0
Zenless Zone Zero25× 1.3= 32.5
eFootball80× 0.8= 64.0
Total24.11663.0
Final score (1663.0 ÷ 24.1)69/100