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Phones for gamingUlefone
Ulefone Armor 9E

Is the Ulefone Armor 9E good for gaming?

32

Gaming score

Limited for gaming

Generate sensi for this phone

Specifications

Summary

The Ulefone Armor 9E was announced in 2020 by Ulefone and scores 32/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on medium. The display is 6.3", IPS LCD and 409 ppi. It packs Mediatek MT6779 Helio P90 processor (12 nm process), PowerVR GM9446 GPU and 8 GB of RAM and 128 GB of storage. Battery life comes from a 6,600 mAh battery and 18W charging. The main camera is 64 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.0, NFC, USB Type-C 2.0, OTG, accessory connector. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 324 g and measures 168.2 x 82 x 15 mm. It ships with Android 10. For Free Fire, the Ulefone Armor 9E runs on medium — runs on stable medium graphics (190,000 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on low; PUBG Mobile runs on low. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.

How the gaming Score is calculated▼

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The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire55× 1.5= 82.5
Subway Surfers80× 0.5= 40.0
Brawl Stars55× 0.8= 44.0
Roblox55× 1.2= 66.0
EA Sports FC Mobile55× 1.0= 55.0
Call of Duty Mobile25× 1.6= 40.0
PUBG Mobile25× 1.6= 40.0
Genshin Impact25× 1.8= 45.0

Display

Size
6.3"
Type
IPS LCD
Resolution
1080 x 2340
Density
409 ppi
Protection
Scratch-resistant glass, oleophobic coating

Performance

Chipset
Mediatek MT6779 Helio P90
Process node
12 nm
CPU
Octa-core (2x2.2 GHz Cortex-A75 & 6x2.0 GHz Cortex-A55)
GPU
PowerVR GM9446
Memory
128GB 8GB RAM
AnTuTu
190,000

Battery

Capacity
6,600 mAh
Type
Li-Po
Fast charging (wired)
18 W
Details
18W wired

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
Bluetooth
5.0
NFC
Yes
USB
USB Type-C 2.0, OTG, accessory connector
Headphone jack
Yes

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, gyro, proximity, compass, coulombmeter

Build

Dimensions
168.2 x 82 x 15 mm (6.62 x 3.23 x 0.59 in)
Weight
324 g
Material
Front glass, aluminum back with rubber, aluminum frame
SIM
Nano-SIM + Nano-SIM
Colors
Black

Cameras

Main camera
64 MP, f/1.9, 26mm (wide), 1/1.72", 0.8µm, PDAF 8 MP, f/2.4, 100˚ (ultrawide), 1/4.0", 1.12µm 2 MP (macro) Auxiliary lens
Selfie
8 MP, f/2.2

System

OS
Android 10
Announced
2020, September 08. Released 2020, September 08
Status
Discontinued
Price (reference)
About 290 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

6/20
  • 6.3" screen — a comfortable size for gaming.
  • 409 ppi — Full HD+ density suitable for any game.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

6/20
  • Chipset Mediatek MT6779 Helio P90 (Helio family), built on 12nm — low category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 190,000 — typical entry-level score.
  • GPU: PowerVR GM9446.

Battery & charging

12/20
  • Huge 6600 mAh battery — long sessions without needing to charge.
  • 18W wired — basic charging, requires patience.
  • No wireless charging.

Connectivity

7/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.0 — good for modern controllers and headphones.
  • USB Type-C 2.0, OTG, accessory connector port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

6/20
  • 324 g — heavy, consider a stand/grip for long play sessions.
  • front glass build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2020 — old model, outdated thermal hardware.
  • Thickness 15 mm — sturdy, but may be uncomfortable in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on medium

    Free Fire runs on stable medium graphics (190,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 190,000 ≥ 150,000 (threshold for medium).
    • AnTuTu 190,000 falls below the 300,000 required to move up to high.
  • Subway Surfers

    Runs on high

    Subway Surfers runs on high graphics with room to spare (190,000 AnTuTu points).

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 190,000 ≥ 150,000 (threshold for high).
    • AnTuTu 190,000 falls below the 300,000 required to move up to competitive.
  • Brawl Stars

    Runs on medium

    Brawl Stars runs on stable medium graphics (190,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 190,000 ≥ 100,000 (threshold for medium).
    • AnTuTu 190,000 falls below the 250,000 required to move up to high.
  • Roblox

    Runs on medium

    Roblox runs on stable medium graphics (190,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 190,000 ≥ 180,000 (threshold for medium).
    • AnTuTu 190,000 falls below the 450,000 required to move up to high.
  • EA Sports FC Mobile

    Runs on medium

    EA Sports FC Mobile runs on stable medium graphics (190,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 190,000 ≥ 180,000 (threshold for medium).
    • AnTuTu 190,000 falls below the 450,000 required to move up to high.
  • Call of Duty Mobile

    Runs on low

    Call of Duty Mobile runs on low graphics (190,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 190,000 ≥ 80,000 (threshold for low).
    • AnTuTu 190,000 falls below the 250,000 required to move up to medium.
  • PUBG Mobile

    Runs on low

    PUBG Mobile runs on low graphics (190,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 190,000 ≥ 60,000 (threshold for low).
    • AnTuTu 190,000 falls below the 230,000 required to move up to medium.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (190,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 190,000 ≥ 180,000 (threshold for low).
    • AnTuTu 190,000 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on low

    Fortnite runs on low graphics (190,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • AnTuTu 190,000 ≥ 180,000 (threshold for low).
    • AnTuTu 190,000 falls below the 480,000 required to move up to medium.
  • Minecraft

    Runs on medium

    Minecraft runs on stable medium graphics (190,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 190,000 ≥ 150,000 (threshold for medium).
    • AnTuTu 190,000 falls below the 400,000 required to move up to high.
  • Pokémon GO

    Runs on low

    Pokémon GO runs on low graphics (190,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 190,000 ≥ 80,000 (threshold for low).
    • AnTuTu 190,000 falls below the 200,000 required to move up to medium.
  • Honkai: Star Rail

    Won't run

    With the Mediatek MT6779 Helio P90 chipset and 8 GB of RAM, Honkai: Star Rail falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • Chipset in the low category falls below the "mid" required even to run Honkai: Star Rail on low.
  • Honor of Kings

    Runs on medium

    Honor of Kings runs on stable medium graphics (190,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 190,000 ≥ 130,000 (threshold for medium).
    • AnTuTu 190,000 falls below the 320,000 required to move up to high.
  • Habbo

    Runs on high

    Habbo runs on high graphics with room to spare (190,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 190,000 ≥ 180,000 (threshold for high).
    • AnTuTu 190,000 falls below the 300,000 required to move up to competitive.
  • Mobile Legends: Bang Bang

    Runs on medium

    Mobile Legends: Bang Bang runs on stable medium graphics (190,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 190,000 ≥ 150,000 (threshold for medium).
    • AnTuTu 190,000 falls below the 350,000 required to move up to high.
  • League of Legends: Wild Rift

    Runs on low

    League of Legends: Wild Rift runs on low graphics (190,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 190,000 ≥ 80,000 (threshold for low).
    • AnTuTu 190,000 falls below the 250,000 required to move up to medium.
  • Love and Deepspace

    Won't run

    With the Mediatek MT6779 Helio P90 chipset and 8 GB of RAM, Love and Deepspace falls below the recommended minimum.

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • Chipset in the low category falls below the "mid" required even to run Love and Deepspace on low.
  • Standoff 2

    Runs on medium

    Standoff 2 runs on stable medium graphics (190,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 190,000 ≥ 180,000 (threshold for medium).
    • AnTuTu 190,000 falls below the 450,000 required to move up to high.
  • ARK: Ultimate Mobile

    Won't run

    With the Mediatek MT6779 Helio P90 chipset and 8 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the low category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs on high

    Among Us runs on high graphics with room to spare (low chipset).

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • Chipset in the low category (Mediatek MT6779 Helio P90) — meets the "low" minimum to run at high.
    • AnTuTu 190,000 falls below the 400,000 required to move up to competitive.
  • Stardew Valley

    Runs on high

    Stardew Valley runs on high graphics with room to spare (190,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 190,000 ≥ 180,000 (threshold for high).
    • AnTuTu 190,000 falls below the 350,000 required to move up to competitive.
  • Wuthering Waves

    Won't run

    With the Mediatek MT6779 Helio P90 chipset and 8 GB of RAM, Wuthering Waves falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • Chipset in the low category falls below the "mid" required even to run Wuthering Waves on low.
  • Zenless Zone Zero

    Won't run

    With the Mediatek MT6779 Helio P90 chipset and 8 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the low category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on low

    eFootball runs on low graphics (190,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 190,000 ≥ 120,000 (threshold for low).
    • AnTuTu 190,000 falls below the 300,000 required to move up to medium.
Fortnite
25
× 1.3
= 32.5
Minecraft55× 0.7= 38.5
Pokémon GO25× 0.6= 15.0
Honkai: Star Rail0× 1.4= 0.0
Honor of Kings55× 1.0= 55.0
Habbo80× 0.3= 24.0
Mobile Legends: Bang Bang55× 1.0= 55.0
League of Legends: Wild Rift25× 1.0= 25.0
Love and Deepspace0× 0.8= 0.0
Standoff 255× 0.7= 38.5
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us80× 0.4= 32.0
Stardew Valley80× 0.4= 32.0
Wuthering Waves0× 1.4= 0.0
Zenless Zone Zero0× 1.3= 0.0
eFootball25× 0.8= 20.0
Total24.1780.0
Final score (780.0 ÷ 24.1)32/100