
Is the Xiaomi Redmi K Pad 2 good for gaming?
Gaming score
Excellent for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 2,750,000 ≥ 500,000 (threshold for competitive).
- The 165Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 2,750,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 2,750,000 ≥ 500,000 (threshold for competitive).
- The 165Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 2,750,000 ≥ 850,000 (threshold for competitive).
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 2,750,000 ≥ 900,000 (threshold for competitive).
- The 165Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs competitiveCall of Duty Mobile runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 2,750,000 ≥ 1,000,000 (threshold for competitive).
- The 165Hz screen meets the competitive minimum of 90Hz.
PUBG Mobile
Runs competitivePUBG Mobile runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 2,750,000 ≥ 1,400,000 (threshold for competitive).
- The 165Hz screen meets the competitive minimum of 90Hz.
Genshin Impact
Runs competitiveGenshin Impact runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 2,750,000 ≥ 1,700,000 (threshold for competitive).
- The 165Hz screen meets the competitive minimum of 60Hz.
Fortnite
Runs competitiveFortnite runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Fortnite.
- AnTuTu 2,750,000 ≥ 1,500,000 (threshold for competitive).
- The 165Hz screen meets the competitive minimum of 60Hz.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 2,750,000 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 2,750,000 ≥ 830,000 (threshold for competitive).
Honkai: Star Rail
Runs competitiveHonkai: Star Rail runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 2,750,000 ≥ 1,300,000 (threshold for competitive).
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 2,750,000 ≥ 720,000 (threshold for competitive).
- The 165Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 2,750,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 2,750,000 ≥ 800,000 (threshold for competitive).
- The 165Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs competitiveLeague of Legends: Wild Rift runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 2,750,000 ≥ 1,100,000 (threshold for competitive).
- The 165Hz screen meets the competitive minimum of 120Hz.
Love and Deepspace
Runs competitiveLove and Deepspace runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- AnTuTu 2,750,000 ≥ 1,500,000 (threshold for competitive).
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 2,750,000 ≥ 900,000 (threshold for competitive).
- The 165Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs competitiveARK: Ultimate Mobile runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 2,750,000 ≥ 1,900,000 (threshold for competitive).
Among Us
Runs competitiveAmong Us runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 2,750,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 2,750,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs competitiveWuthering Waves runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 2,750,000 ≥ 1,500,000 (threshold for competitive).
Zenless Zone Zero
Runs competitiveZenless Zone Zero runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 8 GB minimum for Zenless Zone Zero.
- AnTuTu 2,750,000 ≥ 1,900,000 (threshold for competitive).
eFootball
Runs competitiveeFootball runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 2,750,000 ≥ 1,000,000 (threshold for competitive).
- The 165Hz screen meets the competitive minimum of 60Hz.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
17/20- Large 8.8" screen favors immersion and fine aim in shooters.
- 403 ppi — Full HD+ density suitable for any game.
- A 165Hz screen unlocks a smooth experience in competitive FPS games at high refresh.
- Peak brightness of 1100 nits — visible even in strong sunlight.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- Corning Gorilla Glass 5 protection reduces the risk of scratching the screen under heavy use.
Performance
20/20- Chipset Mediatek Dimensity 9500 (Dimensity family), built on 3nm — flagship category.
- 16 GB of RAM — absurd headroom, opens every game without reloading.
- AnTuTu 2,750,000 — absolute flagship performance.
- GPU: Arm G1-Ultra.
Battery & charging
16/20- Huge 9100 mAh battery — long sessions without needing to charge.
- 67W wired — fast charging, ideal to get back to gaming quickly.
- No wireless charging.
Connectivity
11/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi 6 — good for reducing lag in a home full of devices.
- Bluetooth 5.4 — low-latency pairing for gaming headsets.
- 1x USB Type-C 3.2, 1x USB Type-C 2.0, Display Port 1.4, accessory connector port — video output, gamepads and external SSD at high speed.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
14/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- No fingerprint reader — login by password only.
- No face recognition.
Build & ergonomics
7/20- 345 g — heavy, consider a stand/grip for long play sessions.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2026 — modern thermal architecture, long update lifespan.
- Thickness 6.6 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 8.8"
- Type
- IPS LCD
- Resolution
- 1880 x 3008
- Density
- 403 ppi
- Refresh rate
- 165 Hz
- Brightness
- 1100 nits
- Protection
- Corning Gorilla Glass 5
Performance
- Chipset
- Mediatek Dimensity 9500
- Process node
- 3 nm
- CPU
- Octa-core (1x4.21 GHz C1-Ultra & 3x3.5 GHz C1-Premium & 4x2.7 GHz C1-Pro)
- GPU
- Arm G1-Ultra
- Memory
- 256GB 8GB RAM · 256GB 12GB RAM · 512GB 16GB RAM
- AnTuTu
- 2,750,000
Battery
- Capacity
- 9,100 mAh
- Fast charging (wired)
- 67 W
- Details
- 67W wired, PD3.0, QC3+ 22.5W reverse wired Bypass charging
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 6
- Bluetooth
- 5.4
- NFC
- No
- USB
- 1x USB Type-C 3.2, 1x USB Type-C 2.0, Display Port 1.4, accessory connector
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- No
- Face unlock
- No
- Full list
- Accelerometer, gyro, proximity, compass
Build
- Dimensions
- 205 x 133.8 x 6.6 mm (8.07 x 5.27 x 0.26 in)
- Weight
- 345 g
- SIM
- No
- Colors
- Black, Silver, Violet
Cameras
- Main camera
- 13 MP, f/2.2, (wide), 1/3.06" 1.12μm, PDAF
- Selfie
- 8 MP, f/2.3, (wide), 1/4" 1.12μm
System
- OS
- Android 16, HyperOS 3
- Announced
- 2026, April 22
- Status
- Available. Released 2026, April 22
- Price (reference)
- About 430 EUR
Summary
The Xiaomi Redmi K Pad 2 was announced in 2026 by Xiaomi and scores 100/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 8.8", IPS LCD, 165Hz, 403 ppi and 1,100 nits. It packs Mediatek Dimensity 9500 processor (3 nm process), Arm G1-Ultra GPU and RAM options of 8, 12, 16 GB and storage of 256 GB and 512 GB. Battery life comes from a 9,100 mAh battery and 67W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 6, Bluetooth 5.4, 1x USB Type-C 3.2, 1x USB Type-C 2.0, Display Port 1.4, accessory connector. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 345 g and measures 205 x 133.8 x 6.6 mm. It ships with Android 16, HyperOS 3. For Free Fire, the Xiaomi Redmi K Pad 2 runs competitive — runs in a competitive setup (2,750,000 AnTuTu points, 165Hz screen) — suitable for esports. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 100 | × 1.6 | = 160.0 |
| PUBG Mobile | 100 | × 1.6 | = 160.0 |
| Genshin Impact | 100 | × 1.8 | = 180.0 |
| Fortnite | 100 | × 1.3 | = 130.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 100 | × 1.4 | = 140.0 |
| Honor of Kings | 100 | × 1.0 | = 100.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 100 | × 1.0 | = 100.0 |
| Love and Deepspace | 100 | × 0.8 | = 80.0 |
| Standoff 2 | 100 | × 0.7 | = 70.0 |
| ARK: Ultimate Mobile | 100 | × 1.0 | = 100.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 100 | × 1.4 | = 140.0 |
| Zenless Zone Zero | 100 | × 1.3 | = 130.0 |
| eFootball | 100 | × 0.8 | = 80.0 |
| Total | 24.1 | 2410.0 | |
| Final score (2410.0 ÷ 24.1) | 100/100 | ||
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