
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on mediumFree Fire runs on stable medium graphics (low chipset).
- 3 GB of RAM — meets the 2 GB minimum for Free Fire.
- Chipset in the low category (Mediatek MT6750) — meets the "low" minimum to run at medium.
- AnTuTu 35,000 falls below the 300,000 required to move up to high.
Subway Surfers
Runs on highSubway Surfers runs on high graphics with room to spare (low chipset).
- 3 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- Chipset in the low category (Mediatek MT6750) — meets the "low" minimum to run at high.
- AnTuTu 35,000 falls below the 300,000 required to move up to competitive.
Brawl Stars
Runs on mediumBrawl Stars runs on stable medium graphics (low chipset).
- 3 GB of RAM — meets the 2 GB minimum for Brawl Stars.
- Chipset in the low category (Mediatek MT6750) — meets the "low" minimum to run at medium.
- AnTuTu 35,000 falls below the 250,000 required to move up to high.
Roblox
Runs on mediumRoblox runs on stable medium graphics (low chipset).
- 3 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the low category (Mediatek MT6750) — meets the "low" minimum to run at medium.
- AnTuTu 35,000 falls below the 450,000 required to move up to high.
EA Sports FC Mobile
Runs on mediumEA Sports FC Mobile runs on stable medium graphics (low chipset).
- 3 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the low category (Mediatek MT6750) — meets the "low" minimum to run at medium.
- AnTuTu 35,000 falls below the 450,000 required to move up to high.
Call of Duty Mobile
Runs on lowCall of Duty Mobile runs on low graphics (low chipset) — the game opens, but expect FPS drops in crowded scenes.
- 3 GB of RAM — meets the 2 GB minimum for Call of Duty Mobile.
- Chipset in the low category (Mediatek MT6750) — meets the "low" minimum to run at low.
- AnTuTu 35,000 falls below the 250,000 required to move up to medium.
PUBG Mobile
Runs on lowPUBG Mobile runs on low graphics (low chipset) — the game opens, but expect FPS drops in crowded scenes.
- 3 GB of RAM — meets the 2 GB minimum for PUBG Mobile.
- Chipset in the low category (Mediatek MT6750) — meets the "low" minimum to run at low.
- AnTuTu 35,000 falls below the 230,000 required to move up to medium.
Genshin Impact
Won't run3 GB of RAM is below the 4 GB minimum required by Genshin Impact.
- 3 GB of RAM is below the 4 GB minimum required by Genshin Impact.
Fortnite
Won't run3 GB of RAM is below the 4 GB minimum required by Fortnite.
- 3 GB of RAM is below the 4 GB minimum required by Fortnite.
Minecraft
Runs on mediumMinecraft runs on stable medium graphics (low chipset).
- 3 GB of RAM — meets the 2 GB minimum for Minecraft.
- Chipset in the low category (Mediatek MT6750) — meets the "low" minimum to run at medium.
- AnTuTu 35,000 falls below the 400,000 required to move up to high.
Pokémon GO
Runs on lowPokémon GO runs on low graphics (low chipset) — the game opens, but expect FPS drops in crowded scenes.
- 3 GB of RAM — meets the 2 GB minimum for Pokémon GO.
- Chipset in the low category (Mediatek MT6750) — meets the "low" minimum to run at low.
- AnTuTu 35,000 falls below the 200,000 required to move up to medium.
Honkai: Star Rail
Won't run3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
- 3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
Honor of Kings
Runs on mediumHonor of Kings runs on stable medium graphics (low chipset).
- 3 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the low category (Mediatek MT6750) — meets the "low" minimum to run at medium.
- AnTuTu 35,000 falls below the 320,000 required to move up to high.
Habbo
Runs on highHabbo runs on high graphics with room to spare (low chipset).
- 3 GB of RAM — well above the 1 GB minimum for Habbo.
- Chipset in the low category (Mediatek MT6750) — meets the "low" minimum to run at high.
- AnTuTu 35,000 falls below the 300,000 required to move up to competitive.
Mobile Legends: Bang Bang
Runs on mediumMobile Legends: Bang Bang runs on stable medium graphics (low chipset).
- 3 GB of RAM — meets the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the low category (Mediatek MT6750) — meets the "low" minimum to run at medium.
- AnTuTu 35,000 falls below the 350,000 required to move up to high.
League of Legends: Wild Rift
Runs on lowLeague of Legends: Wild Rift runs on low graphics (low chipset) — the game opens, but expect FPS drops in crowded scenes.
- 3 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the low category (Mediatek MT6750) — meets the "low" minimum to run at low.
- AnTuTu 35,000 falls below the 250,000 required to move up to medium.
Love and Deepspace
Won't run3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on mediumStandoff 2 runs on stable medium graphics (low chipset).
- 3 GB of RAM — meets the 2 GB minimum for Standoff 2.
- Chipset in the low category (Mediatek MT6750) — meets the "low" minimum to run at medium.
- AnTuTu 35,000 falls below the 450,000 required to move up to high.
ARK: Ultimate Mobile
Won't run3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
- 3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
Among Us
Runs on highAmong Us runs on high graphics with room to spare (low chipset).
- 3 GB of RAM — meets the 2.1 GB minimum for Among Us.
- Chipset in the low category (Mediatek MT6750) — meets the "low" minimum to run at high.
- AnTuTu 35,000 falls below the 400,000 required to move up to competitive.
Stardew Valley
Runs on highStardew Valley runs on high graphics with room to spare (low chipset).
- 3 GB of RAM — meets the 2 GB minimum for Stardew Valley.
- Chipset in the low category (Mediatek MT6750) — meets the "low" minimum to run at high.
- AnTuTu 35,000 falls below the 350,000 required to move up to competitive.
Wuthering Waves
Won't run3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
- 3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
Zenless Zone Zero
Won't run3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Won't run3 GB of RAM is below the 4 GB minimum required by eFootball.
- 3 GB of RAM is below the 4 GB minimum required by eFootball.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
5/20- Small 5.5" screen makes aiming and reading minimaps harder.
- 401 ppi — Full HD+ density suitable for any game.
- Screen refresh rate not provided — likely the standard 60Hz.
- Screen peak brightness not provided.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- Corning Gorilla Glass 3 protection reduces the risk of scratching the screen under heavy use.
Performance
3/20- Chipset Mediatek MT6750 (MediaTek family), built on 28nm — low category.
- 3 GB of RAM — only runs light games (Free Fire, Subway, Brawl Stars).
- AnTuTu 35,000 — typical entry-level score.
- GPU: Mali-T860MP2.
Battery & charging
11/20- Huge 9000 mAh battery — long sessions without needing to charge.
- 10W — slow charging, plan for an overnight charge.
- No wireless charging.
Connectivity
5/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi standard not detected — likely Wi-Fi 4 (n) or lower.
- Bluetooth 4.0 — old, may have lag with gaming headphones.
- USB Type-C 2.0 port — compatible with modern adapters and gamepads.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (rear-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
2/20- 469 g — heavy, consider a stand/grip for long play sessions.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2018 — old model, outdated thermal hardware.
- Thickness 15.9 mm — sturdy, but may be uncomfortable in a long session.
Specifications
Display
- Size
- 5.5"
- Type
- IPS LCD
- Resolution
- 1080 x 1920
- Density
- 401 ppi
- Protection
- Corning Gorilla Glass 3
Performance
- Chipset
- Mediatek MT6750
- Process node
- 28 nm
- CPU
- Octa-core (4x1.5 GHz Cortex-A53 & 4x1.0 GHz Cortex-A53)
- GPU
- Mali-T860MP2
- Memory
- 32GB 3GB RAM
- AnTuTu
- 35,000
Battery
- Capacity
- 9,000 mAh
- Type
- Li-Po
- Fast charging (wired)
- 10 W
- Details
- 10W wired
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 4
- Bluetooth
- 4.0
- NFC
- No
- USB
- USB Type-C 2.0
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (rear-mounted)
- Face unlock
- No
- Full list
- Fingerprint (rear-mounted), accelerometer, gyro, proximity, compass
Build
- Dimensions
- 168.8 x 86.5 x 15.9 mm (6.65 x 3.41 x 0.63 in)
- Weight
- 469 g
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Black
Cameras
- Main camera
- 16 MP, AF
- Selfie
- 8 MP
System
- OS
- Android 7.0 (Nougat)
- Announced
- 2018, March. Released 2018, April
- Status
- Discontinued
- Price (reference)
- About 250 EUR
Summary
The Yezz Epic T was announced in 2018 by Yezz and scores 28/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on medium. The display is 5.5", IPS LCD and 401 ppi. It packs Mediatek MT6750 processor (28 nm process), Mali-T860MP2 GPU and 3 GB of RAM and 32 GB of storage. Battery life comes from a 9,000 mAh battery and 10W charging. The main camera is 16 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 4, Bluetooth 4.0, USB Type-C 2.0. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 469 g and measures 168.8 x 86.5 x 15.9 mm. It ships with Android 7.0 (Nougat). For Free Fire, the Yezz Epic T runs on medium — runs on stable medium graphics (low chipset). In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on low; PUBG Mobile runs on low. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 55 | × 1.5 | = 82.5 |
| Subway Surfers | 80 | × 0.5 | = 40.0 |
| Brawl Stars | 55 | × 0.8 | = 44.0 |
| Roblox | 55 | × 1.2 | = 66.0 |
| EA Sports FC Mobile | 55 | × 1.0 | = 55.0 |
| Call of Duty Mobile | 25 | × 1.6 | = 40.0 |
| PUBG Mobile | 25 | × 1.6 | = 40.0 |
| Genshin Impact | 0 | × 1.8 | = 0.0 |
| Fortnite | 0 | × 1.3 | = 0.0 |
| Minecraft | 55 | × 0.7 | = 38.5 |
| Pokémon GO | 25 | × 0.6 | = 15.0 |
| Honkai: Star Rail | 0 | × 1.4 | = 0.0 |
| Honor of Kings | 55 | × 1.0 | = 55.0 |
| Habbo | 80 | × 0.3 | = 24.0 |
| Mobile Legends: Bang Bang | 55 | × 1.0 | = 55.0 |
| League of Legends: Wild Rift | 25 | × 1.0 | = 25.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 55 | × 0.7 | = 38.5 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 80 | × 0.4 | = 32.0 |
| Stardew Valley | 80 | × 0.4 | = 32.0 |
| Wuthering Waves | 0 | × 1.4 | = 0.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 0 | × 0.8 | = 0.0 |
| Total | 24.1 | 682.5 | |
| Final score (682.5 ÷ 24.1) | 28/100 | ||
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