Mobileverso
Feed

Nickname list

All the site's nicknames in alphabetical order

Follow us on

Email: mobileverso@gmail.com

Privacy & Cookie PolicyTerms of UseData deletionHomepage

© 2026 Mobileverso

Português·English·Español·Bahasa Indonesia·ไทย·Tiếng Việt·বাংলা·Filipino·Русский·हिन्दी

Mobileverso has been online since 2020 and is one of Brazil's top references for Free Fire and for nick, symbol, font, bio, sensitivity and HUD customization tools. All content is produced independently, with no affiliation to Garena. Learn more at About Us / Who We Are.

Phones for gamingZte
ZTE Axon mini

Is the ZTE Axon mini good for gaming?

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (mid chipset).

    • 3 GB of RAM — meets the 2 GB minimum for Free Fire.
    • Chipset in the mid category (Qualcomm MSM8939v2 Snapdragon 616) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Chipset in the mid category (Qualcomm MSM8939v2 Snapdragon 616) — meets the "mid" minimum to run at competitive.

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

6/20
  • Small 5.2" screen makes aiming and reading minimaps harder.
  • 424 ppi — Full HD+ density suitable for any game.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • Super AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

5/20
  • Chipset Qualcomm MSM8939v2 Snapdragon 616 (Snapdragon family), built on 28nm — mid category.
  • 3 GB of RAM — only runs light games (Free Fire, Subway, Brawl Stars).
  • No reference AnTuTu score — we use the chipset tier.
  • GPU: Adreno 405.

Specifications

Display

Size
5.2"
Type
Super AMOLED
Resolution
1080 x 1920
Density
424 ppi

Performance

Chipset
Qualcomm MSM8939v2 Snapdragon 616
Process node
28 nm
CPU
Octa-core (4x1.5 GHz Cortex-A53 & 4x1.2 GHz Cortex-A53)
GPU
Adreno 405
Memory
32GB 3GB RAM

Battery

Capacity
2,800 mAh
Type
Li-Ion

Summary

The ZTE Axon mini was announced in 2015 by Zte and scores 44/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on high. The display is 5.2", Super AMOLED and 424 ppi. It packs Qualcomm MSM8939v2 Snapdragon 616 processor (28 nm process), Adreno 405 GPU and 3 GB of RAM and 32 GB of storage. Battery life comes from a 2,800 mAh battery. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 4, Bluetooth 4.0, microUSB 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 140 g and measures 143.5 x 70 x 7.9 mm. It ships with Android 5.1.1 (Lollipop). For Free Fire, the ZTE Axon mini runs on high — runs on high graphics with room to spare (mid chipset). In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

Other similar Zte phones

  • nubia Neo 5 GT

    2026 · Mediatek Dimensity 7400

    69
  • Blade X1001

    2026 · Unisoc T606

    54
  • Blade V80 Max

    2026 · Unisoc T7250

    65
  • nubia Flip3

    2025 · Mediatek Dimensity 7400X

    69
  • Blade V80 Pro

    2025 · Unisoc T7280

    55
  • Blade V80 Design

    2025 · Unisoc T7280

    55

Search another phone

Previous

ZTE Axon Max

Next

ZTE Axon Pro

44

Gaming score

Limited for gaming

Connectivity

5G
No
Wi-Fi
Wi-Fi 4
Bluetooth
4.0
NFC
No
USB
microUSB 2.0, OTG
Headphone jack
Yes

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (rear-mounted)
Face unlock
No
Full list
Fingerprint (rear-mounted), accelerometer, gyro, proximity, compass

Build

Dimensions
143.5 x 70 x 7.9 mm (5.65 x 2.76 x 0.31 in)
Weight
140 g
SIM
Nano-SIM + Nano-SIM
Colors
Gold, Chromium Silver, Rose Gold

Cameras

Main camera
13 MP, PDAF
Selfie
8 MP

System

OS
Android 5.1.1 (Lollipop)
Announced
2015, October. Released 2015, November
Status
Discontinued
Price (reference)
About 300 EUR

Battery & charging

1/20
  • 2800 mAh is little — you will need to charge often.
  • Wired charging power not provided.
  • No wireless charging.

Connectivity

3/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi standard not detected — likely Wi-Fi 4 (n) or lower.
  • Bluetooth 4.0 — old, may have lag with gaming headphones.
  • microUSB 2.0, OTG port — limits compatibility with current accessories.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (rear-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

8/20
  • Weight of 140 g — very light, long sessions without tiring your hand.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2015 — old model, outdated thermal hardware.
  • Thickness 7.9 mm — slim profile, easy to hold in a long session.
No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (mid chipset).

    • 3 GB of RAM — meets the 2 GB minimum for Brawl Stars.
    • Chipset in the mid category (Qualcomm MSM8939v2 Snapdragon 616) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 3 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Qualcomm MSM8939v2 Snapdragon 616) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 3 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Qualcomm MSM8939v2 Snapdragon 616) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (mid chipset).

    • 3 GB of RAM — meets the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the mid category (Qualcomm MSM8939v2 Snapdragon 616) — meets the "mid" minimum to run at medium.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (mid chipset).

    • 3 GB of RAM — meets the 2 GB minimum for PUBG Mobile.
    • Chipset in the mid category (Qualcomm MSM8939v2 Snapdragon 616) — meets the "mid" minimum to run at medium.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to high.
  • Genshin Impact

    Won't run

    3 GB of RAM is below the 4 GB minimum required by Genshin Impact.

    • 3 GB of RAM is below the 4 GB minimum required by Genshin Impact.
  • Fortnite

    Won't run

    3 GB of RAM is below the 4 GB minimum required by Fortnite.

    • 3 GB of RAM is below the 4 GB minimum required by Fortnite.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (mid chipset).

    • 3 GB of RAM — meets the 2 GB minimum for Minecraft.
    • Chipset in the mid category (Qualcomm MSM8939v2 Snapdragon 616) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 3 GB of RAM — meets the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Qualcomm MSM8939v2 Snapdragon 616) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
  • Honkai: Star Rail

    Won't run

    3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.

    • 3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (mid chipset).

    • 3 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the mid category (Qualcomm MSM8939v2 Snapdragon 616) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — well above the 1 GB minimum for Habbo.
    • Chipset in the mid category (Qualcomm MSM8939v2 Snapdragon 616) — meets the "mid" minimum to run at competitive.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (mid chipset).

    • 3 GB of RAM — meets the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the mid category (Qualcomm MSM8939v2 Snapdragon 616) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (mid chipset).

    • 3 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the mid category (Qualcomm MSM8939v2 Snapdragon 616) — meets the "mid" minimum to run at medium.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to high.
  • Love and Deepspace

    Won't run

    3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.

    • 3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 3 GB of RAM — meets the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Qualcomm MSM8939v2 Snapdragon 616) — meets the "mid" minimum to run at high.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
    • Chipset in the mid category falls below the "high" required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Won't run

    3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.

    • 3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — meets the 2.1 GB minimum for Among Us.
    • Chipset in the mid category (Qualcomm MSM8939v2 Snapdragon 616) — meets the "mid" minimum to run at competitive.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 3 GB of RAM — meets the 2 GB minimum for Stardew Valley.
    • Chipset in the mid category (Qualcomm MSM8939v2 Snapdragon 616) — meets the "mid" minimum to run at competitive.
    • No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
  • Wuthering Waves

    Won't run

    3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.

    • 3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
  • Zenless Zone Zero

    Won't run

    3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Won't run

    3 GB of RAM is below the 4 GB minimum required by eFootball.

    • 3 GB of RAM is below the 4 GB minimum required by eFootball.
  • GameVerdictWeightCalculation
    Free Fire80× 1.5= 120.0
    Subway Surfers100× 0.5= 50.0
    Brawl Stars80× 0.8= 64.0
    Roblox80× 1.2= 96.0
    EA Sports FC Mobile80× 1.0= 80.0
    Call of Duty Mobile55× 1.6= 88.0
    PUBG Mobile55× 1.6= 88.0
    Genshin Impact0× 1.8= 0.0
    Fortnite0× 1.3= 0.0
    Minecraft80× 0.7= 56.0
    Pokémon GO80× 0.6= 48.0
    Honkai: Star Rail0× 1.4= 0.0
    Honor of Kings80× 1.0= 80.0
    Habbo100× 0.3= 30.0
    Mobile Legends: Bang Bang80× 1.0= 80.0
    League of Legends: Wild Rift55× 1.0= 55.0
    Love and Deepspace0× 0.8= 0.0
    Standoff 280× 0.7= 56.0
    ARK: Ultimate Mobile0× 1.0= 0.0
    Among Us100× 0.4= 40.0
    Stardew Valley100× 0.4= 40.0
    Wuthering Waves0× 1.4= 0.0
    Zenless Zone Zero0× 1.3= 0.0
    eFootball0× 0.8= 0.0
    Total24.11071.0
    Final score (1071.0 ÷ 24.1)44/100