
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on mediumFree Fire runs on stable medium graphics (low chipset).
- 2 GB of RAM — meets the 2 GB minimum for Free Fire.
- Chipset in the low category (Mediatek MT6761 Helio A22) — meets the "low" minimum to run at medium.
- AnTuTu 70,000 falls below the 300,000 required to move up to high.
Subway Surfers
Runs on highSubway Surfers runs on high graphics with room to spare (low chipset).
- 2 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- Chipset in the low category (Mediatek MT6761 Helio A22) — meets the "low" minimum to run at high.
- AnTuTu 70,000 falls below the 300,000 required to move up to competitive.
Brawl Stars
Runs on mediumBrawl Stars runs on stable medium graphics (low chipset).
- 2 GB of RAM — meets the 2 GB minimum for Brawl Stars.
- Chipset in the low category (Mediatek MT6761 Helio A22) — meets the "low" minimum to run at medium.
- AnTuTu 70,000 falls below the 250,000 required to move up to high.
Roblox
Runs on mediumRoblox runs on stable medium graphics (low chipset).
- 2 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the low category (Mediatek MT6761 Helio A22) — meets the "low" minimum to run at medium.
- AnTuTu 70,000 falls below the 450,000 required to move up to high.
EA Sports FC Mobile
Runs on mediumEA Sports FC Mobile runs on stable medium graphics (low chipset).
- 2 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the low category (Mediatek MT6761 Helio A22) — meets the "low" minimum to run at medium.
- AnTuTu 70,000 falls below the 450,000 required to move up to high.
Call of Duty Mobile
Runs on lowCall of Duty Mobile runs on low graphics (low chipset) — the game opens, but expect FPS drops in crowded scenes.
- 2 GB of RAM — meets the 2 GB minimum for Call of Duty Mobile.
- Chipset in the low category (Mediatek MT6761 Helio A22) — meets the "low" minimum to run at low.
- AnTuTu 70,000 falls below the 250,000 required to move up to medium.
PUBG Mobile
Runs on lowPUBG Mobile runs on low graphics (70,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 2 GB of RAM — meets the 2 GB minimum for PUBG Mobile.
- AnTuTu 70,000 ≥ 60,000 (threshold for low).
- AnTuTu 70,000 falls below the 230,000 required to move up to medium.
Genshin Impact
Won't run2 GB of RAM is below the 4 GB minimum required by Genshin Impact.
- 2 GB of RAM is below the 4 GB minimum required by Genshin Impact.
Fortnite
Won't run2 GB of RAM is below the 4 GB minimum required by Fortnite.
- 2 GB of RAM is below the 4 GB minimum required by Fortnite.
Minecraft
Runs on mediumMinecraft runs on stable medium graphics (low chipset).
- 2 GB of RAM — meets the 2 GB minimum for Minecraft.
- Chipset in the low category (Mediatek MT6761 Helio A22) — meets the "low" minimum to run at medium.
- AnTuTu 70,000 falls below the 400,000 required to move up to high.
Pokémon GO
Runs on lowPokémon GO runs on low graphics (low chipset) — the game opens, but expect FPS drops in crowded scenes.
- 2 GB of RAM — meets the 2 GB minimum for Pokémon GO.
- Chipset in the low category (Mediatek MT6761 Helio A22) — meets the "low" minimum to run at low.
- AnTuTu 70,000 falls below the 200,000 required to move up to medium.
Honkai: Star Rail
Won't run2 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
- 2 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
Honor of Kings
Runs on mediumHonor of Kings runs on stable medium graphics (low chipset).
- 2 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the low category (Mediatek MT6761 Helio A22) — meets the "low" minimum to run at medium.
- AnTuTu 70,000 falls below the 320,000 required to move up to high.
Habbo
Runs on highHabbo runs on high graphics with room to spare (low chipset).
- 2 GB of RAM — well above the 1 GB minimum for Habbo.
- Chipset in the low category (Mediatek MT6761 Helio A22) — meets the "low" minimum to run at high.
- AnTuTu 70,000 falls below the 300,000 required to move up to competitive.
Mobile Legends: Bang Bang
Runs on mediumMobile Legends: Bang Bang runs on stable medium graphics (low chipset).
- 2 GB of RAM — meets the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the low category (Mediatek MT6761 Helio A22) — meets the "low" minimum to run at medium.
- AnTuTu 70,000 falls below the 350,000 required to move up to high.
League of Legends: Wild Rift
Won't run2 GB of RAM is below the 3 GB minimum required by League of Legends: Wild Rift.
- 2 GB of RAM is below the 3 GB minimum required by League of Legends: Wild Rift.
Love and Deepspace
Won't run2 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 2 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on mediumStandoff 2 runs on stable medium graphics (low chipset).
- 2 GB of RAM — meets the 2 GB minimum for Standoff 2.
- Chipset in the low category (Mediatek MT6761 Helio A22) — meets the "low" minimum to run at medium.
- AnTuTu 70,000 falls below the 450,000 required to move up to high.
ARK: Ultimate Mobile
Won't run2 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
- 2 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
Among Us
Won't run2 GB of RAM is below the 2.1 GB minimum required by Among Us.
- 2 GB of RAM is below the 2.1 GB minimum required by Among Us.
Stardew Valley
Runs on highStardew Valley runs on high graphics with room to spare (low chipset).
- 2 GB of RAM — meets the 2 GB minimum for Stardew Valley.
- Chipset in the low category (Mediatek MT6761 Helio A22) — meets the "low" minimum to run at high.
- AnTuTu 70,000 falls below the 350,000 required to move up to competitive.
Wuthering Waves
Won't run2 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
- 2 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
Zenless Zone Zero
Won't run2 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 2 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Won't run2 GB of RAM is below the 4 GB minimum required by eFootball.
- 2 GB of RAM is below the 4 GB minimum required by eFootball.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
3/20- Small 5.5" screen makes aiming and reading minimaps harder.
- 293 ppi — basic HD, playable but textures lose detail.
- Screen refresh rate not provided — likely the standard 60Hz.
- Screen peak brightness not provided.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
3/20- Chipset Mediatek MT6761 Helio A22 (Helio family), built on 12nm — low category.
- 2 GB of RAM — only runs light games (Free Fire, Subway, Brawl Stars).
- AnTuTu 70,000 — typical entry-level score.
- GPU: PowerVR GE8320.
Battery & charging
1/20- 2660 mAh is little — you will need to charge often.
- Wired charging power not provided.
- No wireless charging.
Connectivity
6/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 4.2 — old, may have lag with gaming headphones.
- USB Type-C 2.0 port — compatible with modern adapters and gamepads.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (rear-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
6/20- Weight of 162 g — very light, long sessions without tiring your hand.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2020 — old model, outdated thermal hardware.
- Thickness 9.7 mm — sturdy, but may be uncomfortable in a long session.
Specifications
Display
- Size
- 5.5"
- Type
- IPS LCD
- Resolution
- 720 x 1440
- Density
- 293 ppi
Performance
- Chipset
- Mediatek MT6761 Helio A22
- Process node
- 12 nm
- CPU
- Quad-core 2.0 GHz Cortex-A53
- GPU
- PowerVR GE8320
- Memory
- 32GB 2GB RAM
- AnTuTu
- 70,000
Battery
- Capacity
- 2,660 mAh
- Type
- Li-Ion
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 4.2
- NFC
- No
- USB
- USB Type-C 2.0
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (rear-mounted)
- Face unlock
- No
- Full list
- Fingerprint (rear-mounted), accelerometer, proximity, gyro
Build
- Dimensions
- 146 x 71 x 9.7 mm (5.75 x 2.80 x 0.38 in)
- Weight
- 162 g
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Purple
Cameras
- Main camera
- 8 MP
- Selfie
- 5 MP
System
- OS
- Android 10
- Announced
- 2020, October 30. Released 2020, October 30
- Status
- Discontinued
- Price (reference)
- About 50 EUR
Summary
The ZTE Blade A3Y was announced in 2020 by Zte and scores 26/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on medium. The display is 5.5", IPS LCD and 293 ppi. It packs Mediatek MT6761 Helio A22 processor (12 nm process), PowerVR GE8320 GPU and 2 GB of RAM and 32 GB of storage. Battery life comes from a 2,660 mAh battery. The main camera is 8 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 4.2, USB Type-C 2.0. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 162 g and measures 146 x 71 x 9.7 mm. It ships with Android 10. For Free Fire, the ZTE Blade A3Y runs on medium — runs on stable medium graphics (low chipset). In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on low; PUBG Mobile runs on low. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 55 | × 1.5 | = 82.5 |
| Subway Surfers | 80 | × 0.5 | = 40.0 |
| Brawl Stars | 55 | × 0.8 | = 44.0 |
| Roblox | 55 | × 1.2 | = 66.0 |
| EA Sports FC Mobile | 55 | × 1.0 | = 55.0 |
| Call of Duty Mobile | 25 | × 1.6 | = 40.0 |
| PUBG Mobile | 25 | × 1.6 | = 40.0 |
| Genshin Impact | 0 | × 1.8 | = 0.0 |
| Fortnite | 0 | × 1.3 | = 0.0 |
| Minecraft | 55 | × 0.7 | = 38.5 |
| Pokémon GO | 25 | × 0.6 | = 15.0 |
| Honkai: Star Rail | 0 | × 1.4 | = 0.0 |
| Honor of Kings | 55 | × 1.0 | = 55.0 |
| Habbo | 80 | × 0.3 | = 24.0 |
| Mobile Legends: Bang Bang | 55 | × 1.0 | = 55.0 |
| League of Legends: Wild Rift | 0 | × 1.0 | = 0.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 55 | × 0.7 | = 38.5 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 0 | × 0.4 | = 0.0 |
| Stardew Valley | 80 | × 0.4 | = 32.0 |
| Wuthering Waves | 0 | × 1.4 | = 0.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 0 | × 0.8 | = 0.0 |
| Total | 24.1 | 625.5 | |
| Final score (625.5 ÷ 24.1) | 26/100 | ||
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