Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: "Don't be an ass."
Akshan builds for Wild Rift
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Every three hits from attacks and abilities deal an additional 25 - 180 Magic Damage. Against champions, also gains a Shield that absorbs 40 - 300 + 40% bonus AD damage for 2 seconds (12s - 4s Cooldown).
After launching an attack, Akshan will fire a second shot that deals 50% Physical Damage. He can cancel this shot to gain 40 - 120 Movement Speed decaying over 1 second. Hold down the attack button to fire the second shot.
Throws a boomerang that deals 5/30/55/80 + 80% Physical Damage, extending the range each time it hits an enemy. Champion hits grant Akshan 40% Movement Speed decaying over 1 second. Deals 60/70/80/90% damage to minions.
Passive: Enemies that kill allied champions become Scoundrels for 40s. When Akshan takes down a Scoundrel he gains 100 Gold and revives the slain allies.
Active: Become camouflaged for 1.75 seconds and gain 80/90/100/110% Movement Speed and mana regeneration equivalent to 2% of missing mana when moving toward Scoundrels. Duration is infinite while Akshan is near terrain or in brush.
Fires a hook to attach and swing around terrain, attacking the nearest enemy for 30/70/110/150 + 15% bonus AD Physical Damage per shot. If Akshan collides with an enemy champion or terrain, he will jump off the rope.
Re-cast: Jumps off the rope.
Champion takedowns refresh this ability's cooldown. Prioritizes champions recently damaged by Akshan. On-hit effects deal 25% damage. Each shot can Critically Strike for 125% [155% with Infinity Edge] damage.
Locks onto an enemy champion, charging 5/6/7 shots over 3 seconds.
Re-cast: Fires the shots, dealing 20/30/40 + 10% Physical Damage to the first enemy or structure hit, increased up to 80/120/160 + 40% based on target's missing Health.
Each shot's damage is further increased by a percentage equal to 50% of Critical Rate. Shots also execute minions.