A proud and noble warrior, Garen fights as one of the Dauntless Vanguard. He is popular among his fellows, and respected well enough by his enemies—not least as a scion of the prestigious Crownguard family, entrusted with defending Demacia and its ideals. Clad in magic-resistant armor and bearing a mighty broadsword, Garen stands ready to confront mages and sorcerers on the field of battle, in a veritable whirlwind of righteous steel.
Garen builds for Wild Rift
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If Garen has not been struck by damage or enemy abilities within the last 5 seconds, he regenerates 1.2% - 4% of missing Health per second. Damage from minions and non-epic monsters does not affect this effect.
Garen breaks free from all slows, briefly becoming immune to them for 0.5 seconds and gaining 35% of Movement Speed for 3 seconds. The next attack within 3 seconds is empowered to deal 30/70/110/150+ 40% additional Physical Damage and silence the target for 1.5 seconds.
Reduce damage taken for 2/3/4/5 seconds. For the first 1 second(s), damage is reduced by 70% and Garen gains 70% Tenacity. Damage is reduced by 30% for the remaining duration. Tenacity reduces the duration of most movement impairing effects.
Garen rapidly spins, creating a bladestorm for 3 seconds, dealing 11/14/17/20 + 30/35/40/45% Physical Damage 8 times. Enemies hit by the bladestorm's edge are critically struck for 135/140/145/150% damage.
Re-cast: Stops spinning. Deals 60%-100% damage to minions.
Garen calls forth the might of Demacia to execute an enemy champion, dealing true damage equal to 150/250/350 + [15/20/25 + 12% bonus AD]% of the target's missing health. Nearby enemies take 75/125/175 + [7.5/10/12.5 + 6% bonus AD]% of their missing health. Deals a max 600 damage to epic monsters.