Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.
Janna builds for Wild Rift
Build #1:0 Items:
Build #2:0 Items:
Submit a Build for Janna!
Use the tool below to create a build for Janna by selecting items, runes, and spells! Your build will appear on our website upon approval, thank you for your contribution!
Passively gains 5% Movement Speed. Nearby allied champions also gain this bonus when moving towards Janna.
Summons a whirlwind that grows stronger in terms of damage, range, and knock-up effect duration as the ability charges (maximum charge takes 3 seconds).
Recast: releases the whirlwind, dealing 60/90/120/150 + 40% to 105/150/195/240 + 85% Magic Damage and knocking up enemies in its path for 0.5 to 1.25 seconds.
Each second spent charging increases damage by 15/20/25/30 + 15%, knock-up duration by 0.25 seconds, and travel range by 25%. The whirlwind always reaches its destination in 1 second.
Passive: while Zephyr is off cooldown, gains 15/20/25/30% Movement Speed and her attacks deal 25% of additional Movement Speed as Magic Damage.
Active: deals 55/105/155/205 + 60% + 25% of additional Movement Speed as Magic Damage and slows the target by 30/35/40/45% + 6% for 2 seconds.
Eye of the Storm
Blesses a tower or an allied Champion with a Shield that absorbs 90/140/190/240 + 80% damage and grants 10/20/30/40 + 10% Attack Damage while it lasts. The shield decays over 5 seconds.
Calls forth mighty winds of salvation to knock back surrounding enemies and restore 100/150/200 + 50% Health to nearby allies each second for 3 seconds.