Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.
Jhin builds for Wild Rift
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Whisper, Jhin's hand cannon, carries 4 shots before needing to be reloaded and fires at a fixed rate (Attack speed will be converted into Attack Damage). The final bullet will critically strike and deal additional 11% - 25% of the target's missing health as Physical Damage.
Whenever Whisper crits, Jhin gains a burst of 15% (+0.4% for each 1% bonus Attack Speed) Movement Speed for 2 seconds. Attack Damage scales with Critical Strike Chance and bonus Attack Speed.
Jhin launches a magical cartridge at an enemy, dealing 45/80/115/150 + 35/45/55/65% + 60% of Physical Damage before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 44% damage each time it kills.
Jhin fires a long range shot that stops on the first champion hit, dealing 60/100/140/180 + 40% of Physical Damage to it, and 75% of that damage to minions and monsters hit along the way. If the target champion was struck by Jhin, Jhin's allies, or Lotus Traps within the last 4 seconds, they are Rooted for 1.25/1.5/1.75/2 seconds and Jhin gains Movement Speed as though he had crit them.
Jhin places an invisible Lotus Trap that reveals nearby enemies when walked over. It slows enemies by 30% before dealing 20/100/180/260 + 120% + 100% of Magic Damage.
When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.
Deals 65% damage to non-champion enemies and champions that have recently been damaged by another trap. Stores up to 2 charges, which recharge in 20/18/16/14s.
Jhin channels to fire 4 super shots at extreme range in a cone. The shots stop on the first champion hit, slowing it by 80% for 0.75 seconds and dealing 50/125/200 + 25% of Physical Damage, increased by 3% for each 1% health the target is missing. The 4th shot crits for 200% damage. Tap the cancel button to cancel the channel.