Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.
Kassadin builds for Wild Rift
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Gains a Shield that absorbs 50 - 190 + 30% of Magic Damage for 1.5s when casting a spell near a visible enemy champion.
Fires an orb that deals 80/145/210/275 + 80% of Magic Damage and silences the first enemy hit for 1s.
Enhances his next attack within 4s to gain 250 range, deal an additional 50/80/110/140 + 50% of Magic Damage, and restore 5% (15% against Champions) of missing Mana. If the attack kills the target, Nether Blade's cooldown is reduced by 50%.
Deals 60/100/140/180 + 60% of Magic Damage to enemies and slows by 30% for 1s. Force Pulse is enhanced after 6 other spells are cast nearby, dealing 40% increased damage and 90% slow.
Blinks to target location and deals 80/100/120 + 30% +1.5% of Mana of Magic Damage to nearby enemies. The next Riftwalk cast within 12s deals 50% increased damage and costs 200% additional Mana (Stacks up to 3 times).