A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.
Lee Sin builds for Wild Rift
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Lee Sin's Abilities
Lee Sin's abilities grant him 40% Attack Speed for 2 attacks within 3s. The first attack restores 20 - 40 Energy and the second restores half of that amount.
Sonic Wave / Resonating Strike
Sonic Wave: Fires an energy wave that deals 55/90/125/160 + 105% bonus AD Physical Damage to an enemy and reveals them. Hitting an enemy allows Resonating Strike to be cast within 3s.
Resonating Strike: Dash to enemy marked by Sonic Wave, dealing from 55/90/125/160 + 105% bonus AD to 110/180/250/320 + 210% bonus AD Physical Damage, based on the target's missing Health.
Safeguard / Iron Will
Safeguard: Dashes to target location. If an enemy is nearby on arrival, Lee Sin shields himself for 60/120/180/240 + 100% for 2s. Allows Iron Will to be cast within 3s. Safeguard's cooldown is reduced by 0.5s with each attack.
Iron Will: Empowers next two attacks to deal an additional 26/39/52/65 + 40% Magic Damage and gain 16/24/32/40% Omnivamp.
Tempest / Cripple
Tempest: Deals 90/140/190/240 + 125% bonus AD Magic Damage to nearby enemies and reveals them for 3s. Hitting an enemy allows Cripple to be cast within 3s.
Cripple: Slows enemies hit by Tempest by 30/40/50/60% decaying over the course of 4s.
Kicks an enemy champion, dealing 200/425/650 + 200% bonus AD Physical Damage and knocking it away.
Deals physical damage equal to 200/425/650 + 200% bonus AD plus 12/15/18% of the kicked champion's bonus Health to enemies hit by the kicked champion and knocks them up for 1s.