Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.
Nasus builds for Wild Rift
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Gains 12% - 24% Physical Vamp.
Empowers next attack within 10 seconds to deal an additional 30/55/80/105 of Physical Damage. If Siphoning Strike kills the target, its damage is permanently increased by 4. Killing champions, large minions and large monsters increases Siphoning Strike's damage by 8 instead.
Slows enemy Movement Speed by 35% and Attack Speed by 22.5/30/37.5/45% for 5 seconds. The Movement Speed slow increases to 45/60/75/90% over the duration.
Creates a flaming zone, dealing 55/110/165/220 + 40% of Magic Damage. The zone persists for 5 seconds, dealing 11/22/33/44 + 12% of Magic Damage over time and reducing Armor by 15/20/25/30%.
Fury of the Sands
Enhances himself to gain 300/450/600 Health, 40/50/60 Armor and Magic Resist for 12 seconds. Deals magic damage to nearby enemies equal 3/4/5% + 1% of their Health during the duration. Siphoning Strike's cooldown is reduced by 50% during the duration. The storm deals a max of 240 damage per second.