Rammus :: Wild Rift best builds and runes (Patch 4.4) + send yours!

Updated on: November 4, 2023 Mobileverso

Check out the best builds, items, and runes to play Rammus in Wild Rift, and get to know their abilities and combos!

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.

Rammus builds for Wild Rift

Build #1:

0 Items:
  • Searing Crown
  • Sunfire Aegis
  • Thornmail
  • Amaranth's Twinguard
  • Force of Nature
Boots:
  • Mercury's Treads
  • Stoneplate Enchant
Runes:
  • Aftershock
  • Courage of the Colossus
  • Bone Plating
  • Overgrowth
  • Legend: Alacrity
Spells:
  • Flash
  • Smite

Build #2:

0 Items:
  • Thornmail
  • Searing Crown
  • Mantle of the Twelfth Hour
  • Amaranth's Twinguard
  • Iceborn Gauntlet
Boots:
  • Mercury's Treads
  • Stoneplate Enchant
Runes:
  • Aftershock
  • Nullifying Orb
  • Bone Plating
  • Overgrowth
  • Triumph
Spells:
  • Flash
  • Smite

Build #3:

0 Items:
  • Searing Crown
  • Thornmail
  • Iceborn Gauntlet
  • Amaranth's Twinguard
  • Frozen Heart
Boots:
  • Plated Steelcaps
  • Stoneplate Enchant
Runes:
  • Aftershock
  • Courage of the Colossus
  • Bone Plating
  • Perseverance
  • Triumph
Spells:
  • Flash
  • Smite

Submit a Build for Rammus!

Use the tool below to create a build for Rammus by selecting items, runes, and spells! Your build will appear on our website upon approval, thank you for your contribution!

Items
Boot and Enchant
Spells

Rammus Abilities

Rolling Armordillo

Rolling Armordillo ability icon

While out of combat, gain 32 - 60 Movement Speed, increased to 35 + Level Ă— 2 during Powerball. Exit combat after 5 seconds without taking damage or using abilities.

Powerball

Powerball ability icon
15/12/9/6s 65

Accelerates up to 110% - 180% additional Movement Speed over 6 seconds. Colliding with an enemy deals 80/110/140/170 + 100% Magic Damage in an area, knocking back and slowing enemies by 40/50/60/70% for 1 second. Activation cancels Defensive Ball Curl and puts it on cooldown.

Defensive Ball Curl

Defensive Ball Curl ability icon
6s 40

Spiked Shell: Attacks deal 10/12/14/16 +8% of Armor additional Magic Damage.

Active: Brace for up to 6 seconds, gaining 30 +55/60/65/70% of Armor Armor and 10 +35/40/45/50% of Magic Resist Magic Resist. While Rammus is bracing, Spiked Shell deals 50% more damage and also affects enemies that attack Rammus. Deals 175% damage to monsters. Activating this ability cancels Powerball, which will go on cooldown.

Frenzying Taunt

Frenzying Taunt ability icon
15/14/13/12s 50

Taunts an enemy champion or monster for 1.25/1.5/1.75/2 seconds and gains 35/45/55/65% Attack Speed that decays over 5 seconds.

Soaring Slam

Soaring Slam ability icon
95/80/65s 100

Leap into the air and slam down dealing 75/150/225 + 50% Magic Damage and creating aftershocks for 4 seconds. The aftershocks deal 30/45/60 + 20% Magic Damage every second and slow enemies incrementally by 10/12/14%, stacking up to 50/60/70%. If used during Powerball, Powerball's effects are applied at the center of the landing area.

Soaring Slam's range increases with Movement Speed. Soaring Slam damages structures.

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