Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes. After her Shuriman home was destroyed as a child, Samira found her true calling in Noxus, where she built a reputation as a stylish daredevil taking on dangerous missions of the highest caliber. Wielding black-powder pistols and a custom-engineered blade, Samira thrives in life-or-death circumstances, eliminating any who stand in her way with flash and flair.
Samira builds for Wild Rift
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Samira builds a combo by dealing damage with attacks or abilities against enemy champions unique from the previous one. Each one increases her Style from E to S grade 6 (total). Samira gains 3.5% Movement Speed per grade.
Samira's attacks and abilities in melee range deal an additional 6 + 3.5% of Magic Damage, increased to up to 12 + 7% based on the target's missing health. When attacking enemies affected by Immobilizing effects, Samira will dash to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up for at least 0.5s.
Samira fires a shot, dealing 15/20/25/30 + 90/105/120/135% of Physical Damage to the first enemy hit. If this ability is cast towards an enemy in melee range, Samira will instead slash with her blade in a cone instead, dealing the same damage to all enemies within. Both forms can critically strike for 25% bonus damage. If cast during Wild Rush, the ability will cause Samira to strike all enemies in her path upon completion.
Samira slashes around her for 0.75s, damaging enemies twice for 20/40/60/80 + 80% bonus each and destroying any enemy missiles that enter the area.
Samira dashes through an enemy (including structures), slashing enemies she passes through dealing 45/60/75/90 + 20% bonus of Magic Damage and gaining 25/30/35/40% Attack Speed for 3s. If Samira scores a takedown, Wild Rush's cooldown is reset. Tapping this ability mid-dash will cast Flair.
Samira can only use this ability if her current Style rating is S.
She unleashes a torrent of shots from her weapons, reducing her Movement Speed by 40% and shooting up to 5 enemies around 10 times over 2.23 seconds. Each shot deals 5/15/25 + 55% of Physical Damage and can also critically strike. Deals 25% damage to minions.