Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back—only to be killed, her soul imprisoned in a lantern by the cruel wraith Thresh. But refusing to lose hope, within the lantern Senna learned to use the Mist, and reemerged to new life, forever changed. Now wielding darkness along with light, Senna seeks to end the Black Mist by turning it against itself—with every blast of her relic weapon, redeeming the souls lost within.
Senna builds for Wild Rift
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Senna can absorb Mist by attacking souls that spawn from dead enemies. She can also siphon Mist from enemy champions she hits twice within 4 seconds, dealing 1.2-12% of their current health as bonus physical damage (6 second cooldown per target). Each stack of Mist grants 1 Attack Damage. Every 20 stacks of Mist grant 15 Attack Range and 15% Critical Strike Chance. 35% of excess Critical Strike Chance is converted to physical vamp.
Relic Cannon: Attacks take extra time to fire, dealing 11 + 20% bonus AD of bonus physical damage and briefly grant Senna 15 to 20% of the target's Movement Speed for a short period. Senna does not gain Attack Damage on level up. Her Critical Strikes deal 25% less damage.
Shoots a bolt of piercing shadow through any object, dealing 50/90/130/170 + 50% bonus AD of Physical Damage to enemies, slowing them by (15% + 10% bonus AD + 6%) for 0.75/1/1.25/1.5 seconds and restoring health equivalent to 40/70/100/130 + 40% bonus AD + 25% to ally champions.
Attacks reduce Piercing Darkness's cooldown by 1 second. This ability's cast range matches Senna's attack range and its cast time is improved with Attack Speed. It applies on-hit effects to enemy champions.
Sends forth a wave of Black Mist, dealing 90/155/220/285 + 70% bonus AD of Physical Damage to the first enemy hit. After a 1 second delay, the target and other nearby enemies are Rooted for 1.3/1.6/1.9/2.2 seconds.
Curse of the Black Mist
Dissolves into a cloud mist for 6/6.5/7/7.5 seconds, becoming a Wrath. Allied champions who enter the mist are Camouflaged and become Wraiths when they leave. Wraiths gain 20% Movement Speed, are Unselectable, and hide their identities as long as no enemy champions are nearby.
Camouflaged: These units are hidden from view. They are revealed by nearby enemy champions turrets, and True Sight.
Fires a global wave that shields allies from 120/160/200 + 40% +4 per Mist damage for 3 seconds, while dealing 250/375/500 + 100% bonus AD + 50% Physical Damage and applies Mist to enemies caught in the center.